-
-
Save notpaimon/53e564a70cd2614833636c42319746af to your computer and use it in GitHub Desktop.
Json.Net.JsonConverter for Unity Vector struct.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using Newtonsoft.Json; | |
| using System; | |
| public class Vec4Conv : JsonConverter | |
| { | |
| public override bool CanConvert(Type objectType) | |
| { | |
| if (objectType == typeof(Vector4)) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) | |
| { | |
| var t = serializer.Deserialize(reader); | |
| var iv = JsonConvert.DeserializeObject<Vector4>(t.ToString()); | |
| return iv; | |
| } | |
| public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) | |
| { | |
| Vector4 v = (Vector4)value; | |
| writer.WriteStartObject(); | |
| writer.WritePropertyName("x"); | |
| writer.WriteValue(v.x); | |
| writer.WritePropertyName("y"); | |
| writer.WriteValue(v.y); | |
| writer.WritePropertyName("z"); | |
| writer.WriteValue(v.z); | |
| writer.WritePropertyName("w"); | |
| writer.WriteValue(v.w); | |
| writer.WriteEndObject(); | |
| } | |
| } | |
| public class Vec3Conv : JsonConverter | |
| { | |
| public override bool CanConvert(Type objectType) | |
| { | |
| if (objectType == typeof(Vector3)) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) | |
| { | |
| var t = serializer.Deserialize(reader); | |
| var iv = JsonConvert.DeserializeObject<Vector3>(t.ToString()); | |
| return iv; | |
| } | |
| public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) | |
| { | |
| Vector3 v = (Vector3)value; | |
| writer.WriteStartObject(); | |
| writer.WritePropertyName("x"); | |
| writer.WriteValue(v.x); | |
| writer.WritePropertyName("y"); | |
| writer.WriteValue(v.y); | |
| writer.WritePropertyName("z"); | |
| writer.WriteValue(v.z); | |
| writer.WriteEndObject(); | |
| } | |
| } | |
| public class Vec2Conv : JsonConverter | |
| { | |
| public override bool CanConvert(Type objectType) | |
| { | |
| if (objectType == typeof(Vector2)) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) | |
| { | |
| var t = serializer.Deserialize(reader); | |
| var iv = JsonConvert.DeserializeObject<Vector2>(t.ToString()); | |
| return iv; | |
| } | |
| public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) | |
| { | |
| Vector2 v = (Vector2)value; | |
| writer.WriteStartObject(); | |
| writer.WritePropertyName("x"); | |
| writer.WriteValue(v.x); | |
| writer.WritePropertyName("y"); | |
| writer.WriteValue(v.y); | |
| writer.WriteEndObject(); | |
| } | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment