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| state_names = ["Alaska", "Alabama", "Arkansas", "American Samoa", "Arizona", "California", "Colorado", "Connecticut", "District ", "of Columbia", "Delaware", "Florida", "Georgia", "Guam", "Hawaii", "Iowa", "Idaho", "Illinois", "Indiana", "Kansas", "Kentucky", "Louisiana", "Massachusetts", "Maryland", "Maine", "Michigan", "Minnesota", "Missouri", "Mississippi", "Montana", "North Carolina", "North Dakota", "Nebraska", "New Hampshire", "New Jersey", "New Mexico", "Nevada", "New York", "Ohio", "Oklahoma", "Oregon", "Pennsylvania", "Puerto Rico", "Rhode Island", "South Carolina", "South Dakota", "Tennessee", "Texas", "Utah", "Virginia", "Virgin Islands", "Vermont", "Washington", "Wisconsin", "West Virginia", "Wyoming"] |
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| extends Node2D | |
| ##game starts | |
| ##laser vars | |
| ##preload laser | |
| var laser = preload("res://laser.xml") | |
| ##set initial laser count to zero | |
| var laserCount = 0 | |
| ##create empty laser array |