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javascript:(function(){var q=document.querySelector('#pnl > li.pnl__funds.pnl__funds--derivative._is-active._has-position > span.pnl__position');if(q){var leftOverSize=q.firstChild.textContent;leftOverSize=leftOverSize.replace(/[^0-9^\.]/g,"");var size=document.getElementsByClassName('place__size')[0];size['value']=leftOverSize;size['focus']();size['blur']()}})();
Shader "Custom/yar" {
Properties {
_ColorLow ("Color Low", COLOR) = (1,1,1,1)
_ColorHigh ("Color High", COLOR) = (1,1,1,1)
_yPosLow ("Y Pos Low", Float) = 0
_yPosHigh ("Y Pos High", Float) = 10
_GradientStrength ("Graident Strength", Float) = 1
_EmissiveStrengh ("Emissive Strengh ", Float) = 1
_ColorX ("Color X", COLOR) = (1,1,1,1)
_ColorY ("Color Y", COLOR) = (1,1,1,1)
void SetPositions()
{
Vector3 leftEdge = camera.ViewportToWorldPoint(new Vector3(0, 1, 1));
Vector3 rightEdge = camera.ViewportToWorldPoint(new Vector3(1, 1, 1));
Vector3 screenCenter = camera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0));
inPosition = screenCenter;
startPosition = inPosition;
endPosition = inPosition;