Beta 1.9 Prerelease 5
short for an item's enchantment level crashes Minecraft. Therefore, no enchantment can have a level above 32767 or below -32768.
| Enchantment | Formula | Effective Range | ||||||||||||||||||||
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Start a running total. For each enchant, add (level² + 6) / 2 if the enchant protects against the taken damage. For feather falling, add twice. Cap the total at 25. Add one, then divide by two. Now add a random number between 0 and the total. Cap the new total at 20. If the total is one or greater, set the new incoming damage equal to (damage * (25 - total)) / 25.Since the level gets squared, negative levels behave as their absolute value. |
0 to 7
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| Respiration | Take the first respiration enchant on each piece of armor. If the largest one is greater than zero, has a one in 1 + level chance to still decrease the air level each tick while in water. |
1 to 32767
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| Aqua Affinity | Take the first aqua affinity enchant on each piece of armor. If the largest one is greater than zero, skip mining speed multiplier when underwater. | 1
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Start a running total. For each sharpness enchant, add level * 3. For each smite/bane enchant, add level * 4 if the target is undead/arthropod, respectively. If the total is one or greater, deal a random amount of bonus damage between 1 and the total.Negative levels can offset the total. For example, Sharpness 5 with Smite -5 will deal 1-15 bonus damage to non-undead monsters, but no bonus damage to undead ones. You can never do less than zero bonus damage, however. |
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| Knockback | Take the first knockback enchant on the tool. Add level bonus knockback to the attack.Bonus knockback is only applied when greater than zero. However, sprinting adds one bonus knockback. Therefore, negative levels can prevent sprinting knockback from working. |
-1 to 32767
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| Fire Aspect | Take the first fire aspect enchant on the tool. If it's greater than zero, set the mob on fire for level * 4 seconds (level * 80 ticks). |
1 to 32767
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| Looting | Take the first looting enchantment on the tool. Do something different for each mob:
level is greater than zero, drop between 0 and level more. |
-3 to 32767
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| Efficiency | Take the first efficiency enchant on the tool. If greater than zero, add level² + 1 to your mining speed. |
1 to 32767
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| Silk Touch | Take the first silk touch enchant on the tool. If greater than zero, broken blocks drop themselves instead of the normal drops. | 1
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| Unbreaking | Take the first unbreaking enchant on the tool. If greater than zero, has a one in level + 1 chance to still take durability damage when used. |
1 to 32767
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| Fortune | Take the first fortune enchantment on the tool. Do something different for each block:
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-32768 to 32767 |
Information for later versions will follow
Is this planned to be updated for 1.17?