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ncreated revised this gist
Feb 20, 2023 . 1 changed file with 31 additions and 7 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -50,13 +50,13 @@ func testGenerateColors() { ] var idx = 0 let frames: [BlueprintFrame] = colors.flatMap { cc in defer { idx += 1 } let yOffset: CGFloat = CGFloat(idx) * 40.0 let yDistance: CGFloat = 20.0 + CGFloat(idx) * 20 let sample = BlueprintFrame( x: 10, y: 10.0 + yOffset + yDistance, width: 280, @@ -71,11 +71,35 @@ func testGenerateColors() { content: nil, annotation: BlueprintFrameAnnotation( text: cc.name, style: BlueprintFrameAnnotationStyle( size: .normal, position: .top, alignment: .leading ) ) ) var red: CGFloat = 0, green: CGFloat = 0, blue: CGFloat = 0, alpha: CGFloat = 1 cc.color.getRed(&red, green: &green, blue: &blue, alpha: &alpha) let rInt = Int(red * 255) let gInt = Int(green * 255) let bInt = Int(blue * 255) let description = BlueprintFrame( x: sample.x + sample.width + 10, y: sample.y, width: 90, height: 40, style: BlueprintFrameStyle(lineWidth: 0, lineColor: .clear, fillColor: .clear, cornerRadius: 0, opacity: 1), content: BlueprintFrameContent( text: "RGB: \(rInt), \(gInt), \(bInt)", textColor: UIColor.label, font: .systemFont(ofSize: 8), verticalAlignment: .center ) ) return [sample, description] } @@ -84,12 +108,12 @@ func testGenerateColors() { canvas.draw( blueprint: Blueprint( id: "bg", frames: [.init(x: 0, y: 0, width: size.width, height: size.height, style: .init(fillColor: .white, opacity: 1))]) ) canvas.draw( blueprint: Blueprint(id: "colors", frames: frames) ) let image = canvas.image print(image) } -
ncreated created this gist
Feb 17, 2023 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,95 @@ import Framer func testGenerateColors() { struct CC { let name: String let color: UIColor } let colors: [CC] = [ CC(name: "systemRed", color: UIColor.systemRed), CC(name: "systemGreen", color: UIColor.systemGreen), CC(name: "systemBlue", color: UIColor.systemBlue), CC(name: "systemOrange", color: UIColor.systemOrange), CC(name: "systemYellow", color: UIColor.systemYellow), CC(name: "systemPink", color: UIColor.systemPink), CC(name: "systemPurple", color: UIColor.systemPurple), CC(name: "systemTeal", color: UIColor.systemTeal), CC(name: "systemIndigo", color: UIColor.systemIndigo), CC(name: "systemBrown", color: UIColor.systemBrown), CC(name: "systemMint", color: UIColor.systemMint), CC(name: "systemCyan", color: UIColor.systemCyan), CC(name: "systemGray", color: UIColor.systemGray), CC(name: "systemGray2", color: UIColor.systemGray2), CC(name: "systemGray3", color: UIColor.systemGray3), CC(name: "systemGray4", color: UIColor.systemGray4), CC(name: "systemGray5", color: UIColor.systemGray5), CC(name: "systemGray6", color: UIColor.systemGray6), CC(name: "tintColor", color: UIColor.tintColor), CC(name: "label", color: UIColor.label), CC(name: "secondaryLabel", color: UIColor.secondaryLabel), CC(name: "tertiaryLabel", color: UIColor.tertiaryLabel), CC(name: "quaternaryLabel", color: UIColor.quaternaryLabel), CC(name: "link", color: UIColor.link), CC(name: "placeholderText", color: UIColor.placeholderText), CC(name: "separator", color: UIColor.separator), CC(name: "opaqueSeparator", color: UIColor.opaqueSeparator), CC(name: "systemBackground", color: UIColor.systemBackground), CC(name: "secondarySystemBackground", color: UIColor.secondarySystemBackground), CC(name: "tertiarySystemBackground", color: UIColor.tertiarySystemBackground), CC(name: "systemGroupedBackground", color: UIColor.systemGroupedBackground), CC(name: "secondarySystemGroupedBackground", color: UIColor.secondarySystemGroupedBackground), CC(name: "tertiarySystemGroupedBackground", color: UIColor.tertiarySystemGroupedBackground), CC(name: "systemFill", color: UIColor.systemFill), CC(name: "secondarySystemFill", color: UIColor.secondarySystemFill), CC(name: "tertiarySystemFill", color: UIColor.tertiarySystemFill), CC(name: "quaternarySystemFill", color: UIColor.quaternarySystemFill), CC(name: "lightText", color: UIColor.lightText), CC(name: "darkText", color: UIColor.darkText), CC(name: "groupTableViewBackground", color: UIColor.groupTableViewBackground), ] var idx = 0 let frames: [BlueprintFrame] = colors.map { cc in defer { idx += 1 } let yOffset: CGFloat = CGFloat(idx) * 40.0 let yDistance: CGFloat = 20.0 + CGFloat(idx) * 20 return BlueprintFrame( x: 10, y: 10.0 + yOffset + yDistance, width: 280, height: 40, style: BlueprintFrameStyle( lineWidth: 0, lineColor: .clear, fillColor: cc.color, cornerRadius: 5, opacity: 1 ), content: nil, annotation: BlueprintFrameAnnotation( text: cc.name, size: .normal, position: .top, alignment: .leading ) ) } let size = CGSize(width: 400, height: frames.last!.y + frames.last!.height + 10) let canvas = FramerCanvas.create(size: size) canvas.draw( blueprint: Blueprint( id: "bg", frames: [.init(x: 0, y: 0, width: size.width, height: size.height, style: .init(fillColor: .white))]) ) canvas.draw( blueprint: Blueprint(id: "colors", frames: frames) ) let image = canvas.image print(image) }