(adopted from Angular and based on Conventional Commits)
Each commit message consists of a header, a body and a footer. The header has a special format that includes a type, a scope and a subject:
():
(adopted from Angular and based on Conventional Commits)
Each commit message consists of a header, a body and a footer. The header has a special format that includes a type, a scope and a subject:
():
| <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
| <!-- | |
| How to define a variable. | |
| Just stick a new node in a property group. | |
| --> | |
| <PropertyGroup> | |
| <!-- This node in a property group will define a variable --> | |
| <TestVariable>Test Variable Value</TestVariable> | |
Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.
| ### | |
| # Unity folders and files | |
| ### | |
| [Aa]ssets/AssetStoreTools* | |
| [Bb]uild/ | |
| [Ll]ibrary/ | |
| [Ll]ocal[Cc]ache/ | |
| [Oo]bj/ | |
| [Tt]emp/ | |
| [Uu]nityGenerated/ |
$/
artifacts/
build/
docs/
lib/
packages/
samples/
src/
tests/