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| /*************************************************************\ | |
| Doom Builder 2 Game Configuration for ZDoom-compatible port | |
| \*************************************************************/ | |
| // This is required to prevent accidental use of a different configuration | |
| type = "Doom Builder 2 Game Configuration"; | |
| // This is the title to show for this game | |
| game = "GZDoom: Hands of Necromancy (UDMF)"; |
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| // when the prim is touched, the script checks all other inventory items whether or not they're copiable | |
| // copiable items are added to a list, if the list is not empty when all items have been checked | |
| // the prim gives them to the touching avatar within a single folder | |
| unpack(key target) | |
| { | |
| string thisScript = llGetScriptName(); | |
| list inventoryItems; | |
| integer inventoryNumber = llGetInventoryNumber(INVENTORY_ALL); | |
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| default | |
| { | |
| state_entry() | |
| { | |
| llSetLinkPrimitiveParamsFast(LINK_ROOT, [PRIM_PHYSICS, TRUE]); | |
| } | |
| on_rez(integer param) | |
| { | |
| llResetScript(); | |
| } |