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quallenbezwinger revised this gist
Dec 17, 2020 . 1 changed file with 6 additions and 14 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -51,7 +51,7 @@ blueprint: selector: time: scene_morning: name: Scene for the morning default: scene.none selector: entity: @@ -63,7 +63,7 @@ blueprint: selector: time: scene_day: name: Scene for the bright day default: scene.none selector: entity: @@ -75,7 +75,7 @@ blueprint: selector: time: scene_evening: name: Scene for the evening default: scene.none selector: entity: @@ -87,7 +87,7 @@ blueprint: selector: time: scene_night: name: Scene for the dark night default: scene.none selector: entity: @@ -113,20 +113,15 @@ max_exceeded: silent variables: scene_ambient: !input scene_ambient trigger: platform: state entity_id: !input motion_entity from: "off" to: "on" ## condition for illumination has to be checked for every scece and not global. reason: action should be also triggered if no lights should be enabled to switch off ambient scene if it is to bright action: - choose: - conditions: - condition: time after: !input time_scene_morning before: !input time_scene_day @@ -136,7 +131,6 @@ action: sequence: - scene: !input scene_morning - conditions: - condition: time after: !input time_scene_day before: !input time_scene_evening @@ -146,7 +140,6 @@ action: sequence: - scene: !input scene_day - conditions: - condition: time after: !input time_scene_evening before: !input time_scene_night @@ -156,7 +149,6 @@ action: sequence: - scene: !input scene_evening - conditions: - condition: time after: !input time_scene_night before: !input time_scene_morning @@ -184,4 +176,4 @@ action: - scene: !input scene_ambient default: - service: light.turn_off target: !input light_target -
quallenbezwinger revised this gist
Dec 16, 2020 . No changes.There are no files selected for viewing
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quallenbezwinger revised this gist
Dec 16, 2020 . 1 changed file with 5 additions and 5 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -126,7 +126,7 @@ trigger: action: - choose: - conditions: - "{{ scene_morning != 'scene.none'}}" - condition: time after: !input time_scene_morning before: !input time_scene_day @@ -136,7 +136,7 @@ action: sequence: - scene: !input scene_morning - conditions: - "{{ scene_day != 'scene.none'}}" - condition: time after: !input time_scene_day before: !input time_scene_evening @@ -146,7 +146,7 @@ action: sequence: - scene: !input scene_day - conditions: - "{{ scene_evening != 'scene.none'}}" - condition: time after: !input time_scene_evening before: !input time_scene_night @@ -156,7 +156,7 @@ action: sequence: - scene: !input scene_evening - conditions: - "{{ scene_night != 'scene.none'}}" - condition: time after: !input time_scene_night before: !input time_scene_morning @@ -173,7 +173,7 @@ action: - delay: !input no_motion_wait - choose: - conditions: - "{{ scene_ambient != 'scene.none'}}" - condition: time after: !input time_scene_ambient_start before: !input time_scene_ambient_end -
quallenbezwinger revised this gist
Dec 16, 2020 . 1 changed file with 5 additions and 5 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -126,7 +126,7 @@ trigger: action: - choose: - conditions: - "{{ scene_morning != scene.none}}" - condition: time after: !input time_scene_morning before: !input time_scene_day @@ -136,7 +136,7 @@ action: sequence: - scene: !input scene_morning - conditions: - "{{ scene_day != scene.none}}" - condition: time after: !input time_scene_day before: !input time_scene_evening @@ -146,7 +146,7 @@ action: sequence: - scene: !input scene_day - conditions: - "{{ scene_evening != scene.none}}" - condition: time after: !input time_scene_evening before: !input time_scene_night @@ -156,7 +156,7 @@ action: sequence: - scene: !input scene_evening - conditions: - "{{ scene_night != scene.none}}" - condition: time after: !input time_scene_night before: !input time_scene_morning @@ -184,4 +184,4 @@ action: - scene: !input scene_ambient default: - service: light.turn_off target: !input light_target -
quallenbezwinger revised this gist
Dec 16, 2020 . 1 changed file with 45 additions and 19 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -31,55 +31,71 @@ blueprint: target: entity: domain: light scene_ambient: name: Ambient Scene (Optional) description: Scene for ambient state. Will be activated when no motion is detected and light level is under threshold. Default value = scene.none default: scene.none selector: entity: domain: scene time_scene_ambient_start: name: Ambient time frame start description: Time from which on ambient scene will be activated default: "00:00:00" selector: time: time_scene_ambient_end: name: Ambient time frame end description: Time from which on ambient scene will be not activated default: "00:00:00" selector: time: scene_morning: name: Scene for the morning (Optional) default: scene.none selector: entity: domain: scene time_scene_morning: name: Time for the morning scene description: A time input which defines the time from which on the scene will be activated if motion is detected. Default value = scene.none default: "00:00:00" selector: time: scene_day: name: Scene for the bright day (Optional) default: scene.none selector: entity: domain: scene time_scene_day: name: Time for the day scene description: A time input which defines the time from which on the scene will be activated if motion is detected. Default value = scene.none default: "00:00:00" selector: time: scene_evening: name: Scene for the evening (Optional) default: scene.none selector: entity: domain: scene time_scene_evening: name: Time for the evening scene description: A time input which defines the time from which on the scene will be activated if motion is detected. Default value = scene.none default: "00:00:00" selector: time: scene_night: name: Scene for the dark night (Optional) default: scene.none selector: entity: domain: scene time_scene_night: name: Time for the night scene description: A time input which defines the time from which on the scene will be activated if motion is detectedd. Default value = scene.none default: "00:00:00" selector: time: no_motion_wait: @@ -96,8 +112,11 @@ mode: restart max_exceeded: silent variables: scene_ambient: !input scene_ambient scene_morning: !input scene_morning scene_day: !input scene_day scene_evening: !input scene_evening scene_night: !input scene_night trigger: platform: state entity_id: !input motion_entity @@ -107,6 +126,7 @@ trigger: action: - choose: - conditions: - "{{ scene_morning != None}}" - condition: time after: !input time_scene_morning before: !input time_scene_day @@ -116,6 +136,7 @@ action: sequence: - scene: !input scene_morning - conditions: - "{{ scene_day != None}}" - condition: time after: !input time_scene_day before: !input time_scene_evening @@ -125,6 +146,7 @@ action: sequence: - scene: !input scene_day - conditions: - "{{ scene_evening != None}}" - condition: time after: !input time_scene_evening before: !input time_scene_night @@ -134,6 +156,7 @@ action: sequence: - scene: !input scene_evening - conditions: - "{{ scene_night != None}}" - condition: time after: !input time_scene_night before: !input time_scene_morning @@ -150,12 +173,15 @@ action: - delay: !input no_motion_wait - choose: - conditions: - "{{ scene_ambient != scene.none}}" - condition: time after: !input time_scene_ambient_start before: !input time_scene_ambient_end - condition: numeric_state entity_id: !input lightsensor_entity below: !input illuminace_level sequence: - scene: !input scene_ambient default: - service: light.turn_off target: !input light_target -
quallenbezwinger revised this gist
Dec 16, 2020 . 1 changed file with 26 additions and 3 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,5 @@ blueprint: name: Motion-activated light scene with surrounding light level check and optional ambient scene description: Turn on a light scene when motion is detected. Three different scenes can be defined depending on time of day. Furthermore a source for checking sourrounding light can be defined to enable light only if it is dark enough. domain: automation source_url: https://gist.github.com/dirkk1980/3e5c23acb05fb639bafdc5036b91aae6 @@ -31,6 +31,17 @@ blueprint: target: entity: domain: light scene_ambient_enabled: name: Enable Ambient Scene description: Enable scene for ambient state. Will be activated when no motion is detected and light level is under threshold. selector: boolean: scene_ambient: name: Ambient Scene description: Scene for ambient state. Will be activated when no motion is detected and light level is under threshold. selector: entity: domain: scene scene_morning: name: Scene for the morning selector: @@ -84,6 +95,9 @@ blueprint: mode: restart max_exceeded: silent variables: scene_ambient_enabled: !input scene_ambient_enabled trigger: platform: state entity_id: !input motion_entity @@ -134,5 +148,14 @@ action: from: "on" to: "off" - delay: !input no_motion_wait - choose: - conditions: - "{{ scene_ambient_enabled }}" - condition: numeric_state entity_id: !input lightsensor_entity below: !input illuminace_level sequence: - scene: !input scene_ambient default: - service: light.turn_off target: !input light_target -
quallenbezwinger revised this gist
Dec 16, 2020 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,7 +2,7 @@ blueprint: name: Motion-activated light scene with surrounding light level check description: Turn on a light scene when motion is detected. Three different scenes can be defined depending on time of day. Furthermore a source for checking sourrounding light can be defined to enable light only if it is dark enough. domain: automation source_url: https://gist.github.com/dirkk1980/3e5c23acb05fb639bafdc5036b91aae6 input: motion_entity: name: Motion Sensor -
quallenbezwinger created this gist
Dec 15, 2020 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,138 @@ blueprint: name: Motion-activated light scene with surrounding light level check description: Turn on a light scene when motion is detected. Three different scenes can be defined depending on time of day. Furthermore a source for checking sourrounding light can be defined to enable light only if it is dark enough. domain: automation source_url: https://github.com/home-assistant/core/blob/dev/homeassistant/components/automation/blueprints/motion_light.yaml input: motion_entity: name: Motion Sensor selector: entity: domain: binary_sensor device_class: motion lightsensor_entity: name: Illuminance Sensor selector: entity: domain: sensor device_class: illuminance illuminace_level: name: Max Illuminance description: Maximal immuminance level in lux. If illuminance is higher, light will not be enabled default: 600 selector: number: min: 0 max: 5000 unit_of_measurement: lux light_target: name: Light selector: target: entity: domain: light scene_morning: name: Scene for the morning selector: entity: domain: scene time_scene_morning: name: Time for the morning scene description: A time input which defines the time from which on the scene will be activated if motion is detected selector: time: scene_day: name: Scene for the bright day selector: entity: domain: scene time_scene_day: name: Time for the day scene description: A time input which defines the time from which on the scene will be activated if motion is detected selector: time: scene_evening: name: Scene for the evening selector: entity: domain: scene time_scene_evening: name: Time for the evening scene description: A time input which defines the time from which on the scene will be activated if motion is detected selector: time: scene_night: name: Scene for the dark night selector: entity: domain: scene time_scene_night: name: Time for the night scene description: A time input which defines the time from which on the scene will be activated if motion is detectedd selector: time: no_motion_wait: name: Wait time description: Time to leave the light on after last motion is detected. default: 120 selector: number: min: 0 max: 3600 unit_of_measurement: seconds mode: restart max_exceeded: silent trigger: platform: state entity_id: !input motion_entity from: "off" to: "on" action: - choose: - conditions: - condition: time after: !input time_scene_morning before: !input time_scene_day - condition: numeric_state entity_id: !input lightsensor_entity below: !input illuminace_level sequence: - scene: !input scene_morning - conditions: - condition: time after: !input time_scene_day before: !input time_scene_evening - condition: numeric_state entity_id: !input lightsensor_entity below: !input illuminace_level sequence: - scene: !input scene_day - conditions: - condition: time after: !input time_scene_evening before: !input time_scene_night - condition: numeric_state entity_id: !input lightsensor_entity below: !input illuminace_level sequence: - scene: !input scene_evening - conditions: - condition: time after: !input time_scene_night before: !input time_scene_morning - condition: numeric_state entity_id: !input lightsensor_entity below: !input illuminace_level sequence: - scene: !input scene_night - wait_for_trigger: platform: state entity_id: !input motion_entity from: "on" to: "off" - delay: !input no_motion_wait - service: light.turn_off target: !input light_target