This is the resource repositry for my memory managment lecture / workshop series at Breda University of applied sciences - Games. It is mainly targeted for game developers
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| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.IO; | |
| using System.Text; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using Debug = UnityEngine.Debug; | |
| using Object = UnityEngine.Object; |
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| ## Unity ## | |
| *.cs diff=csharp text | |
| *.cginc text | |
| *.shader text | |
| *.mat merge=unityyamlmerge eol=lf | |
| *.anim merge=unityyamlmerge eol=lf | |
| *.unity merge=unityyamlmerge eol=lf | |
| *.prefab merge=unityyamlmerge eol=lf |