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iconmaster5326 revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,5 @@ meta: id: rvdatax endian: le doc: A `.rvdatax` file, used in Dragon Spirits. seq: -
iconmaster5326 revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,66 @@ meta: id: world endian: le doc: A `.rvdatax` file, used in Dragon Spirits. seq: - id: header doc: Header information? size: 3 - id: num_entries doc: Number of entries. type: varnum - id: entries doc: Entries. type: entry repeat: expr repeat-expr: num_entries.value types: varnum: doc: A variable-length number. seq: - id: num_bytes doc: The number of bytes this number is. type: u1 - id: bytes_1 doc: The bytes composing this number. type: u1 if: num_bytes == 0x01 - id: bytes_2 doc: The bytes composing this number. type: u2 if: num_bytes == 0x02 - id: bytes_4 doc: The bytes composing this number. type: u4 if: num_bytes == 0x04 instances: value: value: | num_bytes == 0x00 ? 0 : num_bytes == 0x01 ? bytes_1 : num_bytes == 0x02 ? bytes_2 : num_bytes == 0x04 ? bytes_4 : (num_bytes - 5) entry: doc: A single entry in a file. seq: - id: magic1 doc: Magic number. size: 4 - id: name doc: The name of the entity. type: str encoding: UTF-8 terminator: 0x22 # " consume: false - id: magic2 doc: Magic number. size: 1 - id: len_contents doc: The byte length of entry contents. type: varnum - id: contents doc: The contents of this entry. type: str encoding: UTF-8 size: len_contents.value -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,17 @@ # Run this in the root directory of a RPG Maker project. import os POSTFIX = ".png" RVDATA2_HEADER = b"\x85\xa1\x39\x38\x3f\xd3\x3d\x6d" for dirname, dirs, files in os.walk(os.path.join(os.curdir, "Graphics")): print(f"Walking through {dirname}...") for file in files: if file[-len(POSTFIX):] == POSTFIX: infilename = os.path.join(dirname, file) outfilename = infilename[:-len(POSTFIX)] + ".rvdata2" print(f"Converting {infilename} to {outfilename}!") with open(infilename, "rb") as infile: with open(outfilename, "wb") as outfile: outfile.write(RVDATA2_HEADER + infile.read()[len(RVDATA2_HEADER):]) This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,17 @@ # Run this in the root directory of a RPG Maker project. import os POSTFIX = ".rvdata2" PNG_HEADER = b"\x89\x50\x4e\x47\x0d\x0a\x1a\x0a" for dirname, dirs, files in os.walk(os.path.join(os.curdir, "Graphics")): print(f"Walking through {dirname}...") for file in files: if file[-len(POSTFIX):] == POSTFIX: infilename = os.path.join(dirname, file) outfilename = infilename[:-len(POSTFIX)] + ".png" print(f"Converting {infilename} to {outfilename}!") with open(infilename, "rb") as infile: with open(outfilename, "wb") as outfile: outfile.write(PNG_HEADER + infile.read()[len(PNG_HEADER):])