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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -49,6 +49,8 @@ Relevant pieces of code: `EnchantmentHelper.getEnchantmentModifierLiving`: Formula for increasing damage with damage enchantments. * Called by `EntityPlayer.attackTargetEntityWithCurrentItem` All of these EnchantmentHelper methods ultimately call `CompoundTag.getShort`. </details> Information for later versions will follow -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -16,6 +16,40 @@ |Silk Touch|Take the first silk touch enchant on the tool. If greater than zero, broken blocks drop themselves instead of the normal drops.|**1**<ul><li>Lower levels do nothing</li><li>Higher levels are identical to 1</li></ul>| |Unbreaking|Take the first unbreaking enchant on the tool. If greater than zero, has a one in `level + 1` chance to still take durability damage when used.|**1** to **32767**<ul><li>Lower levels do nothing</li></ul>| |Fortune|Take the first fortune enchantment on the tool. Do something different for each block:<table><thead><tr><th>Block</th><th>Formula</th></tr></thead><tbody><tr><td>Melon</td><td>Drops between between 3 and 7 items,<br/>plus between 0 and `level` more.<br/>Can't drop more than 9.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td>Tall Grass</td><td>Has a one in eight chance of dropping<br/>between 1 and `(level * 2) + 1` seeds.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td><ul><li>Coal Ore</li><li>Diamond Ore</li><ul></td><td>If `level` is greater than zero, drop between<br/>0 and `1 + level` items, minimum of 1.</td></tr><tr><td>Lapis Ore</td><td>Drop between 4 and 8 items.<br/>If `level` is greater than zero, multiply<br/>the drops by between 0 and `1 + level`.<br/>Multiply by 1 instead of 0 if possible.</td></tr><tr><td>Gravel</td><td>Has a one in `10 - (level * 3)` chance<br/>of dropping flint, otherwise gravel.<br/>⚠️ Levels 4 and above crash Minecraft.</td></tr><tr><td>Nether Wart</td><td>Drop between 2 and 4 items.<br/>If `level` is greater than zero,<br/>add between 1 and `level` more.</td></tr><tr><td>Wheat</td><td>Pick `3 + level` random numbers between 0 and 15.<br/>For each one that's less than or equal to the<br/>crop's growth stage, drop one seed item.</td></tr></tbody></table>The only difference between negative levels is the difficulty in obtaining flint from gravel.|**-32768** to **32767**| Relevant pieces of code: `EnchantmentHelper.getEnchantmentLevel`: Finds the level of a specific enchantment on an item. If the item has multiple copies of the enchantment, it always takes the first one. It's used directly by these helper functions: * `getKnockbackModifier` * Called by `EntityPlayer.attackTargetEntityWithCurrentItem` * `getFireAspectModifier` * Called by `EntityPlayer.attackTargetEntityWithCurrentItem` * Ultimately passed to `Entity.setFire` * `getEfficiencyModifier` * Called by `EntityPlayer.getCurrentPlayerStrVsBlock` * `getUnbreakingModifier` * Called by `ItemStack.damageItem` * `getSilkTouchModifier` (boolean) * Called by `Block.harvestBlock` (overridden by many blocks) * `getFortuneModifier` * Called by `Block.harvestBlock` (overridden by many blocks) * Ultimately passed to `Block.dropBlockAsItemWithChance`, `Block.quantityDroppedWithBonus`, and `Block.idDropped` (each of which are overridden by some blocks) * `getLootingModifier` * Called by `EntityLiving.onDeath` * Ultimately passed to `EntityLiving.dropFewItems` (overridden by many entities) `EnchantmentHelper.getMaxEnchantmentLevel`: Takes multiple items, and finds the highest level of a specific enchantment present among those items. This ues `getEnchantmentLevel`, so again only the first copy of each enchantment is considered for each item. It's used directly by these helper functions: * `getRespiration` * Called by `EntityPlayer.decreaseAirSupply` * `getAquaAffinityModifier` (boolean) * Called by `EntityPlayer.getCurrentPlayerStrVsBlock` `EnchantmentHelper.getEnchantmentModifierDamage`: Formula for reducing damage with protection enchantments. * Called by `EntityPlayer.applyPotionDamageCalculations` `EnchantmentHelper.getEnchantmentModifierLiving`: Formula for increasing damage with damage enchantments. * Called by `EntityPlayer.attackTargetEntityWithCurrentItem` </details> Information for later versions will follow -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -12,7 +12,7 @@ |Knockback|Take the first knockback enchant on the tool. Add `level` bonus knockback to the attack.<br/><br/>Bonus knockback is only applied when greater than zero. However, sprinting adds one bonus knockback. Therefore, negative levels can prevent sprinting knockback from working.|**-1** to **32767**<ul><li>Lower levels are identical to -1</li></ul>| |Fire Aspect|Take the first fire aspect enchant on the tool. If it's greater than zero, set the mob on fire for `level * 4` seconds (`level * 80` ticks).|**1** to **32767**<ul><li>Lower levels do nothing</li></ul>| |Looting|Take the first looting enchantment on the tool. Do something different for each mob:<table><thead><tr><th>Mob</th><th>Formula</th></tr></thead><tbody><tr><td>Skeleton</td><td>Drops between 0 and `2 + level` bones,<br/> and between 0 and `2 + level` arrows.<br/>⚠️ Levels -3 and below crash Minecraft.</td></tr><tr><td>Spider</td><td>If killed by a player, has a one in three chance or<br/>a one in `1 + level` chance to drop one spider eye.<br/>Also follow the steps below for string.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td>Ghast</td><td>Drops between 0 and 1 ghast tears,<br/>plus between 0 and `level` more.<br/>Also drops between 0 and 2 gunpowder,<br/> plus between 0 and `level` more.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td>Zombie Pigman</td><td>Drops between 0 and `2 + level` rotten flesh,<br/>and between 0 and `2 + level` gold nuggets.<br/>⚠️ Levels -3 and below crash Minecraft.</td></tr><tr><td>Enderman</td><td>Drops between 0 and `1 + level` ender pearls<br/>⚠️ Levels -2 and below crash Minecraft.</td></tr><tr><td>Blaze</td><td>Drops between 0 and `1 + level` blaze rods.<br/>⚠️ Levels -2 and below crash Minecraft.</td></tr><tr><td>Cow</td><td>Drops between 0 and `2 + level` leather,<br/>and between 1 and `3 + level` beef.<br/>⚠️ Levels -3 and below crash Minecraft.</td></tr><tr><td>Chicken</td><td>Drops between 0 and 2 feathers,<br/>plus between 0 and `level` more.<br/>Also drops one chicken.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td>Squid</td><td>Drops between 1 and `3 + level` ink sacs.<br/>⚠️ Levels -3 and below crash Minecraft.</td></tr></tbody></table>For any other mobs that drop items, drop between 0 and 2 items. If `level` is greater than zero, drop between 0 and `level` more.|**-3** to **32767**<ul><li>Lower levels are identical to -3</li></ul>| |Efficiency|Take the first efficiency enchant on the tool. If greater than zero, add `level² + 1` to your mining speed.|**1** to **32767**<ul><li>Lower levels do nothing</li></ul>| |Silk Touch|Take the first silk touch enchant on the tool. If greater than zero, broken blocks drop themselves instead of the normal drops.|**1**<ul><li>Lower levels do nothing</li><li>Higher levels are identical to 1</li></ul>| |Unbreaking|Take the first unbreaking enchant on the tool. If greater than zero, has a one in `level + 1` chance to still take durability damage when used.|**1** to **32767**<ul><li>Lower levels do nothing</li></ul>| |Fortune|Take the first fortune enchantment on the tool. Do something different for each block:<table><thead><tr><th>Block</th><th>Formula</th></tr></thead><tbody><tr><td>Melon</td><td>Drops between between 3 and 7 items,<br/>plus between 0 and `level` more.<br/>Can't drop more than 9.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td>Tall Grass</td><td>Has a one in eight chance of dropping<br/>between 1 and `(level * 2) + 1` seeds.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td><ul><li>Coal Ore</li><li>Diamond Ore</li><ul></td><td>If `level` is greater than zero, drop between<br/>0 and `1 + level` items, minimum of 1.</td></tr><tr><td>Lapis Ore</td><td>Drop between 4 and 8 items.<br/>If `level` is greater than zero, multiply<br/>the drops by between 0 and `1 + level`.<br/>Multiply by 1 instead of 0 if possible.</td></tr><tr><td>Gravel</td><td>Has a one in `10 - (level * 3)` chance<br/>of dropping flint, otherwise gravel.<br/>⚠️ Levels 4 and above crash Minecraft.</td></tr><tr><td>Nether Wart</td><td>Drop between 2 and 4 items.<br/>If `level` is greater than zero,<br/>add between 1 and `level` more.</td></tr><tr><td>Wheat</td><td>Pick `3 + level` random numbers between 0 and 15.<br/>For each one that's less than or equal to the<br/>crop's growth stage, drop one seed item.</td></tr></tbody></table>The only difference between negative levels is the difficulty in obtaining flint from gravel.|**-32768** to **32767**| -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,41 +1,21 @@ <details> <summary><b>Beta 1.9 Prerelease 5</b></summary> ⚠️ Any NBT tag type other than `short` for an item's enchantment level crashes Minecraft. Therefore, no enchantment can have a level above 32767 or below -32768. |Enchantment|Formula|Effective Range| |-|-|-| |<ul><li>Protection</li><li>Fire Protection</li><li>Feather Falling</li><li>Blast Protection</li><li>Projectile Protection</li></ul>|Start a running total. For each enchant, add `(level² + 6) / 2` if the enchant protects against the taken damage. For feather falling, add twice. Cap the total at 25. Add one, then divide by two. Now add a random number between 0 and the total. Cap the new total at 20. If the total is one or greater, set the new incoming damage equal to `(damage * (25 - total)) / 25`.<br/><br/>Since the level gets squared, negative levels behave as their absolute value.|**0** to **7**<ul><li>Lower levels are identical to their absolute value</li><li>Higher levels are identical to 7</li></ul>| |Respiration|Take the first respiration enchant on each piece of armor. If the largest one is greater than zero, has a one in `1 + level` chance to still decrease the air level each tick while in water.|**1** to **32767**<ul><li>Lower levels do nothing</li></ul>| |Aqua Affinity|Take the first aqua affinity enchant on each piece of armor. If the largest one is greater than zero, skip mining speed multiplier when underwater.|**1**<ul><li>Lower levels do nothing</li><li>Higher levels are identical to 1</li></ul>| |<ul><li>Sharpness</li><li>Smite</li><li>Bane of Arthropods</li></ul>|Start a running total. For each sharpness enchant, add `level * 3`. For each smite/bane enchant, add `level * 4` if the target is undead/arthropod, respectively. If the total is one or greater, deal a random amount of bonus damage between 1 and the total.<br/><br/>Negative levels can offset the total. For example, Sharpness 5 with Smite -5 will deal 1-15 bonus damage to non-undead monsters, but no bonus damage to undead ones. You can never do less than zero bonus damage, however.|<ul><li>Single: **-32768** to **32767**</li><li>Stacked: **-2147483648** to **2147483647**</li></ul>| |Knockback|Take the first knockback enchant on the tool. Add `level` bonus knockback to the attack.<br/><br/>Bonus knockback is only applied when greater than zero. However, sprinting adds one bonus knockback. Therefore, negative levels can prevent sprinting knockback from working.|**-1** to **32767**<ul><li>Lower levels are identical to -1</li></ul>| |Fire Aspect|Take the first fire aspect enchant on the tool. If it's greater than zero, set the mob on fire for `level * 4` seconds (`level * 80` ticks).|**1** to **32767**<ul><li>Lower levels do nothing</li></ul>| |Looting|Take the first looting enchantment on the tool. Do something different for each mob:<table><thead><tr><th>Mob</th><th>Formula</th></tr></thead><tbody><tr><td>Skeleton</td><td>Drops between 0 and `2 + level` bones,<br/> and between 0 and `2 + level` arrows.<br/>⚠️ Levels -3 and below crash Minecraft.</td></tr><tr><td>Spider</td><td>If killed by a player, has a one in three chance or<br/>a one in `1 + level` chance to drop one spider eye.<br/>Also follow the steps below for string.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td>Ghast</td><td>Drops between 0 and 1 ghast tears,<br/>plus between 0 and `level` more.<br/>Also drops between 0 and 2 gunpowder,<br/> plus between 0 and `level` more.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td>Zombie Pigman</td><td>Drops between 0 and `2 + level` rotten flesh,<br/>and between 0 and `2 + level` gold nuggets.<br/>⚠️ Levels -3 and below crash Minecraft.</td></tr><tr><td>Enderman</td><td>Drops between 0 and `1 + level` ender pearls<br/>⚠️ Levels -2 and below crash Minecraft.</td></tr><tr><td>Blaze</td><td>Drops between 0 and `1 + level` blaze rods.<br/>⚠️ Levels -2 and below crash Minecraft.</td></tr><tr><td>Cow</td><td>Drops between 0 and `2 + level` leather,<br/>and between 1 and `3 + level` beef.<br/>⚠️ Levels -3 and below crash Minecraft.</td></tr><tr><td>Chicken</td><td>Drops between 0 and 2 feathers,<br/>plus between 0 and `level` more.<br/>Also drops one chicken.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td>Squid</td><td>Drops between 1 and `3 + level` ink sacs.<br/>⚠️ Levels -3 and below crash Minecraft.</td></tr></tbody></table>For any other mobs that drop items, drop between 0 and 2 items. If `level` is greater than zero, drop between 0 and `level` more.|**-3** to **32767**<ul><li>Lower levels are identical to -3</li></ul>| |Efficiency|Take the first efficiency enchant on the tool. If greater than zero, add `level² + 1` to your mining speed.<br/><br/>Since the level gets squared, negative levels behave as their absolute value.|**1** to **32767**<ul><li>Lower levels are identical to their absolute value</li></ul>| |Silk Touch|Take the first silk touch enchant on the tool. If greater than zero, broken blocks drop themselves instead of the normal drops.|**1**<ul><li>Lower levels do nothing</li><li>Higher levels are identical to 1</li></ul>| |Unbreaking|Take the first unbreaking enchant on the tool. If greater than zero, has a one in `level + 1` chance to still take durability damage when used.|**1** to **32767**<ul><li>Lower levels do nothing</li></ul>| |Fortune|Take the first fortune enchantment on the tool. Do something different for each block:<table><thead><tr><th>Block</th><th>Formula</th></tr></thead><tbody><tr><td>Melon</td><td>Drops between between 3 and 7 items,<br/>plus between 0 and `level` more.<br/>Can't drop more than 9.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td>Tall Grass</td><td>Has a one in eight chance of dropping<br/>between 1 and `(level * 2) + 1` seeds.<br/>⚠️ Levels below zero crash Minecraft.</td></tr><tr><td><ul><li>Coal Ore</li><li>Diamond Ore</li><ul></td><td>If `level` is greater than zero, drop between<br/>0 and `1 + level` items, minimum of 1.</td></tr><tr><td>Lapis Ore</td><td>Drop between 4 and 8 items.<br/>If `level` is greater than zero, multiply<br/>the drops by between 0 and `1 + level`.<br/>Multiply by 1 instead of 0 if possible.</td></tr><tr><td>Gravel</td><td>Has a one in `10 - (level * 3)` chance<br/>of dropping flint, otherwise gravel.<br/>⚠️ Levels 4 and above crash Minecraft.</td></tr><tr><td>Nether Wart</td><td>Drop between 2 and 4 items.<br/>If `level` is greater than zero,<br/>add between 1 and `level` more.</td></tr><tr><td>Wheat</td><td>Pick `3 + level` random numbers between 0 and 15.<br/>For each one that's less than or equal to the<br/>crop's growth stage, drop one seed item.</td></tr></tbody></table>The only difference between negative levels is the difficulty in obtaining flint from gravel.|**-32768** to **32767**| </details> Information for later versions will follow -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -13,7 +13,7 @@ |Fire Aspect|First|1|255|Sets mobs on fire for `level * 4` seconds<br>Higher levels are treated as 255| |Fire Protection|Adds for damage reduction<br>Largest of first in armor for duration reduction|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`<br>Reduces fire duration by a factor of `level * 0.15`| |Flame|First|1|1|| |Fortune|First|1|255|Anything that uses the `apply_bonus` loot table function works like this<br>Higher levels are treated as 255| |Frost Walker|First|1|14|Higher levels are treated as 14| |Impaling|Adds|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708|Single:<br>2147483647<br>Stacked:<br>52241757371157708|Adds `2.5 * level` damage| |Infinity|First|1|1|| -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -3,39 +3,39 @@ |-|-|-|-|-| |Aqua Affinity|Largest of first in armor|1|1|| |Bane of Arthropods|Adds|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708|Single:<br>2147483647<br>Stacked:<br>52241757371157708|Adds `2.5 * level` damage<br>Affects arthropods with slowness amplifier 3 for `1 + random(0, level / 2)` seconds| |Blast Protection|Adds|1|255|Reduces damage by a factor of `min(20, level * 2) / 25`<br>Reduces explosion knockback by a factor of `level * 0.15`<br>Higher levels are treated as 255| |Channeling|First|1|1|| |Curse of Binding|First|1|1|| |Curse of Vanishing|First|1|1|| |Depth Strider|Largest of first in armor|1|3|Higher levels are treated as 3| |Efficiency|First|1|255|Increases mine speed by `level² + 1`<br>Higher levels are treated as 255| |Feather Falling|Adds|1|7|Reduces damage by a factor of `min(20, level * 3) / 25`| |Fire Aspect|First|1|255|Sets mobs on fire for `level * 4` seconds<br>Higher levels are treated as 255| |Fire Protection|Adds for damage reduction<br>Largest of first in armor for duration reduction|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`<br>Reduces fire duration by a factor of `level * 0.15`| |Flame|First|1|1|| |Fortune|First|1|255|Anything that uses the `apply_bonus` loot table function works like thisz<br>Higher levels are treated as 255| |Frost Walker|First|1|14|Higher levels are treated as 14| |Impaling|Adds|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708|Single:<br>2147483647<br>Stacked:<br>52241757371157708|Adds `2.5 * level` damage| |Infinity|First|1|1|| |Knockback|First|1|255|Adds `level` knockback strength<br>Higher levels are treated as 255| |Looting|First|1|255|Higher levels are treated as 255| |Loyalty|First|1|127|Increases return speed by `0.05 * level`<br>Higher levels are treated as 0| |Luck of the Sea|First|1|255|Adds `level` luck<br>Higher levels are treated as 255| |Lure|First|1|5|Reduces lure time by `5 * level` seconds<br>Higher levels prevent fish from appearing| |Mending|First|1|1|| |Multishot|First|1|1|| |Piercing|First|1|127|Higher levels are treated as 0| |Power|First|1|255|Increases damage by `0.5 * level + 0.5`<br>Higher levels are treated as 255| |Projectile Protection|Adds|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`| |Protection|Adds|1|20|Reduces damage by a factor of `min(20, level) / 25`| |Punch|First|1|255|Adds `level * 0.6` knockback strength<br>Higher levels are treated as 255| |Quick Charge|First|1|5|Reduces draw time by `0.25 * level` seconds<br>Higher levels prevent charging of crossbow| |Respiration|Largest of first in armor|1|255|Causes a 1 in `level + 1` chance not to decrease air level<br>Higher levels are treated as 255| |Riptide|First|1|1|| |Sharpness|Adds|0|Single:<br>2147483647<br>Stacked:<br>36028799149670399|Adds `0.5 * max(0, level - 1) + 1` damage| |Silk Touch|First|1|1|| |Smite|Adds|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708|Single:<br>2147483647<br>Stacked:<br>52241757371157708|Adds `2.5 * level` damage| |Soul Speed|First|1|255|Increases speed by `0.03 + (level * 0.0105)`<br>Higher levels are treated as 255| |Sweeping Edge|First|1|255|Increases sweeping damage by a factor of `level / (level + 1)` times the hit's damage<br>Higher levels are treated as 255| |Thorns|Individual Procs|1|2147483647|Chance of hitting is `0.15 * level`<br>Deals `level - 10` damage if `level` is 11 or greater, otherwise deals `random(0, 3) + 1`| |Unbreaking|First|1|255|Items have a 1 in `level + 1` chance to skip damage. Armor has a `0.6` chance to take damage even if it would otherwise skip it.<br>Higher levels are treated as 255| -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,8 +2,8 @@ |Enchantment|Stackable|Effective Min|Effective Max|Notes| |-|-|-|-|-| |Aqua Affinity|Largest of first in armor|1|1|| |Bane of Arthropods|Adds|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708|Single:<br>2147483647<br>Stacked:<br>52241757371157708|Adds `2.5 * level` damage<br>Affects arthropods with slowness amplifier 3 for `1 + random(0, level / 2)` seconds| |Blast Protection|Adds|1|255|Reduces damage by a factor of `min(20, level * 2) / 25`<br>Reduces explosion knockback by a factor of `level * 0.15`| |Channeling|First|1|1|| |Curse of Binding|First|1|1|| |Curse of Vanishing|First|1|1|| -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,7 +2,7 @@ |Enchantment|Stackable|Effective Min|Effective Max|Notes| |-|-|-|-|-| |Aqua Affinity|Largest of first in armor|1|1|| |Bane of Arthropods|Adds|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708|Single:<br>2147483647<br>Stacked:<br>52241757371157708|Adds `2.5 * level` damage| |Blast Protection|Adds|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`| |Channeling|First|1|1|| |Curse of Binding|First|1|1|| @@ -15,7 +15,7 @@ |Flame|First|1|1|| |Fortune|First|1|255|Anything that uses the `apply_bonus` loot table function works like this| |Frost Walker|First|1|14|| |Impaling|Adds|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708|Single:<br>2147483647<br>Stacked:<br>52241757371157708|Adds `2.5 * level` damage| |Infinity|First|1|1|| |Knockback|First|1|255|Adds `level` knockback strength| |Looting|First|1|255|| @@ -32,9 +32,9 @@ |Quick Charge|First|1|5|Reduces draw time by `0.25 * level` seconds| |Respiration|Largest of first in armor|1|255|Causes a 1 in `level + 1` chance not to decrease air level| |Riptide|First|1|255|Causes a 1 in `level + 1` chance not to decrease air level| |Sharpness|Adds|0|Single:<br>2147483647<br>Stacked:<br>36028799149670399|Adds `0.5 * max(0, level - 1) + 1` damage| |Silk Touch|First|1|1|| |Smite|Adds|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708|Single:<br>2147483647<br>Stacked:<br>52241757371157708|Adds `2.5 * level` damage| |Soul Speed|First|1|255|Increases speed by `0.03 + (level * 0.0105)`| |Sweeping Edge|First|1|255|Increases sweeping damage by a factor of `level / (level + 1)` times the hit's damage| |Thorns|Individual Procs|1|2147483647|Chance of hitting is `0.15 * level`<br>Deals `level - 10` damage if `level` is 11 or greater, otherwise deals `random(0, 3) + 1`| -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,7 +2,7 @@ |Enchantment|Stackable|Effective Min|Effective Max|Notes| |-|-|-|-|-| |Aqua Affinity|Largest of first in armor|1|1|| |Bane of Arthropods|Adds|Single:<br>-2147483648<br>Stacked:<br>-144115188075855872|Single:<br>2147483647<br>Stacked:<br>144115188075855872|Adds `2.5 * level` damage| |Blast Protection|Adds|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`| |Channeling|First|1|1|| |Curse of Binding|First|1|1|| @@ -15,7 +15,7 @@ |Flame|First|1|1|| |Fortune|First|1|255|Anything that uses the `apply_bonus` loot table function works like this| |Frost Walker|First|1|14|| |Impaling|Adds|Single:<br>-2147483648<br>Stacked:<br>-144115188075855872|Single:<br>2147483647<br>Stacked:<br>144115188075855872|Adds `2.5 * level` damage| |Infinity|First|1|1|| |Knockback|First|1|255|Adds `level` knockback strength| |Looting|First|1|255|| @@ -32,9 +32,9 @@ |Quick Charge|First|1|5|Reduces draw time by `0.25 * level` seconds| |Respiration|Largest of first in armor|1|255|Causes a 1 in `level + 1` chance not to decrease air level| |Riptide|First|1|255|Causes a 1 in `level + 1` chance not to decrease air level| |Sharpness|Adds|0|Single:<br>2147483647<br>Stacked:<br>18014398509481984|Adds `0.5 * max(0, level - 1) + 1` damage| |Silk Touch|First|1|1|| |Smite|Adds|Single:<br>-2147483648<br>Stacked:<br>-144115188075855872|Single:<br>2147483647<br>Stacked:<br>144115188075855872|Adds `2.5 * level` damage| |Soul Speed|First|1|255|Increases speed by `0.03 + (level * 0.0105)`| |Sweeping Edge|First|1|255|Increases sweeping damage by a factor of `level / (level + 1)` times the hit's damage| |Thorns|Individual Procs|1|2147483647|Chance of hitting is `0.15 * level`<br>Deals `level - 10` damage if `level` is 11 or greater, otherwise deals `random(0, 3) + 1`| -
tryashtar revised this gist
Aug 19, 2020 . 1 changed file with 4 additions and 4 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,7 +2,7 @@ |Enchantment|Stackable|Effective Min|Effective Max|Notes| |-|-|-|-|-| |Aqua Affinity|Largest of first in armor|1|1|| |Bane of Arthropods|Adds|Single:<br>-2147483648<br>Stacked:<br>-36028797018963968|Single:<br>2147483647<br>Stacked:<br>36028797018963968|Adds `2.5 * level` damage| |Blast Protection|Adds|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`| |Channeling|First|1|1|| |Curse of Binding|First|1|1|| @@ -15,7 +15,7 @@ |Flame|First|1|1|| |Fortune|First|1|255|Anything that uses the `apply_bonus` loot table function works like this| |Frost Walker|First|1|14|| |Impaling|Adds|Single:<br>-2147483648<br>Stacked:<br>-36028797018963968|Single:<br>2147483647<br>Stacked:<br>36028797018963968|Adds `2.5 * level` damage| |Infinity|First|1|1|| |Knockback|First|1|255|Adds `level` knockback strength| |Looting|First|1|255|| @@ -32,9 +32,9 @@ |Quick Charge|First|1|5|Reduces draw time by `0.25 * level` seconds| |Respiration|Largest of first in armor|1|255|Causes a 1 in `level + 1` chance not to decrease air level| |Riptide|First|1|255|Causes a 1 in `level + 1` chance not to decrease air level| |Sharpness|Adds|0|Single:<br>2147483647<br>Stacked:<br>36028797018963968|Adds `0.5 * max(0, level - 1) + 1` damage| |Silk Touch|First|1|1|| |Smite|Adds|Single:<br>-2147483648<br>Stacked:<br>-36028797018963968|Single:<br>2147483647<br>Stacked:<br>36028797018963968|Adds `2.5 * level` damage| |Soul Speed|First|1|255|Increases speed by `0.03 + (level * 0.0105)`| |Sweeping Edge|First|1|255|Increases sweeping damage by a factor of `level / (level + 1)` times the hit's damage| |Thorns|Individual Procs|1|2147483647|Chance of hitting is `0.15 * level`<br>Deals `level - 10` damage if `level` is 11 or greater, otherwise deals `random(0, 3) + 1`| -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -10,7 +10,6 @@ |Depth Strider|Largest of first in armor|1|3|| |Efficiency|First|1|255|Increases mine speed by `level² + 1`| |Feather Falling|Adds|1|7|Reduces damage by a factor of `min(20, level * 3) / 25`| |Fire Aspect|First|1|255|Sets mobs on fire for `level * 4` seconds| |Fire Protection|Adds for damage reduction<br>Largest of first in armor for duration reduction|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`<br>Reduces fire duration by a factor of `level * 0.15`| |Flame|First|1|1|| -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,42 @@ |Enchantment|Stackable|Effective Min|Effective Max|Notes| |-|-|-|-|-| |Aqua Affinity|Largest of first in armor|1|1|| |Bane of Arthropods|Adds|Single:<br>-2147483648<br>Stacked:<br>-Infinity|Single:<br>2147483647<br>Stacked:<br>Infinity|Adds `2.5 * level` damage| |Blast Protection|Adds|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`| |Channeling|First|1|1|| |Curse of Binding|First|1|1|| |Curse of Vanishing|First|1|1|| |Depth Strider|Largest of first in armor|1|3|| |Efficiency|First|1|255|Increases mine speed by `level² + 1`| |Feather Falling|Adds|1|7|Reduces damage by a factor of `min(20, level * 3) / 25`| |Fire Aspect|Adds|1|7|Reduces damage by a factor of `min(20, level * 3) / 25`| |Fire Aspect|First|1|255|Sets mobs on fire for `level * 4` seconds| |Fire Protection|Adds for damage reduction<br>Largest of first in armor for duration reduction|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`<br>Reduces fire duration by a factor of `level * 0.15`| |Flame|First|1|1|| |Fortune|First|1|255|Anything that uses the `apply_bonus` loot table function works like this| |Frost Walker|First|1|14|| |Impaling|Adds|Single:<br>-2147483648<br>Stacked:<br>-Infinity|Single:<br>2147483647<br>Stacked:<br>Infinity|Adds `2.5 * level` damage| |Infinity|First|1|1|| |Knockback|First|1|255|Adds `level` knockback strength| |Looting|First|1|255|| |Loyalty|First|1|127|Increases return speed by `0.05 * level`| |Luck of the Sea|First|1|255|Adds `level` luck| |Lure|First|1|5|Reduces lure time by `5 * level` seconds| |Mending|First|1|1|| |Multishot|First|1|1|| |Piercing|First|1|127|| |Power|First|1|255|Increases damage by `0.5 * level + 0.5`| |Projectile Protection|Adds|1|10|Reduces damage by a factor of `min(20, level * 2) / 25`| |Protection|Adds|1|20|Reduces damage by a factor of `min(20, level) / 25`| |Punch|First|1|255|Adds `level * 0.6` knockback strength| |Quick Charge|First|1|5|Reduces draw time by `0.25 * level` seconds| |Respiration|Largest of first in armor|1|255|Causes a 1 in `level + 1` chance not to decrease air level| |Riptide|First|1|255|Causes a 1 in `level + 1` chance not to decrease air level| |Sharpness|Adds|0|Single:<br>2147483647<br>Stacked:<br>Infinity|Adds `0.5 * max(0, level - 1) + 1` damage| |Silk Touch|First|1|1|| |Smite|Adds|Single:<br>-2147483648<br>Stacked:<br>-Infinity|Single:<br>2147483647<br>Stacked:<br>Infinity|Adds `2.5 * level` damage| |Soul Speed|First|1|255|Increases speed by `0.03 + (level * 0.0105)`| |Sweeping Edge|First|1|255|Increases sweeping damage by a factor of `level / (level + 1)` times the hit's damage| |Thorns|Individual Procs|1|2147483647|Chance of hitting is `0.15 * level`<br>Deals `level - 10` damage if `level` is 11 or greater, otherwise deals `random(0, 3) + 1`| |Unbreaking|First|1|255|Items have a 1 in `level + 1` chance to skip damage. Armor has a `0.6` chance to take damage even if it would otherwise skip it.|