How to get an
.epubfrom an.acsmon Fedora Linux
This guide is based on Installing on Arch Linux via WINE and Exactly how to remove DRM.
The steps below were tested with Fedora 32.
| shader_type canvas_item; | |
| const float PI = 3.14159265358979323846; | |
| const float w = 0.1; // Width of line | |
| void fragment() { | |
| float dis = 0.1; // Displacement (spacing) of lines | |
| // Get an angle value around a circle of 0.0 .. 1.0 | |
| vec2 pt = (UV - vec2(0.5)) * 2.0; // +/-1.0 |
| extends MeshInstance | |
| var mat; | |
| var prev_position; | |
| var zpos = 10; | |
| func _ready() -> void: | |
| mat = self.get_active_material(0) | |
| prev_position = translation | |
| print(mat) |
| extends Panel | |
| # Add this script to a panel node | |
| # Panel <-- contains script | |
| # |- Page1 | |
| # |--Button <-- calls get_node("../../").transitionTo("Page2") | |
| # |- Page2 | |
| # |--Button <-- calls get_node("../../").transitionTo("Page1") | |
| var old_ui : Control |
How to get an
.epubfrom an.acsmon Fedora Linux
This guide is based on Installing on Arch Linux via WINE and Exactly how to remove DRM.
The steps below were tested with Fedora 32.
| # Loads a scene in the background using a seperate thread and a queue. | |
| # Foreach new scene there will be an instance of ResourceInteractiveLoader | |
| # that will raise an on_scene_loaded event once the scene has been loaded. | |
| # Hooking the on_progress event will give you the current progress of any | |
| # scene that is being processed in realtime. The loader also uses caching | |
| # to avoid duplicate loading of scenes and it will prevent loading the | |
| # same scene multiple times concurrently. | |
| # | |
| # Sample usage: | |
| # |
A week ago I was CC'd in on a thread about Linux packaging, and how to avoid doing it the wrong way (i.e. RPM, Deb, etc.). I've always used MojoSetup and I've never forced distributions to do any additional work, but this is still a new concept to a lot of people. Additionally, Amos suggested that I expand on Itch's FNA appendix, so here's a guide on how I package my games.
This is a bit of an expansion on my MAGFest 2016 presentation, which you can find here:
http://www.flibitijibibo.com/magfest2016/
https://www.youtube.com/watch?v=B83CWUh0Log
I would recommend looking at that first! After that, read on...