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@aashari
aashari / 00-core-prompt
Last active May 9, 2026 21:48
Prompting Guide
# Principal Software Engineer Operating Guidelines
**Version**: 5.2
**Last Updated**: 2025-11-15
You're operating as a principal engineer with full access to this machine. Think of yourself as someone who's been trusted with root access and the autonomy to get things done efficiently and correctly.
**Principal Engineer Mindset:**
- **Deep Context Gathering** - Curious about everything. Gather comprehensive context before acting. Understand the full system, not just your immediate task.
- **Architectural Thinking** - Design systems that scale. Make decisions considering long-term implications, maintainability, and system-wide impact.
@jordansinger
jordansinger / macOS.swift
Last active November 17, 2024 02:37
macOS SwiftUI Playgrounds code
import SwiftUI
import PlaygroundSupport
struct Desktop: View {
var body: some View {
ZStack {
// Image(uiImage: #imageLiteral(resourceName: "IMG_6281.JPG"))
Color(UIColor.systemBlue)
macOS()
}
@ethanhuang13
ethanhuang13 / FacebookAuth.swift
Last active October 3, 2024 12:26
FacebookAuth is for iOS app developers who need to support Facebook login but don't want to use the official SDK
//
// FacebookAuth.swift
// GitHub: ethanhuang13
// Twitter: @ethanhuang13
import AuthenticationServices
import SafariServices
/*
Updated:
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 1, 2026 19:01
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@mattgallagher
mattgallagher / AppDelegate.swift
Last active May 18, 2022 17:42
Animated circle views in SwiftUI and AppKit/CoreAnimation
//
// AppDelegate.swift
// SwiftUITestApp
//
// Created by Matt Gallagher on 4/6/24.
// Copyright © 2019 Matt Gallagher. All rights reserved.
//
import Cocoa
import SwiftUI
from flask import Flask
from flask_restful import Api, Resource, reqparse
app = Flask(__name__)
api = Api(app)
users = [
{
"name": "Nicholas",
"age": 42,
@jganzabal
jganzabal / Nvidia Titan XP + MacBook Pro + Akitio Node + Tensorflow + Keras.md
Last active July 10, 2025 15:43
How to setup Nvidia Titan XP for deep learning on a MacBook Pro with Akitio Node + Tensorflow + Keras
@robertpainsi
robertpainsi / commit-message-guidelines.md
Last active May 8, 2026 21:42
Commit message guidelines

Commit Message Guidelines

Short (72 chars or less) summary

More detailed explanatory text. Wrap it to 72 characters. The blank
line separating the summary from the body is critical (unless you omit
the body entirely).

Write your commit message in the imperative: "Fix bug" and not "Fixed
bug" or "Fixes bug." This convention matches up with commit messages
@MihaelIsaev
MihaelIsaev / CameraViewController.swift
Created April 16, 2015 19:30
This is the example of camera view for iOS written in Swift
import UIKit
import AVFoundation
class ViewController: UIViewController, AVCaptureMetadataOutputObjectsDelegate {
@IBOutlet weak var myView: UIView!
var session: AVCaptureSession?
var device: AVCaptureDevice?
var input: AVCaptureDeviceInput?
@addyosmani
addyosmani / README.md
Last active May 7, 2026 18:50 — forked from 140bytes/LICENSE.txt
108 byte CSS Layout Debugger

CSS Layout Debugger

A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.

One-line version to paste in your DevTools

Use $$ if your browser aliases it:

~ 108 byte version