This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Taken from https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms, source at the bottom | |
| int KernelSize = 7; int shaderKernel[] = { 0, 0 }; | |
| int KernelSize = 15; int shaderKernel[] = { 0, 1, 1 }; | |
| int ShaderKernelSize = 23; int shaderKernel[] = { 0, 1, 1, 2 }; | |
| int ShaderKernelSize = 35; int shaderKernel[] = { 0, 1, 2, 2, 3 }; | |
| int ShaderKernelSize = 63; int shaderKernel[] = { 0, 1, 2, 3, 4, 4, 5 }; | |
| int ShaderKernelSize = 127; int shaderKernel[] = { 0, 1, 2, 3, 4, 5, 7, 8, 9, 10 }; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <?php | |
| /** | |
| * Authentication plugin interface. Instantiate a subclass of AuthPlugin | |
| * and set $wgAuth to it to authenticate against some external tool. | |
| * | |
| * The default behavior is not to do anything, and use the local user | |
| * database for all authentication. A subclass can require that all | |
| * accounts authenticate externally, or use it only as a fallback; also | |
| * you can transparently create internal wiki accounts the first time | |
| * someone logs in who can be authenticated externally. |