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| [GAMEMODE] | |
| The first day is the day without the killer. However, as soon as night strikes, the culprit is picked. | |
| Killer's objective is to murder someone and get away with it. | |
| Once the killer does their job, they have to blend in and try to seem least suspicious. | |
| A body discovery announcement is initated when at least two people examine/scream at the body. | |
| After a body has been discovered, investigation period starts. | |
| During investigation, the crime scene is "frozen" - Nobody can modify the state of the scene and nobody will be able to use weapons. | |
| During this period, you will gather Evidence - Fibers, Alibis, Murder Weapon, Murder Method - gather as much information as possible!!! | |
| After investigation period ends, the trial period starts. | |
| In trial, everyone is teleported to the courtroom where you are given time to discuss everyone's alibis and possible suspects. |
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| Authenticity - You are obsessed with the right people getting the right respect."; | |
| Achievement - You never miss an opportunity to achieve a heroic goal."; | |
| Adventure - You love to travel, and are not a homebody."; | |
| Authority - You are obsessed with asserting power and dominance."; | |
| Autonomy - You are obsessed with freedom and will do whatever to achieve that a person or people never fully dominate you."; | |
| Balance - You constantly try to keep a balance in nature and politics."; | |
| Beauty - You are easily persuaded by pretty people."; | |
| Boldness - Your character is very brave and bold, and refuses to be talked down to."; | |
| Compassion - You are very empathetic and sympathetic towards others."; | |
| Challenge - Your character never refuses a challenge."; |
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| Jack Noir: holuppppp | |
| Jack Noir: I could tell you about the whole | |
| Jack Noir: fuckin | |
| Jack Noir: game of thrones type of shit that happened on Medieval RP | |
| Jack Noir: it just concluded, too | |
| TASER: dude what | |
| TASER: please do | |
| Jack Noir: hold up | |
| Jack Noir: still discussing it with the guy I rped | |
| Jack Noir: Oh man |
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| datablock PlayerData(PlayerCorpseArmor : PlayerStandardArmor) //NB: change PlayerStandardArmor to whatever will be our default playertype in the gamemode | |
| { | |
| uiName = "Corpse Player"; | |
| canJet = 0; | |
| boundingBox = "5 5 4"; | |
| crouchBoundingBox = "5 5 4"; | |
| firstPersonOnly = 1; | |
| }; | |
| function PlayerCorpseArmor::onUnMount(%this, %obj, %mount, %slot) |
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| Jack Noir: Morrowind map is hardly small | |
| Jack Noir: not to mention it's insanely fucking interesting | |
| Plastiware: still | |
| Plastiware: it's smaller than you'd expect | |
| Plastiware: because of all the mountains and fog | |
| Jack Noir: aye | |
| Plastiware: was my point I guess | |
| Jack Noir: IMO | |
| Jack Noir: Skyrim's world sucks. | |
| Jack Noir: it's just |
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| if(%obj.isCrouched()) | |
| %boundBox = getWord(%obj.getDatablock().crouchBoundingBox, 2); | |
| else | |
| %boundBox = getWord(%obj.getDatablock().boundingBox, 2); | |
| %ypos = getWord(%obj.getPosition(), 2) + %boundBox * getWord(%obj.getScale(), 2); | |
| if (getWord(%col.getPosition(), 2) < getWord(%obj.getPosition(), 2) || getWord(%col.getPosition(), 2) > %ypos) | |
| { | |
| talk(getWord(%col.getPosition(), 2) SPC " | " SPC %ypos); | |
| return; |
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| function WeaponImage::doDuelRaycast(%this, %obj, %slot, %damage, %type, %range, %width, %typemasks, %ignore) | |
| { | |
| if(%range $= "") { | |
| %range = 5; | |
| } | |
| if(%typemasks $= "") { | |
| %typemasks = | |
| $TypeMasks::playerObjectType | | |
| $TypeMasks::fxBrickObjectType | | |
| $TypeMasks::vehicleObjectType | |
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| // ============================================================ | |
| // Project : CityRPG | |
| // Author : Iban | |
| // Description : Pickaxe Module Code File | |
| // ============================================================ | |
| // Table of Contents | |
| // 1. Pickaxe | |
| // 1.1. Pickaxe Datablocks | |
| // 1.2. Visual Functionality | |
| // ============================================================ |
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| for (%i = 0; %i <= 3; %i++) { | |
| if (%col.hit[%i] && %col.hitType[%i] !$= "") { | |
| echo(%i); | |
| echo(%col.hitType[%i]); | |
| switch (%i) { | |
| case 0: %area = "head"; | |
| case 1: %area = "chest"; | |
| case 2: %area = "legs"; | |
| case 3: %area = "arms"; | |
| } |
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| datablock ParticleData(SurfTrailParticle_Acid : SurfTrailParticle_Default) { | |
| textureName = "Base/Data/Particles/ring"; | |
| constantAcceleration = 0.1; | |
| useInvAlpha = 0; | |
| spinSpeed = 0; | |
| gravityCoefficient = -0.05; | |
| spinRandomMin = 0; |
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