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samson chen samsonchen1989

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@karussell
karussell / GridTraversal.java
Created July 10, 2014 22:38
Fast Voxel Grid Traversal Algorithm
public static void calcPoints( double y1, double x1, double y2, double x2,
PointEmitter emitter )
{
int x = (int) x1, y = (int) y1;
int endX = (int) x2, endY = (int) y2;
// deltaX and Y is how far we have to move in ray direction until we find a new cell in x or y direction
// y = u + t * v, where u=(x1,x2) and v=(stepX,stepY) is the direction vector
final double gridCellWidth = 1, gridCellHeight = 1;