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Converting Dragon Spirits graphics to/from .png/.rvdata2
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| # Run this in the root directory of a RPG Maker project. | |
| import os | |
| POSTFIX = ".png" | |
| RVDATA2_HEADER = b"\x85\xa1\x39\x38\x3f\xd3\x3d\x6d" | |
| for dirname, dirs, files in os.walk(os.path.join(os.curdir, "Graphics")): | |
| print(f"Walking through {dirname}...") | |
| for file in files: | |
| if file[-len(POSTFIX):] == POSTFIX: | |
| infilename = os.path.join(dirname, file) | |
| outfilename = infilename[:-len(POSTFIX)] + ".rvdata2" | |
| print(f"Converting {infilename} to {outfilename}!") | |
| with open(infilename, "rb") as infile: | |
| with open(outfilename, "wb") as outfile: | |
| outfile.write(RVDATA2_HEADER + infile.read()[len(RVDATA2_HEADER):]) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # Run this in the root directory of a RPG Maker project. | |
| import os | |
| POSTFIX = ".rvdata2" | |
| PNG_HEADER = b"\x89\x50\x4e\x47\x0d\x0a\x1a\x0a" | |
| for dirname, dirs, files in os.walk(os.path.join(os.curdir, "Graphics")): | |
| print(f"Walking through {dirname}...") | |
| for file in files: | |
| if file[-len(POSTFIX):] == POSTFIX: | |
| infilename = os.path.join(dirname, file) | |
| outfilename = infilename[:-len(POSTFIX)] + ".png" | |
| print(f"Converting {infilename} to {outfilename}!") | |
| with open(infilename, "rb") as infile: | |
| with open(outfilename, "wb") as outfile: | |
| outfile.write(PNG_HEADER + infile.read()[len(PNG_HEADER):]) |
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