You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Thank you so much for this gist. I was looking for how to get the textured mesh of an object, and the version mismatch for the diff_gaussian_rasterization package bummed me out. Thankfully someone else ran into this and solved it already :D
hi @luffy-yu how long does you take for you to generate the baked mesh? I've tried several things but it's taking about 5 times longer than the meta playground demo.
Hi @khuezy, it takes around 72 seconds (~60s for generating mesh, and ~12s for baking texture) on Ubuntu 24.04 with an RTX 5090 GPU and 64 GB RAM to generate a textured mesh file (*.glb).
Thank you so much for this gist. I was looking for how to get the textured mesh of an object, and the version mismatch for the
diff_gaussian_rasterizationpackage bummed me out. Thankfully someone else ran into this and solved it already :D