Created
January 30, 2026 19:03
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MonoGame Build Pipeline Shader Support Setup
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| # Hopefully this will become redundant once the shader support in the native Vulkan back-end is revamped post 3.8.5 | |
| sudo apt update \ | |
| && sudo apt dist-upgrade \ | |
| && sudo apt autoremove \ | |
| && sudo apt autoclean \ | |
| && sudo dpkg --add-architecture i386 \ | |
| && sudo apt install dotnet-sdk-10.0 dotnet-sdk-9.0 dotnet-sdk-8.0 \ | |
| dotnet-runtime-10.0 dotnet-runtime-9.0 dotnet-runtime-8.0 \ | |
| wine wine64 wine32:i386 winetricks | |
| # winetricks latest version check update disabled in the Debian package for privacy reasons. | |
| # You may enable it by setting WINETRICKS_LATEST_VERSION_CHECK=enabled or creating ~/.config/winetricks/enable-latest-version-check | |
| export WINEPREFIX=~/.winemonogame # Add this to .bashrc | |
| WINEARCH=win64 winecfg # Follow the prompts to create the prefix and close the window | |
| #winetricks d3dcompiler_47 | |
| winetricks -q d3dcompiler_47 | |
| export MGFXC_WINE_PATH=~/.winemonogame # Add this to .bashrc | |
| #dotnet tool restore |
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