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Matthew-J-Spencer / PlayerAnimator.cs
Created July 6, 2022 11:30
Control unity animations using code. Video: https://youtu.be/ZwLekxsSY3Y
using System;
using UnityEngine;
using UnityEngine.Tilemaps;
using Random = UnityEngine.Random;
public class PlayerAnimator : MonoBehaviour {
[SerializeField] private float _minImpactForce = 20;
// Anim times can be gathered from the state itself, but
// for the simplicity of the video...