(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
| using UnityEditor; | |
| using System.Collections.Generic; | |
| // Put this memu command script into Assets/Editor/ | |
| class ExportTool | |
| { | |
| static void ExportXcodeProject () | |
| { | |
| EditorUserBuildSettings.SwitchActiveBuildTarget (BuildTarget.iOS); |
| //Copyright (c) 2015 Gumpanat Keardkeawfa | |
| //Licensed under the MIT license | |
| using System.IO; | |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditor.Callbacks; | |
| using UnityEditor.iOS.Xcode; | |
| public static class XCodePostProcess |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class Bezier3D : MonoBehaviour | |
| { | |
| public Vector3 start = new Vector3(0, 0, 0); | |
| public Vector3 end = new Vector3(1, 1, 0); | |
| public Vector3 handle1 = new Vector3(0, 1, 0); | |
| public Vector3 handle2 = new Vector3(1, 0, 0); |
| // The MIT License (MIT) - https://gist.github.com/bcatcho/1926794b7fd6491159e7 | |
| // Copyright (c) 2015 Brandon Catcho | |
| using UnityEngine; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| #if UNITY_EDITOR | |
| using System; | |
| using UnityEditor; | |
| using UnityEditor.Sprites; |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.