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@bjacob
bjacob / README.md
Last active January 28, 2026 21:04
IREE / MLIR / Linalg tutorial

IREE/MLIR/Linalg tutorial

Introduction

This tutorial is simultaneously about IREE, MLIR, and specifically the MLIR Linalg dialect.

What is MLIR?

MLIR is a programming language, but MLIR in itself is almost just an empty shell. What it really provides is a framework allowing to define MLIR dialects which are where the features come from.

@zingaburga
zingaburga / sve2.md
Last active March 13, 2026 05:04
ARM’s Scalable Vector Extensions: A Critical Look at SVE2 For Integer Workloads

ARM’s Scalable Vector Extensions: A Critical Look at SVE2 For Integer Workloads

Scalable Vector Extensions (SVE) is ARM’s latest SIMD extension to their instruction set, which was announced back in 2016. A follow-up SVE2 extension was announced in 2019, designed to incorporate all functionality from ARM’s current primary SIMD extension, NEON (aka ASIMD).

Despite being announced 5 years ago, there is currently no generally available CPU which supports any form of SVE (which excludes the [Fugaku supercomputer](https://www.fujitsu.com/global/about/innovation/

@chponte
chponte / gnu-toolchain.md
Last active November 21, 2025 14:21
Building a complete GNU toolchain, comprised of binutils + gcc + glibc
@PeterCorless
PeterCorless / newstack-01-file-descriptors.c
Last active January 6, 2024 16:40
newstack-io_uring-ebpf-examples
ssize_t read(int fd, void *buf, size_t count);
ssize_t write(int fd, const void *buf, size_t count);
@olibre
olibre / cpp_legacy_inheritance_vs_std_variant.md
Last active June 6, 2025 07:27 — forked from GuillaumeDua/cpp_legacy_inheritance_vs_std_variant.md
C++ legacy inheritance vs CRTP + std::variant
@Leandros
Leandros / links.md
Last active November 24, 2025 08:08
Writing a Modern Rendering Engine
@bkaradzic
bkaradzic / why_i_think_immediate_mode_gui_is_way_to_go_for_gamedev_tools.md
Last active March 6, 2026 03:51
Why I think Immediate Mode GUI is way to go for GameDev tools

Why I think Immediate Mode GUI is way to go for GameDev tools

This article is also available here.

Prerequisites

Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!

If you know what IMGUI is, for context read following presentations and blog posts:

@shcherbakaite
shcherbakaite / CMakeLists.txt
Created August 8, 2016 21:00
Compiling GLSL to SPIR-V from CMake
if (${CMAKE_HOST_SYSTEM_PROCESSOR} STREQUAL "AMD64")
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin/glslangValidator.exe")
else()
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin32/glslangValidator.exe")
endif()
file(GLOB_RECURSE GLSL_SOURCE_FILES
"shaders/*.frag"
"shaders/*.vert"
)