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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Place : MonoBehaviour | |
| { | |
| private float _speed; | |
| private int _index; | |
| private Transform _allPlacesPoint; | |
| private Transform[] _arrayPlaces; | |
| private void Start() | |
| { | |
| _arrayPlaces = new Transform[_allPlacesPoint.childCount]; | |
| for (int i = 0; i < _allPlacesPoint.childCount; i++) | |
| _arrayPlaces[i] = _allPlacesPoint.GetChild(i); | |
| } | |
| private void Update() | |
| { | |
| var pointInArray = _arrayPlaces[_index]; | |
| transform.position = Vector3.MoveTowards(transform.position, pointInArray.position, _speed * Time.deltaTime); | |
| if (transform.position == pointInArray.position) | |
| { | |
| GetNextIndex(); | |
| GetNextPlace(); | |
| } | |
| } | |
| private Vector3 GetNextPlace() | |
| { | |
| var pointVector = _arrayPlaces[_index].transform.position; | |
| transform.forward = pointVector - transform.position; | |
| return pointVector; | |
| } | |
| private void GetNextIndex() | |
| { | |
| _index++; | |
| if (_index == _arrayPlaces.Length) | |
| _index = 0; | |
| } | |
| } |
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