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| using System; | |
| using UnityEngine; | |
| using UnityEngine.Tilemaps; | |
| using Random = UnityEngine.Random; | |
| public class PlayerAnimator : MonoBehaviour { | |
| [SerializeField] private float _minImpactForce = 20; | |
| // Anim times can be gathered from the state itself, but | |
| // for the simplicity of the video... |
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| # remove specific file from git cache | |
| git rm --cached filename | |
| # remove all files from git cache | |
| git rm -r --cached . | |
| git add . | |
| git commit -m ".gitignore is now working" |