This past weekend (10/6/2024) I took a stroll with the new UE5.5 Preview Skeletal Mesh Editing tools, including placing joints into a static mesh, skinning the new skeletal mesh, and creating a modular rig onto that skeletal mesh. Here are my thoughts, and some current issues I found. I hope these thoughts can be useful to other devs and the team at Epic working on these tools.
I used this incredible Asari Commando mesh created by Laura Peltomäki. It can be purchased here.
