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taylorbenwright / skel_mesh_editor_01.md
Last active October 7, 2024 18:07
Skeletal Mesh Editor Mode thoughts

Overview

This past weekend (10/6/2024) I took a stroll with the new UE5.5 Preview Skeletal Mesh Editing tools, including placing joints into a static mesh, skinning the new skeletal mesh, and creating a modular rig onto that skeletal mesh. Here are my thoughts, and some current issues I found. I hope these thoughts can be useful to other devs and the team at Epic working on these tools.

I used this incredible Asari Commando mesh created by Laura Peltomäki. It can be purchased here.

image

Thoughts

import unreal
def paste_global_xform():
"""
Take the global transform from the first selected node and pastes it to the second selected node, then recompiles
the rig.
:return: Nothing
:rtype: None
"""