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@0xLeif
0xLeif / metal_01_swiftui.swift
Last active May 6, 2023 11:47
Metal + SwiftUI
//
// ContentView.swift
// MetalSwiftUI
//
// Created by Zach Eriksen on 9/8/20.
// Copyright © 2020 oneleif. All rights reserved.
//
// Inspired [MetalUI](https://github.com/0xLeif/MetalUI)
import SwiftUI
@justinyoo
justinyoo / create-dotnet-project.sh
Last active January 12, 2023 01:12
Tools for .NET Developers on Mac
dotnet new sln --name MySolution
dotnet new classlib --name MyClassLib --language c#
dotnet sln add MyClassLib
package com.n.socialintegration;
import androidx.annotation.Nullable;
import androidx.appcompat.app.AppCompatActivity;
import android.content.Context;
import android.content.Intent;
import android.content.pm.PackageInfo;
import android.content.pm.PackageManager;
import android.content.pm.Signature;

Mac Network Commands Cheat Sheet

After writing up the presentation for MacSysAdmin in Sweden, I decided to go ahead and throw these into a quick cheat sheet for anyone who’d like to have them all in one place. Good luck out there, and stay salty.

Get an ip address for en0:

ipconfig getifaddr en0

Same thing, but setting and echoing a variable:

@meshula
meshula / modelio.md
Last active August 10, 2024 09:25
Some projects using Model I/O
@vasanthk
vasanthk / System Design.md
Last active May 5, 2026 08:04
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@jbevain
jbevain / README.md
Last active December 5, 2025 20:37
pdb2mdb for Visual Studio 2015

The Visual Studio Tools for Unity are able to convert .NET debug symbol files (namely pdb files) to debug symbols files that are understood by Unity's scripting engine (namely .dll.mdb files) when importing both the .dll and the .pdb in the Assets folder.

If you prefer to handle the conversion yourself you need to call a tool named pdb2mdb on the .dll associated with the .pdb:

pdb2mdb MyLibrary.dll

Will produce a MyLibrary.dll.mdb usable on Unity if MyLibrary.pdb is present.

@loderunner
loderunner / 01-mac-profiling.md
Last active July 31, 2025 17:31
Profiling an application in Mac OS X

Profiling an application in Mac OS X

Finding which process to profile

If your system is running slowly, perhaps a process is using too much CPU time and won't let other processes run smoothly. To find out which processes are taking up a lot of CPU time, you can use Apple's Activity Monitor.

The CPU pane shows how processes are affecting CPU (processor) activity:

@staltz
staltz / introrx.md
Last active May 3, 2026 02:38
The introduction to Reactive Programming you've been missing
@mattbenic
mattbenic / SpecificInstanceOfGameExample.cs
Last active June 11, 2023 14:40
Example of using Win32 API to get specific window instance in Unity. This is useful for when running multiple instances of the same application, as the window handle can then be used to correctly position and size the different windows for multi screen use.
using UnityEngine;
using System;
using System.Runtime.InteropServices;
using System.Text;
public class SpecificInstanceOfGameExample : MonoBehaviour
{
#region DLL Imports
private const string UnityWindowClassName = "UnityWndClass";