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staggartcreations revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,37 +1,54 @@ using System; using UnityEngine; using UnityEngine.Serialization; #if UNITY_EDITOR using UnityEditor; #endif public class RopeGenerator : MonoBehaviour { public Rigidbody attachementBody; [Space] [Header("Generator")] [Range(0.25f, 1f)] public float jointDistance = 0.5f; public Vector3 offset; [Space] [Header("Appearance")] public LineRenderer lineRenderer; public float length = 5f; [Range(0.025f, 0.25f)] public float radius = 0.05f; [Header("Physics")] public float mass = 100; public float drag = 1; [Space] [SerializeField] [HideInInspector] private HingeJoint[] hinges; private void LateUpdate() { UpdateLineRenderer(); } private void Start() { //Unparent object so that it follows the attachement point freely this.transform.parent = null; } public void Rebuild() { if (!attachementBody) attachementBody = GetComponent<Rigidbody>(); attachementBody.isKinematic = true; int segmentCount = Mathf.RoundToInt(length / jointDistance); if (hinges != null) @@ -45,34 +62,44 @@ public void Rebuild() } hinges = new HingeJoint[segmentCount]; Vector3 direction = Vector3.down; Vector3 localDirection = transform.TransformDirection(direction); for (int i = 0; i < hinges.Length; i++) { GameObject hingeObj = new GameObject("Hinge_" + i); hingeObj.transform.up = direction; hingeObj.transform.parent = this.transform; hingeObj.transform.localPosition = offset + localDirection * (i * jointDistance); HingeJoint joint = hingeObj.AddComponent<HingeJoint>(); Rigidbody rb = joint.GetComponent<Rigidbody>(); rb.mass = mass; rb.drag = drag; CapsuleCollider collider = joint.gameObject.AddComponent<CapsuleCollider>(); collider.radius = radius; collider.center = new Vector3(0f, jointDistance * 0.5f, 0f); collider.height = jointDistance; //Make the last joint a sphere, to be used as an attachement point if (i == hinges.Length-1) { collider.height = 0f; collider.center = Vector3.zero; collider.gameObject.name = "End Point"; } if (i == 0) joint.connectedBody = attachementBody; if (i > 0) joint.connectedBody = hinges[i - 1].GetComponent<Rigidbody>(); hinges[i] = joint; } //if (endJoint == null) endJoint = endPoint.GetComponent<HingeJoint>(); //if (endJoint == null) endJoint = endPoint.gameObject.AddComponent<HingeJoint>(); //endJoint.connectedBody = hinges[hinges.Length - 1].GetComponent<Rigidbody>(); RebuildLineRenderer(); } @@ -86,7 +113,7 @@ private void UpdateLineRenderer() lineRenderer.SetPosition(i, hinges[i].transform.position); } lineRenderer.SetPosition(lineRenderer.positionCount-1, hinges[hinges.Length-1].transform.position + (-hinges[hinges.Length-1].transform.up * jointDistance)); } private void RebuildLineRenderer() @@ -95,25 +122,27 @@ private void RebuildLineRenderer() lineRenderer.positionCount = hinges.Length+1; lineRenderer.useWorldSpace = true; lineRenderer.widthMultiplier = radius * 2f; for (int i = 0; i < hinges.Length; i++) { lineRenderer.SetPosition(i, hinges[i].transform.position); } lineRenderer.SetPosition(lineRenderer.positionCount-1, hinges[hinges.Length-1].transform.position + (-hinges[hinges.Length-1].transform.up * jointDistance)); //lineRenderer.SetPosition(lineRenderer.positionCount-1, endPoint.position); } } #if UNITY_EDITOR [CustomEditor(typeof(RopeGenerator))] public class RopeBuilderInspector : Editor { private RopeGenerator script; private void OnEnable() { script = (RopeGenerator)target; } public override void OnInspectorGUI() { -
staggartcreations created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,131 @@ using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif [RequireComponent(typeof(Rigidbody))] public class Rope : MonoBehaviour { public LineRenderer lineRenderer; public Transform endPoint; [Range(0.25f, 1f)] public float jointDistance = 1f; public float width = 0.05f; [SerializeField] private HingeJoint[] hinges; private Rigidbody startRigidBody; private Rigidbody endRigidBody; private HingeJoint endJoint; private void LateUpdate() { UpdateLineRenderer(); } public void Rebuild() { if (!endPoint) return; if (!startRigidBody) startRigidBody = GetComponent<Rigidbody>(); startRigidBody.isKinematic = true; float length = (transform.position - endPoint.position).magnitude; int segmentCount = Mathf.RoundToInt(length / jointDistance); if (hinges != null) { for (int i = 0; i < hinges.Length; i++) { DestroyImmediate(hinges[i].gameObject); } hinges = null; } hinges = new HingeJoint[segmentCount]; Vector3 direction = (endPoint.position - transform.position).normalized; Vector3 localDirection = transform.TransformDirection(direction); for (int i = 0; i < hinges.Length; i++) { GameObject hingeObj = new GameObject("Hinge_" + i); hingeObj.transform.up = direction; hingeObj.transform.parent = this.transform; hingeObj.transform.localPosition = localDirection * (i * jointDistance); HingeJoint joint = hingeObj.AddComponent<HingeJoint>(); CapsuleCollider collider = joint.gameObject.AddComponent<CapsuleCollider>(); collider.radius = width; collider.center = new Vector3(0f, jointDistance * 0.5f, 0f); collider.height = jointDistance; if (i == 0) joint.connectedBody = startRigidBody; if (i > 0) joint.connectedBody = hinges[i - 1].GetComponent<Rigidbody>(); hinges[i] = joint; } if (endJoint == null) endJoint = endPoint.GetComponent<HingeJoint>(); if (endJoint == null) endJoint = endPoint.gameObject.AddComponent<HingeJoint>(); if (endRigidBody == null) endRigidBody = endPoint.GetComponent<Rigidbody>(); endJoint.connectedBody = hinges[hinges.Length - 1].GetComponent<Rigidbody>(); RebuildLineRenderer(); } private void UpdateLineRenderer() { if (!lineRenderer) return; for (int i = 0; i < hinges.Length; i++) { lineRenderer.SetPosition(i, hinges[i].transform.position); } lineRenderer.SetPosition(lineRenderer.positionCount-1, endPoint.position); } private void RebuildLineRenderer() { if (!lineRenderer) return; lineRenderer.positionCount = hinges.Length+1; lineRenderer.useWorldSpace = true; lineRenderer.widthMultiplier = width*2f; for (int i = 0; i < hinges.Length; i++) { lineRenderer.SetPosition(i, hinges[i].transform.position); } lineRenderer.SetPosition(lineRenderer.positionCount-1, endPoint.position); } } #if UNITY_EDITOR [CustomEditor(typeof(Rope))] public class RopeBuilderInspector : Editor { private Rope script; private void OnEnable() { script = (Rope)target; } public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); base.OnInspectorGUI(); //Can't destroy objects in OnValidate, so do it here if (EditorGUI.EndChangeCheck()) { script.Rebuild(); } } } #endif