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February 20, 2021 01:10
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,73 @@ import os # Create a dictionary to store moves in. spots = {'a1' : " ", 'b1' : " ", 'c1' : " ", 'a2' : " ", 'b2' : " ", 'c2' : " ", 'a3' : " ", 'b3' : " ", 'c3' : " "} # list of moves that have already been made. illegal_moves = [] # Don't let the game go on for ever. turns = 10 message = "Let's play Tic Tac Toe." while turns != 0: # Draw board row_1 = ' {0} | {1} | {2}'.format(spots.get('a1'), spots.get('b1'), spots.get('c1')) row_2 = ' {0} | {1} | {2}'.format(spots.get('a2'), spots.get('b2'), spots.get('c2')) row_3 = ' {0} | {1} | {2}'.format(spots.get('a3'), spots.get('b3'), spots.get('c3')) os.system('clear') print(message) print(" ") print(" a b c ") print(" ") print("1 ", row_1, end="\n") print(" ---|---|---", end="\n") print("2 ", row_2, end="\n") print(" ---|---|---", end="\n") print("3 ", row_3, end="\n") print(" ") # Select player, starts with X. if turns % 2 == 0: player = "X" else: player = "O" if turns != 1: choice = input(f"Enter the column and row of your move, {player}: ") print(" ") # make sure the move is possible (ie in the spots dictionary) while choice not in spots: choice = input(f"Enter a valid move, {player}: ") else: pass # Make sure another player hasn't already made that move. while choice in illegal_moves: choice = input(f"Please make a choice that hasn't already been made, {player}: ") else: pass # write to the board if the move is ok spots[choice] = player # make it such that the move can't be made again. illegal_moves.append(choice) # Check if at the end of this round a player has already won # Surely, there's a better way of doing this?? if spots['a1'] == spots['a2'] == spots['a3'] == player or spots['b1'] == spots['b2'] == spots['b3'] == player or spots['c1'] == spots['c2'] == spots['c3'] == player or spots['a1'] == spots['b1'] == spots['c1'] == player or spots['a2'] == spots['b2'] == spots['c2'] == player or spots['a3'] == spots['b3'] == spots['c3'] == player or spots['a1'] == spots['b2'] == spots['c3'] == player or spots['a3'] == spots['b2'] == spots['c1'] == player: message = (f"{player} wins!") turns = 2 turns = turns - 1 print(" ") print("Game Over!") # Things to clean up: printing could be done with one single line, would be cool to write the dictionary so that it used input to produce the grid for extra large ttt action. # Other things to try: Curses? Colors?