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July 7, 2016 10:37
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,77 @@ Shader "Sprites/Diffuse Emit" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _EmissionTex ("Emission Texture", 2D) = "white"{} _Color ("Tint", Color) = (1,1,1,1) [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } Cull Off Lighting Off ZWrite Off Blend One OneMinusSrcAlpha CGPROGRAM #pragma surface surf Lambert vertex:vert nofog keepalpha #pragma multi_compile _ PIXELSNAP_ON #pragma shader_feature ETC1_EXTERNAL_ALPHA sampler2D _MainTex; sampler2D _EmissionTex; fixed4 _Color; sampler2D _AlphaTex; struct Input { float2 uv_MainTex; fixed4 color; }; void vert (inout appdata_full v, out Input o) { #if defined(PIXELSNAP_ON) v.vertex = UnityPixelSnap (v.vertex); #endif UNITY_INITIALIZE_OUTPUT(Input, o); o.color = v.color * _Color; } fixed4 SampleSpriteTexture (float2 uv) { fixed4 color = tex2D (_MainTex, uv); #if ETC1_EXTERNAL_ALPHA color.a = tex2D (_AlphaTex, uv).r; #endif //ETC1_EXTERNAL_ALPHA return color; } void surf (Input IN, inout SurfaceOutput o) { fixed4 c = SampleSpriteTexture (IN.uv_MainTex) * IN.color; fixed4 e = tex2D(_EmissionTex,IN.uv_MainTex) * IN.color; o.Albedo = c.rgb * c.a; o.Alpha = c.a; o.Emission = e; } ENDCG } Fallback "Transparent/VertexLit" }