If you're using a high-end bluetooth headset on your Macbook Pro it's likely your mac is using an audio codec which favors battery efficiency over high quality. This results in a drastic degradation of sound, the SBC codec is the likely culprit, read more about it here.
| [ | |
| { | |
| "backcolor": "#b39a9a", | |
| "name": "Mechanical 68", | |
| "author": "Thidas Sankaja", | |
| "background": { | |
| "name": "Aluminium brushed", | |
| "style": "background-image: url('/bg/metal/aluminum_texture1642.jpg');" | |
| } | |
| }, |
In computer science, the event loop, message dispatcher, message loop, message pump, or run loop is a programming construct that waits for and dispatches events or messages in a program.
It works by making a request to some internal or external "event provider" (that generally blocks the request until an event has arrived), and then it calls the relevant event handler ("dispatches the event").
The event-loop may be used in conjunction with a reactor, if the event provider follows the file interface, which can be selected or 'polled' (the Unix system call, not actual polling).
The event loop almost always operates asynchronously with the message originator.
Picking the right architecture = Picking the right battles + Managing trade-offs
- Clarify and agree on the scope of the system
- User cases (description of sequences of events that, taken together, lead to a system doing something useful)
- Who is going to use it?
- How are they going to use it?
The standard way of understanding the HTTP protocol is via the request reply pattern. Each HTTP transaction consists of a finitely bounded HTTP request and a finitely bounded HTTP response.
However it's also possible for both parts of an HTTP 1.1 transaction to stream their possibly infinitely bounded data. The advantages is that the sender can send data that is beyond the sender's memory limit, and the receiver can act on
