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p2or revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -57,7 +57,7 @@ class MY_PG_SceneProperties(PropertyGroup): my_bool: BoolProperty( name="Bool", description="Bool property", default = False ) @@ -164,7 +164,6 @@ class OBJECT_PT_CustomPanel(Panel): bl_category = "Tools" bl_context = "objectmode" @classmethod def poll(self,context): return context.object is not None -
p2or revised this gist
Jan 22, 2024 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -21,7 +21,7 @@ "name": "Add-on Template", "description": "A demo that adds a custom panel to the 'Tool Shelf' of the '3d View'", "author": "p2or", "version": (0, 4), "blender": (3, 0, 0), "location": "3D View > Tools", "warning": "", # used for warning icon and text in addons panel -
p2or revised this gist
Jan 22, 2024 . 1 changed file with 4 additions and 3 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -19,14 +19,15 @@ bl_info = { "name": "Add-on Template", "description": "A demo that adds a custom panel to the 'Tool Shelf' of the '3d View'", "author": "p2or", "version": (0, 0, 4), "blender": (3, 0, 0), "location": "3D View > Tools", "warning": "", # used for warning icon and text in addons panel "doc_url": "https://blender.stackexchange.com/a/57332", "tracker_url": "https://gist.github.com/p2or/2947b1aa89141caae182526a8fc2bc5a", "support": "COMMUNITY", "category": "Development" } -
p2or revised this gist
Jan 22, 2024 . 1 changed file with 7 additions and 7 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -52,7 +52,7 @@ # Scene Properties # ------------------------------------------------------------------------ class MY_PG_SceneProperties(PropertyGroup): my_bool: BoolProperty( name="Bool", @@ -114,10 +114,10 @@ class MyProperties(PropertyGroup): # ------------------------------------------------------------------------ class WM_OT_HelloWorld(Operator): bl_label = "Print Values to the Console" bl_idname = "wm.hello_world" # WindowManager namespace (wm.hello...) serves as example, # You could also use a custom one like: my_category.hello_world def execute(self, context): scene = context.scene @@ -129,7 +129,7 @@ def execute(self, context): print("int value:", mytool.my_int) print("float value:", mytool.my_float) print("string value:", mytool.my_string) print("enum selection:", mytool.my_enum) return {'FINISHED'} @@ -195,8 +195,8 @@ def draw(self, context): # ------------------------------------------------------------------------ classes = ( WM_OT_HelloWorld, MY_PG_SceneProperties, OBJECT_MT_CustomMenu, OBJECT_PT_CustomPanel ) @@ -206,7 +206,7 @@ def register(): for cls in classes: register_class(cls) bpy.types.Scene.my_tool = PointerProperty(type=MY_PG_SceneProperties) def unregister(): from bpy.utils import unregister_class @@ -216,4 +216,4 @@ def unregister(): if __name__ == "__main__": register() -
p2or revised this gist
Jan 22, 2024 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -19,7 +19,7 @@ bl_info = { "name": "Add-on Template", "description": "https://blender.stackexchange.com/a/57332", "author": "p2or", "version": (0, 0, 4), "blender": (3, 0, 0), -
p2or revised this gist
Jan 22, 2024 . 1 changed file with 11 additions and 8 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -16,6 +16,7 @@ # # ##### END GPL LICENSE BLOCK ##### bl_info = { "name": "Add-on Template", "description": "", @@ -61,23 +62,23 @@ class MyProperties(PropertyGroup): my_int: IntProperty( name = "Int", description="Integer property", default = 23, min = 10, max = 100 ) my_float: FloatProperty( name = "Float", description = "Float Property", default = 23.7, min = 0.01, max = 30.0 ) my_float_vector: FloatVectorProperty( name = "Float Vector", description="Float Vector Property", default=(0.0, 0.0, 0.0), #subtype='COLOR', min= 0.0, # float @@ -86,22 +87,22 @@ class MyProperties(PropertyGroup): my_string: StringProperty( name="String", description="String Property", default="", maxlen=1024, ) my_path: StringProperty( name = "Directory", description="Choose a Directory:", default="", maxlen=1024, subtype='DIR_PATH' # FILE_PATH ) my_enum: EnumProperty( name="Enum", description="Enum Property", items=[ ('OP1', "Option 1", ""), ('OP2', "Option 2", ""), ] @@ -114,8 +115,10 @@ class MyProperties(PropertyGroup): class WM_OT_HelloWorld(Operator): bl_label = "Print Values Operator" bl_idname = "wm.hello_world" # WindowManager namespace (wm.hello...) serves as example, # You could also use a custom one like: my_name.hello_world def execute(self, context): scene = context.scene mytool = scene.my_tool -
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Jan 22, 2024 . 1 changed file with 25 additions and 7 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,3 +1,21 @@ # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### bl_info = { "name": "Add-on Template", "description": "", @@ -36,29 +54,29 @@ class MyProperties(PropertyGroup): my_bool: BoolProperty( name="Bool", description="A bool property", default = False ) my_int: IntProperty( name = "Int", description="A integer property", default = 23, min = 10, max = 100 ) my_float: FloatProperty( name = "Float", description = "A float property", default = 23.7, min = 0.01, max = 30.0 ) my_float_vector: FloatVectorProperty( name = "Float Vector", description="Something", default=(0.0, 0.0, 0.0), #subtype='COLOR', @@ -67,7 +85,7 @@ class MyProperties(PropertyGroup): ) my_string: StringProperty( name="String", description=":", default="", maxlen=1024, @@ -82,7 +100,7 @@ class MyProperties(PropertyGroup): ) my_enum: EnumProperty( name="Enum", description="Apply Data to attribute.", items=[ ('OP1', "Option 1", ""), ('OP2', "Option 2", ""), @@ -195,4 +213,4 @@ def unregister(): if __name__ == "__main__": register() -
p2or revised this gist
Jan 22, 2024 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -195,4 +195,4 @@ def unregister(): if __name__ == "__main__": register() -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,11 +1,9 @@ bl_info = { "name": "Add-on Template", "description": "", "author": "p2or", "version": (0, 0, 4), "blender": (3, 0, 0), "location": "3D View > Tools", "warning": "", # used for warning icon and text in addons panel "wiki_url": "", @@ -62,7 +60,8 @@ class MyProperties(PropertyGroup): my_float_vector: FloatVectorProperty( name = "Float Vector Value", description="Something", default=(0.0, 0.0, 0.0), #subtype='COLOR', min= 0.0, # float max = 0.1 ) @@ -79,18 +78,18 @@ class MyProperties(PropertyGroup): description="Choose a directory:", default="", maxlen=1024, subtype='DIR_PATH' # FILE_PATH ) my_enum: EnumProperty( name="Enum:", description="Apply Data to attribute.", items=[ ('OP1', "Option 1", ""), ('OP2', "Option 2", ""), ] ) # ------------------------------------------------------------------------ # Operators # ------------------------------------------------------------------------ @@ -113,6 +112,7 @@ def execute(self, context): return {'FINISHED'} # ------------------------------------------------------------------------ # Menus # ------------------------------------------------------------------------ @@ -128,6 +128,7 @@ def draw(self, context): layout.operator("object.select_all", text="Select/Deselect All").action = 'TOGGLE' layout.operator("object.select_all", text="Inverse").action = 'INVERT' layout.operator("object.select_random", text="Random") # ------------------------------------------------------------------------ # Panel in Object Mode @@ -148,20 +149,26 @@ def poll(self,context): def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. scene = context.scene mytool = scene.my_tool layout.prop(mytool, "my_bool") layout.prop(mytool, "my_enum", expand=True) layout.prop(mytool, "my_int") layout.prop(mytool, "my_float") layout.prop(mytool, "my_float_vector") layout.prop(mytool, "my_string") layout.prop(mytool, "my_path") layout.separator(factor=1.5) layout.menu(OBJECT_MT_CustomMenu.bl_idname, text="Presets", icon="SCENE") layout.operator("wm.hello_world") layout.separator() # ------------------------------------------------------------------------ # Registration # ------------------------------------------------------------------------ -
p2or revised this gist
May 13, 2022 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -117,7 +117,7 @@ def execute(self, context): # Menus # ------------------------------------------------------------------------ class OBJECT_MT_CustomMenu(Menu): bl_label = "Select" bl_idname = "OBJECT_MT_custom_menu" -
p2or revised this gist
Aug 16, 2019 . 1 changed file with 10 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -74,6 +74,14 @@ class MyProperties(PropertyGroup): maxlen=1024, ) my_path: StringProperty( name = "Directory", description="Choose a directory:", default="", maxlen=1024, subtype='DIR_PATH' ) my_enum: EnumProperty( name="Dropdown:", description="Apply Data to attribute.", @@ -149,6 +157,7 @@ def draw(self, context): layout.prop(mytool, "my_float") layout.prop(mytool, "my_float_vector", text="") layout.prop(mytool, "my_string") layout.prop(mytool, "my_path") layout.operator("wm.hello_world") layout.menu(OBJECT_MT_CustomMenu.bl_idname, text="Presets", icon="SCENE") layout.separator() @@ -179,4 +188,4 @@ def unregister(): if __name__ == "__main__": register() -
p2or revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -4,7 +4,7 @@ "name": "Add-on Template", "description": "", "author": "p2or", "version": (0, 0, 3), "blender": (2, 80, 0), "location": "3D View > Tools", "warning": "", # used for warning icon and text in addons panel @@ -88,8 +88,8 @@ class MyProperties(PropertyGroup): # ------------------------------------------------------------------------ class WM_OT_HelloWorld(Operator): bl_label = "Print Values Operator" bl_idname = "wm.hello_world" def execute(self, context): scene = context.scene @@ -110,8 +110,8 @@ def execute(self, context): # ------------------------------------------------------------------------ class OBJECT_MT_CustomMenu(bpy.types.Menu): bl_label = "Select" bl_idname = "OBJECT_MT_custom_menu" def draw(self, context): layout = self.layout @@ -126,8 +126,8 @@ def draw(self, context): # ------------------------------------------------------------------------ class OBJECT_PT_CustomPanel(Panel): bl_label = "My Panel" bl_idname = "OBJECT_PT_custom_panel" bl_space_type = "VIEW_3D" bl_region_type = "UI" bl_category = "Tools" -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,182 @@ # https://blender.stackexchange.com/q/57306/3710 bl_info = { "name": "Add-on Template", "description": "", "author": "p2or", "version": (0, 0, 2), "blender": (2, 80, 0), "location": "3D View > Tools", "warning": "", # used for warning icon and text in addons panel "wiki_url": "", "tracker_url": "", "category": "Development" } import bpy from bpy.props import (StringProperty, BoolProperty, IntProperty, FloatProperty, FloatVectorProperty, EnumProperty, PointerProperty, ) from bpy.types import (Panel, Menu, Operator, PropertyGroup, ) # ------------------------------------------------------------------------ # Scene Properties # ------------------------------------------------------------------------ class MyProperties(PropertyGroup): my_bool: BoolProperty( name="Enable or Disable", description="A bool property", default = False ) my_int: IntProperty( name = "Int Value", description="A integer property", default = 23, min = 10, max = 100 ) my_float: FloatProperty( name = "Float Value", description = "A float property", default = 23.7, min = 0.01, max = 30.0 ) my_float_vector: FloatVectorProperty( name = "Float Vector Value", description="Something", default=(0.0, 0.0, 0.0), min= 0.0, # float max = 0.1 ) my_string: StringProperty( name="User Input", description=":", default="", maxlen=1024, ) my_enum: EnumProperty( name="Dropdown:", description="Apply Data to attribute.", items=[ ('OP1', "Option 1", ""), ('OP2', "Option 2", ""), ('OP3', "Option 3", ""), ] ) # ------------------------------------------------------------------------ # Operators # ------------------------------------------------------------------------ class WM_OT_HelloWorld(Operator): bl_idname = "wm.hello_world" bl_label = "Print Values Operator" def execute(self, context): scene = context.scene mytool = scene.my_tool # print the values to the console print("Hello World") print("bool state:", mytool.my_bool) print("int value:", mytool.my_int) print("float value:", mytool.my_float) print("string value:", mytool.my_string) print("enum state:", mytool.my_enum) return {'FINISHED'} # ------------------------------------------------------------------------ # Menus # ------------------------------------------------------------------------ class OBJECT_MT_CustomMenu(bpy.types.Menu): bl_idname = "object.custom_menu" bl_label = "Select" def draw(self, context): layout = self.layout # Built-in operators layout.operator("object.select_all", text="Select/Deselect All").action = 'TOGGLE' layout.operator("object.select_all", text="Inverse").action = 'INVERT' layout.operator("object.select_random", text="Random") # ------------------------------------------------------------------------ # Panel in Object Mode # ------------------------------------------------------------------------ class OBJECT_PT_CustomPanel(Panel): bl_idname = "object.custom_panel" bl_label = "My Panel" bl_space_type = "VIEW_3D" bl_region_type = "UI" bl_category = "Tools" bl_context = "objectmode" @classmethod def poll(self,context): return context.object is not None def draw(self, context): layout = self.layout scene = context.scene mytool = scene.my_tool layout.prop(mytool, "my_bool") layout.prop(mytool, "my_enum", text="") layout.prop(mytool, "my_int") layout.prop(mytool, "my_float") layout.prop(mytool, "my_float_vector", text="") layout.prop(mytool, "my_string") layout.operator("wm.hello_world") layout.menu(OBJECT_MT_CustomMenu.bl_idname, text="Presets", icon="SCENE") layout.separator() # ------------------------------------------------------------------------ # Registration # ------------------------------------------------------------------------ classes = ( MyProperties, WM_OT_HelloWorld, OBJECT_MT_CustomMenu, OBJECT_PT_CustomPanel ) def register(): from bpy.utils import register_class for cls in classes: register_class(cls) bpy.types.Scene.my_tool = PointerProperty(type=MyProperties) def unregister(): from bpy.utils import unregister_class for cls in reversed(classes): unregister_class(cls) del bpy.types.Scene.my_tool if __name__ == "__main__": register()