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@larryhou
larryhou / ExportTool.cs
Last active March 31, 2023 11:07
Command-line building tool for Unity project
using UnityEditor;
using System.Collections.Generic;
// Put this memu command script into Assets/Editor/
class ExportTool
{
static void ExportXcodeProject ()
{
EditorUserBuildSettings.SwitchActiveBuildTarget (BuildTarget.iOS);
@auycro
auycro / PlistPostProcess.cs
Last active October 29, 2021 11:40
Unity update info.plist
//Copyright (c) 2015 Gumpanat Keardkeawfa
//Licensed under the MIT license
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
public static class XCodePostProcess
@a-type
a-type / gist:b26e8fc02e64da9e9709
Created February 24, 2015 20:06
Unity3D 3D Bezier Curve Mesh Generator
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Bezier3D : MonoBehaviour
{
public Vector3 start = new Vector3(0, 0, 0);
public Vector3 end = new Vector3(1, 1, 0);
public Vector3 handle1 = new Vector3(0, 1, 0);
public Vector3 handle2 = new Vector3(1, 0, 0);
@bcatcho
bcatcho / SpriteCombiner.cs
Last active July 26, 2021 02:50
Combine Unity3d Sprites
// The MIT License (MIT) - https://gist.github.com/bcatcho/1926794b7fd6491159e7
// Copyright (c) 2015 Brandon Catcho
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEditor.Sprites;
@staltz
staltz / introrx.md
Last active March 10, 2026 03:48
The introduction to Reactive Programming you've been missing