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| package com.example; | |
| interface Listener { | |
| void picked (String b64Image, Pixmap pixmap); | |
| void cancelled (); | |
| void failed (); | |
| } | |
| public void pickFile (Listener listener) { | |
| _pickFile(listener); |
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| public boolean convertSpriteVertices = true; | |
| /** Draws a rectangle using the given vertices. There must be 4 vertices, each made up of 6 elements in this order: x, y, lightColor, darkColor, | |
| * u, v. The {@link #getColor()} and {@link #getDarkColor()} from the TwoColorPolygonBatch is not applied. */ | |
| @Override | |
| public void draw (Texture texture, float[] spriteVertices, int offset, int count) { | |
| if (!drawing) throw new IllegalStateException("begin must be called before draw."); | |
| final short[] triangles = this.triangles; | |
| final float[] vertices = this.vertices; |
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| graphics.getView().setOnTouchListener(new View.OnTouchListener() { | |
| @Override public boolean onTouch (View view, MotionEvent event) { | |
| final int action = event.getAction() & MotionEvent.ACTION_MASK; | |
| int pointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; | |
| switch (action) { | |
| case MotionEvent.ACTION_DOWN: | |
| case MotionEvent.ACTION_POINTER_DOWN: { | |
| Gdx.app.log("DOWN", pointerIndex + " -> " + event.getPressure(pointerIndex)); | |
| } break; | |
| case MotionEvent.ACTION_UP: |
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| import com.badlogic.gdx.ApplicationAdapter; | |
| import com.badlogic.gdx.Gdx; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
| import com.badlogic.gdx.graphics.Color; | |
| import com.badlogic.gdx.graphics.GL20; | |
| import com.badlogic.gdx.graphics.OrthographicCamera; | |
| import com.badlogic.gdx.graphics.g2d.ParticleEffect; | |
| import com.badlogic.gdx.graphics.g2d.ParticleEmitter; | |
| import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
| import com.badlogic.gdx.graphics.g2d.TextureAtlas; |
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| package com.badlogic.gdx.tests.g2d; | |
| import com.badlogic.gdx.Gdx; | |
| import com.badlogic.gdx.graphics.Color; | |
| import com.badlogic.gdx.graphics.GL20; | |
| import com.badlogic.gdx.graphics.Mesh; | |
| import com.badlogic.gdx.graphics.Texture; | |
| import com.badlogic.gdx.graphics.VertexAttribute; | |
| import com.badlogic.gdx.graphics.VertexAttributes; | |
| import com.badlogic.gdx.graphics.VertexAttributes.Usage; |
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| """Perlin noise implementation.""" | |
| # Licensed under ISC | |
| from itertools import product | |
| import math | |
| import random | |
| def smoothstep(t): | |
| """Smooth curve with a zero derivative at 0 and 1, making it useful for | |
| interpolating. |
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| public class PolyBatchTest extends ApplicationAdapter { | |
| PolygonSpriteBatch batch; | |
| @Override public void create () { | |
| Pixmap white = new Pixmap(3, 3, Pixmap.Format.RGBA8888); | |
| white.setColor(Color.WHITE); | |
| white.drawRectangle(0, 0, 3, 3); | |
| Texture texture = new Texture(white); | |
| white.dispose(); | |
| PolygonRegion region = new PolygonRegion(new TextureRegion(texture), new float[]{0, 0, 0, 3, 3, 3, 3, 0}, new short[]{0,1,2,0,3,2}); | |
| // 6, so we cant fit 2 regions |
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| TiledMapTileLayer base = (TiledMapTileLayer)map.getLayers().get(0); | |
| int[][] collision = new int[base.getWidth()][base.getHeight()]; | |
| for (int x = base.getWidth() - 1; x >= 0; x--) { | |
| for (int y = base.getHeight() - 1; y >= 0; y--) { | |
| TiledMapTileLayer.Cell cell = base.getCell(x, y); | |
| if (cell == null) { | |
| Gdx.app.error(TAG, "Null cell at: " + x + " " + y); | |
| continue; | |
| } | |
| TiledMapTile tile = cell.getTile(); |
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| rayHandler = new RayHandler(world); | |
| rayHandler.setAmbientLight(0f, 0f, 0f, 0.5f); | |
| rayHandler.setBlurNum(0); | |
| rayHandler.setLightShader(createStepLightShader()); | |
| private ShaderProgram createStepLightShader () { | |
| final String vertexShader = | |
| "attribute vec4 vertex_positions;\n" // | |
| + "attribute vec4 quad_colors;\n" // |