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#import <UIKit/UIKit.h>
#import <ImageIO/ImageIO.h>
#import <MobileCoreServices/MobileCoreServices.h>
static UIImage *frameImage(CGSize size, CGFloat radians) {
UIGraphicsBeginImageContextWithOptions(size, YES, 1); {
[[UIColor whiteColor] setFill];
UIRectFill(CGRectInfinite);
CGContextRef gc = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(gc, size.width / 2, size.height / 2);
# !/bin/bash
# Copyright (c) 2011 Float Mobile Learning
# http://www.floatlearning.com/
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
using haxe.root;
#pragma warning disable 109, 114, 219, 429, 168, 162
namespace view{
public class PzBlur : Blur, haxe.lang.IHxObject {
public PzBlur(haxe.lang.EmptyObject empty) : base(){
unchecked {
}
}
Shader "Hidden/FastBlur" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_Bloom ("Bloom (RGB)", 2D) = "black" {}
}
CGINCLUDE
#include "UnityCG.cginc"

Game Engines

Name Latest Release Size (KB) License Type Unit Tests Docs Notes
The Render Engine 1.5.3 MIT Cross-browser; extensive API; open-source. 2
gameQuery 0.5.1 CC BY-SA 2.5 Designed to be used with jQuery
gTile 0.0.1 (2008-07-21) Tile based
Akihabara 1.3 GPL2/MIT Classic Repro Intended for making classic arcade-style games in JS+HTML5 3
The Javascript 2D Game Engine GPL Emphasis on gravity/physics/collision detection; uses HTML5 Canvas and ExplorerCanvas for IE support. Focus on limiting CPU usage. 4
The GMP Javascript Game Engine