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@wvengen
wvengen / update-metabase-db-from-heroku.sh
Last active January 23, 2023 11:20
Update Metabase DB credentials from Heroku (for PostgreSQL)
#!/bin/bash
#
# Update database connections in Metabase from Heroku
#
# Tailor the following variables to your situation, set credentials in ~/.netrc (with: machine, login, password)
#
# Requirements:
# - curl
# - jq
# - heroku CLI
@p4bl0-
p4bl0- / 00_readme.md
Last active December 1, 2025 16:13
A complete compiler for a simple language (in less than 150 LoC)

This project is a tiny compiler for a very simple language consisting of boolean expression.

The language has two constants: 1 for true and 0 for false, and 4 logic gates: ! (not), & (and), | (or), and ^ (xor).

It can also use parentheses to manage priorities.

Here is its grammar in BNF format:

expr ::= "0" | "1"

WHEN WILL BROWSERS BE COMPLETE?
A short exploration into the end game of web browsers.
This article may seem to be about bashing Google but it isn't. It's just about
reflecting on the current state and how much longer we should see ourselves
here.
So what is the Web? Well we can agree the Web is a conglomerate of standards
proposed by the W3C. So what do those standards define?
@onlurking
onlurking / programming-as-theory-building.md
Last active March 7, 2026 01:02
Programming as Theory Building - Peter Naur

Programming as Theory Building

Peter Naur

Peter Naur's classic 1985 essay "Programming as Theory Building" argues that a program is not its source code. A program is a shared mental construct (he uses the word theory) that lives in the minds of the people who work on it. If you lose the people, you lose the program. The code is merely a written representation of the program, and it's lossy, so you can't reconstruct

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active March 11, 2026 11:29
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@premek
premek / mv.sh
Last active March 5, 2024 17:43
Rename files in linux / bash using mv command without typing the full name two times
# Put this function to your .bashrc file.
# Usage: mv oldfilename
# If you call mv without the second parameter it will prompt you to edit the filename on command line.
# Original mv is called when it's called with more than one argument.
# It's useful when you want to change just a few letters in a long name.
#
# Also see:
# - imv from renameutils
# - Ctrl-W Ctrl-Y Ctrl-Y (cut last word, paste, paste)
@tomhicks
tomhicks / plink-plonk.js
Last active December 26, 2025 08:35
Listen to your web pages

How to setup a practically free CDN using Backblaze B2 and Cloudflare

⚠️ Note 2023-01-21
Some things have changed since I originally wrote this in 2016. I have updated a few minor details, and the advice is still broadly the same, but there are some new Cloudflare features you can (and should) take advantage of. In particular, pay attention to Trevor Stevens' comment here from 22 January 2022, and Matt Stenson's useful caching advice. In addition, Backblaze, with whom Cloudflare are a Bandwidth Alliance partner, have published their own guide detailing how to use Cloudflare's Web Workers to cache content from B2 private buckets. That is worth reading,

@nadavrot
nadavrot / Matrix.md
Last active March 10, 2026 14:16
Efficient matrix multiplication

High-Performance Matrix Multiplication

This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).

Intro

Matrix multiplication is a mathematical operation that defines the product of

@enricofoltran
enricofoltran / main.go
Last active December 30, 2025 18:52
A simple golang web server with basic logging, tracing, health check, graceful shutdown and zero dependencies
package main
import (
"context"
"flag"
"fmt"
"log"
"net/http"
"os"
"os/signal"