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ghostofgamer revised this gist
Oct 1, 2023 . 1 changed file with 7 additions and 8 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { private float _speed; private int _index; @@ -29,18 +29,17 @@ private void Update() } } private void GetNextIndex() { _index++; if (_index == _arrayPlaces.Length) _index = 0; } private void GetNextPlace() { var pointVector = _arrayPlaces[_index].transform.position; transform.forward = pointVector - transform.position; } } -
ghostofgamer revised this gist
Sep 30, 2023 . 1 changed file with 22 additions and 12 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,36 +1,46 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; public class Place : MonoBehaviour { private float _speed; private int _index; private Transform _allPlacesPoint; private Transform[] _arrayPlaces; private void Start() { _arrayPlaces = new Transform[_allPlacesPoint.childCount]; for (int i = 0; i < _allPlacesPoint.childCount; i++) _arrayPlaces[i] = _allPlacesPoint.GetChild(i); } private void Update() { var pointInArray = _arrayPlaces[_index]; transform.position = Vector3.MoveTowards(transform.position, pointInArray.position, _speed * Time.deltaTime); if (transform.position == pointInArray.position) { GetNextIndex(); GetNextPlace(); } } private Vector3 GetNextPlace() { var pointVector = _arrayPlaces[_index].transform.position; transform.forward = pointVector - transform.position; return pointVector; } private void GetNextIndex() { _index++; if (_index == _arrayPlaces.Length) _index = 0; } } -
ghostofgamer created this gist
Sep 27, 2023 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,36 @@ public class GoPlaces : MonoBehaviour { private float _speed; private Transform _allPlacesPoint; private Transform[] _arrayPlaces; private int _indexPlaces; private void Start() { _arrayPlaces = new Transform[_allPlacesPoint.childCount]; for (int i = 0; i < _allPlacesPoint.childCount; i++) _arrayPlaces[i] = _allPlacesPoint.GetChild(i).GetComponent<Transform>(); } private void Update() { var pointInArray = _arrayPlaces[_indexPlaces]; transform.position = Vector3.MoveTowards(transform.position, pointInArray.position, _speed * Time.deltaTime); if (transform.position == pointInArray.position) NextPlaceTakerLogic(); } public Vector3 NextPlaceTakerLogic() { _indexPlaces++; if (_indexPlaces == _arrayPlaces.Length) _indexPlaces = 0; var pointVector = _arrayPlaces[_indexPlaces].transform.position; transform.forward = pointVector - transform.position; return pointVector; } }