This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| pub struct Heist { | |
| pub id: i32, | |
| pub name: String, | |
| pub days: i16, | |
| pub contractor: Contractor, | |
| pub origin: Origin, | |
| pub playstyle: Playstyle, | |
| } | |
| #[derive(Clone, Copy)] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| port=7777 | |
| worldpath=./worlds |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| "use strict"; | |
| const Discord = require("discord.js"); | |
| const request = require("request"); | |
| const mkdirp = require("mkdirp"); | |
| const co = require("co"); | |
| const pify = require("pify"); | |
| const fs = require("fs"); | |
| const config = require("./config.json"); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| IEnumerator ControllerSetup() | |
| { | |
| running = true; | |
| Debug.Log("COROUTINE STARTED"); | |
| for (int i = 0; i < gamepadList.Count; i++) | |
| { | |
| Debug.Log("Gamepad Assignment " + gamepadList[i].assigned.ToString()); | |
| if (!gamepadList[i].assigned) | |
| { | |
| //TODO: Show Prompt asking for input |