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@starikcetin
starikcetin / EditorUtils.cs
Last active May 9, 2025 07:03
Unity get Attributes of a specific type on a SerializedProperty
using System;
using System.Reflection;
using UnityEditor;
public static class EditorUtils
{
private const BindingFlags AllBindingFlags = (BindingFlags)(-1);
/// <summary>
/// Returns attributes of type <typeparamref name="TAttribute"/> on <paramref name="serializedProperty"/>.
@Refsa
Refsa / GrabScreenFeature.cs
Last active March 12, 2026 12:55
Unity URP custom grab pass
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class GrabScreenFeature : ScriptableRendererFeature
{
[System.Serializable]
public class Settings
@brihernandez
brihernandez / PID.cs
Last active October 27, 2022 05:01
I've been using this PID controller code for years.
using UnityEngine;
// From http://forum.unity3d.com/threads/68390-PID-controller
// Thank you andeeeee
public class PID
{
public float pFactor, iFactor, dFactor;
float integral;
float lastError;
@sabresaurus
sabresaurus / PaletteWindow.cs
Last active September 27, 2023 19:50
Palette window with drag-drop boxes that you can drag common objects onto such as scenes, materials, prefabs to easily access them later (From SabreCSG originally)
// MIT License
//
// Copyright (c) 2021 Sabresaurus
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@angularsen
angularsen / AsmdefDebug.cs
Last active November 16, 2023 13:24 — forked from karljj1/Unity Assembly Definition Debugger.cs
Find out what assemblies are being built and how long each takes. Updated to only build for Editor, and to include total time in first line of log output.
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEngine;
/// <summary>
@JohannesMP
JohannesMP / ClosestPointOnEllipse.cs
Last active June 3, 2025 09:09
[C#, Unity3D] Quickly find the closest point on an ellipse centered on the origin.
using UnityEngine;
using Math = System.Math;
public static class NearestPointTo
{
/// <summary>
/// Find the closest point on an ellipse centered on the origin.
/// </summary>
/// Credit:
/// 2015-09 Original Paper by Luc. Maisonobe https://www.spaceroots.org/documents/distance/distance-to-ellipse.pdf