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@davidfowl
davidfowl / Example1.cs
Last active February 11, 2026 04:57
How .NET Standard relates to .NET Platforms
namespace Analogy
{
/// <summary>
/// This example shows that a library that needs access to target .NET Standard 1.3
/// can only access APIs available in that .NET Standard. Even though similar the APIs exist on .NET
/// Framework 4.5, it implements a version of .NET Standard that isn't compatible with the library.
/// </summary>INetCoreApp10
class Example1
{
public void Net45Application(INetFramework45 platform)
@SeargeDP
SeargeDP / ScriptEngine.cs
Last active July 18, 2022 15:54
Sandboxed scripting environment for C# based on Mono.CSharp for .NET 3.5 (works in Unity3D projects)
// Written by Michael 'Searge' Stoyke in 03/2015
// Released as public domain, do whatever you want with it!
using System;
using System.IO;
using System.Reflection;
using System.Text;
using Mono.CSharp;
namespace GameLibrary {
@matthewprenger
matthewprenger / changelog-auth.gradle
Last active July 5, 2016 11:12
Jenkins Gradle Changelog Init Script, place this in ~/.gradle/init.d/changelog.gradle on your Jenkins server. Projects can simply call 'project.changelog' to get the changes for the current build.
def buildUrl = System.getenv().BUILD_URL
if (buildUrl != null) {
def auth = "<USER>:<APITOKEN>".getBytes().encodeBase64().toString()
def url = new URL("$buildUrl/api/xml?depth=20").openConnection()
url.setRequestProperty("Authorization", "Basic " + auth)
String data = url.getInputStream().text
def changelog = ""