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@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active March 9, 2026 19:36
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@DasWolke
DasWolke / microservice bots.md
Last active June 28, 2025 21:57
Microservice bots

Microservice Bots

What they are and why you should use them

Introduction

Recently more and more chatbots appear, the overall chatbot market grows and the platform for it grows as well. Today we are taking a close look at what benefits creating a microservice chatbot on Discord - (a communication platform mainly targeted at gamers) would provide.

The concepts and ideas explained in this whitepaper are geared towards bots with a bigger userbase where the limits of a usual bot style appear with a greater effect

Information about Discord itself

(If you are already proficient with the Discord API and the way a normal bot works, you may skip ahead to The Concept)

@kmark
kmark / AudioRecordActivity.java
Last active April 30, 2025 09:30
An example of how to read in raw PCM data from Android's AudioRecord API (microphone input, for instance) and output it to a valid WAV file. Tested on API 21/23 on Android and API 23 on Android Wear (modified activity) where AudioRecord is the only available audio recording API. MediaRecorder doesn't work. Compiles against min API 15 and probabl…
/*
* Copyright 2016 Kevin Mark
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software