| Name | Latest Release | Size (KB) | License | Type | Unit Tests | Docs | Notes |
|---|---|---|---|---|---|---|---|
| The Render Engine | 1.5.3 | MIT | Cross-browser; extensive API; open-source. 2 | ||||
| gameQuery | 0.5.1 | CC BY-SA 2.5 | Designed to be used with jQuery | ||||
| gTile | 0.0.1 (2008-07-21) | Tile based | |||||
| Akihabara | 1.3 | GPL2/MIT | Classic Repro | Intended for making classic arcade-style games in JS+HTML5 3 | |||
| The Javascript 2D Game Engine | GPL | Emphasis on gravity/physics/collision detection; uses HTML5 Canvas and ExplorerCanvas for IE support. Focus on limiting CPU usage. 4 | |||||
| The GMP Javascript Game Engine |
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| #import <UIKit/UIKit.h> | |
| #import <ImageIO/ImageIO.h> | |
| #import <MobileCoreServices/MobileCoreServices.h> | |
| static UIImage *frameImage(CGSize size, CGFloat radians) { | |
| UIGraphicsBeginImageContextWithOptions(size, YES, 1); { | |
| [[UIColor whiteColor] setFill]; | |
| UIRectFill(CGRectInfinite); | |
| CGContextRef gc = UIGraphicsGetCurrentContext(); | |
| CGContextTranslateCTM(gc, size.width / 2, size.height / 2); |
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| # !/bin/bash | |
| # Copyright (c) 2011 Float Mobile Learning | |
| # http://www.floatlearning.com/ | |
| # | |
| # Permission is hereby granted, free of charge, to any person obtaining | |
| # a copy of this software and associated documentation files (the "Software"), | |
| # to deal in the Software without restriction, including without limitation | |
| # the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| # and/or sell copies of the Software, and to permit persons to whom the |
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| using haxe.root; | |
| #pragma warning disable 109, 114, 219, 429, 168, 162 | |
| namespace view{ | |
| public class PzBlur : Blur, haxe.lang.IHxObject { | |
| public PzBlur(haxe.lang.EmptyObject empty) : base(){ | |
| unchecked { | |
| } | |
| } | |
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| Shader "Hidden/FastBlur" { | |
| Properties { | |
| _MainTex ("Base (RGB)", 2D) = "white" {} | |
| _Bloom ("Bloom (RGB)", 2D) = "black" {} | |
| } | |
| CGINCLUDE | |
| #include "UnityCG.cginc" |