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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1 @@ Play this game by pasting the script in http://www.puzzlescript.net/editor.html This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,242 @@ title Kit's Cookies author John Thyer noaction ======== OBJECTS ======== (Main Game Assets) Background gray 00000 00000 00000 00000 00000 PanLeft darkbrown ...00 ...00 ...00 ...00 ...00 PanRight darkbrown 00... 00... 00... 00... 00... Wall orange brown 00000 00111 00000 00000 11001 PlayerL pink lightblue white brown 311.2 33122 0012. 000.. .33.. PlayerR pink lightblue white brown 2.113 22133 .2100 ..000 ..33. Cookie1 yellow brown .000. 01000 00010 00100 .000. Cookie2 yellow brown .000. 00000 00000 00000 .000. Baked1 brown darkbrown .000. 01000 00010 00100 .000. Baked2 brown .000. 00000 00000 00000 .000. (Ending Assets) Kit pink lightblue white brown 2.113 22133 .2100 ..000 ..33. Kat blue green white #ebcb99 311.2 33122 0012. 000.. .33.. KatEnd blue green white #ebcb99 311.2 33122 0012. 000.. .33.. Black orange 00000 00000 00000 00000 00000 BlackWall orange 00000 00000 00000 00000 00000 ======= LEGEND ======= (Main Game Assets) . = Background # = Wall P = PlayerL * = Cookie1 & = Cookie2 q = Baked1 w = Baked2 L = Wall and PanLeft R = Wall and PanRight (Ending Assets) , = Black n = Baked1 and Black m = Baked2 and Black t = Kit and Black y = Kat and Black u = KatEnd and Black i = BlackWall (Aliases) Cookie = Cookie1 or Cookie2 Baked = Baked1 or Baked2 Player = PlayerL or PlayerR or KatEnd MainPlayer = PlayerL or PlayerR ======= SOUNDS ======= Cookie MOVE 36772507 Baked CREATE 20422303 startgame 63795503 Kat MOVE 79750703 ================ COLLISIONLAYERS ================ Background Black Player, Wall, BlackWall, Cookie, Baked PanLeft,PanRight,Kit,Kat ====== RULES ====== [Left PlayerR ] -> [Left PlayerL] [Right PlayerL ] -> [Right PlayerR] [ > Player | Cookie ] -> [ > Player | > Cookie ] [ Left KatEnd ] -> [Left Kat] late [ Cookie1 | Cookie1 | Cookie1 | Cookie1 | Cookie1] -> [ Baked1 | Baked1 | Baked1 | Baked1 | Baked1] late [ Cookie2 | Cookie2 | Cookie2 | Cookie2 | Cookie2] -> [ Baked2 | Baked2 | Baked2 | Baked2 | Baked2] late [ Cookie1 | Cookie1 | Cookie1 | Cookie1 ] -> [ Baked1 | Baked1 | Baked1 | Baked1] late [ Cookie2 | Cookie2 | Cookie2 | Cookie2 ] -> [ Baked2 | Baked2 | Baked2 | Baked2] late [ Cookie1 | Cookie1 | Cookie1 ] -> [ Baked1 | Baked1 | Baked1 ] late [ Cookie2 | Cookie2 | Cookie2 ] -> [ Baked2 | Baked2 | Baked2 ] ============== WINCONDITIONS ============== no Cookie no KatEnd ======= LEVELS ======= ############ #Lqq.qqqqqR# #Lq...&.qqR# #L.p.&..*.R# #L.*q.&...R# #L.*.....qR# ############ message "and then" ############ #Lqq.qqqqqR# #Lq...&.qqR# #L.p.&..*.R# #L.*q.&...R# #L.*....qqR# ############ message "and finally" ############ #LqqqqqqqqR# #Lq...&qqqR# #L.p.&..*.R# #L.*q.&...R# #L.*....qqR# ############