Created
January 20, 2017 19:05
-
-
Save oaleeapp/53d3f5fbffb1951d9549fcb4b66dbc65 to your computer and use it in GitHub Desktop.
Revisions
-
oaleeapp created this gist
Jan 20, 2017 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,79 @@ import UIKit import PlaygroundSupport class physicViewController : UIViewController { lazy var dynamicAnimator: UIDynamicAnimator = { return UIDynamicAnimator(referenceView: self.view) }() lazy var cube: UIView = { let cube = UIView(frame: CGRect(origin: CGPoint(x: 100.0, y: 100.0), size: CGSize(width: 100.0, height: 100.0))) cube.backgroundColor = UIColor.blue self.view.addSubview(cube) return cube }() let gravity = UIGravityBehavior() let collision = UICollisionBehavior() let itemBehavior = UIDynamicItemBehavior() override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = UIColor.white } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) gravity.addItem(cube) dynamicAnimator.addBehavior(gravity) collision.addItem(cube) collision.translatesReferenceBoundsIntoBoundary = true dynamicAnimator.addBehavior(collision) itemBehavior.addItem(cube) itemBehavior.allowsRotation = true itemBehavior.friction = 0.3 itemBehavior.angularResistance = 0.1 dynamicAnimator.addBehavior(itemBehavior) let tapGesture = UITapGestureRecognizer(target: self, action: #selector(pushIt)) view.addGestureRecognizer(tapGesture) } func pushIt(){ let push = UIPushBehavior(items: gravity.items, mode: .instantaneous) push.magnitude = 10.0 push.pushDirection = CGVector.init(dx: 5.0, dy: -10.0) dynamicAnimator.addBehavior(push) } } let viewController = physicViewController() PlaygroundPage.current.liveView = viewController