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wgnf / Conventional Commits.md
Last active November 16, 2021 08:14
Conventional Commits

Conventional Commits

(adopted from Angular and based on Conventional Commits)

Message Format

Each commit message consists of a header, a body and a footer. The header has a special format that includes a type, a scope and a subject:

(): 
@dotMorten
dotMorten / MSBuildCheatSheet.xml
Last active February 12, 2026 17:45
MSBuild Cheat Sheet
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--
How to define a variable.
Just stick a new node in a property group.
-->
<PropertyGroup>
<!-- This node in a property group will define a variable -->
<TestVariable>Test Variable Value</TestVariable>
@wojteklu
wojteklu / clean_code.md
Last active March 14, 2026 07:57
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules

@FullStackForger
FullStackForger / .gitignore
Last active November 8, 2025 20:03
.gitignore for Unity3d project
###
# Unity folders and files
###
[Aa]ssets/AssetStoreTools*
[Bb]uild/
[Ll]ibrary/
[Ll]ocal[Cc]ache/
[Oo]bj/
[Tt]emp/
[Uu]nityGenerated/
@davidfowl
davidfowl / dotnetlayout.md
Last active February 28, 2026 18:13
.NET project structure
$/
  artifacts/
  build/
  docs/
  lib/
  packages/
  samples/
  src/
 tests/