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The dialogue system used for Return to Jinglin' Town
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| -- dialogue line definitions | |
| -- 'name' : the name of the SoundStreamProperty | |
| -- 'duration' : the length of the line in seconds rounded up a bit | |
| voiceLines = { | |
| Cut_1 = { | |
| [1] = { name = "XM2_cut_1_1", duration = 7.6 }, | |
| [2] = { name = "XM2_cut_1_2", duration = 6.1 }, | |
| [3] = { name = "XM2_cut_2_1", duration = 5.65 }, | |
| [4] = { name = "XM2_cut_2_2", duration = 19.9 }, | |
| [5] = { name = "XM2_cut_2_3", duration = 9.9 }, | |
| }, | |
| Cut_Ad = { | |
| [1] = { name = "XM2_cut_2_4", duration = 0.9 }, | |
| }, | |
| Cut_3 = { | |
| [1] = { name = "XM2_cut_3_1", duration = 28.65 }, | |
| }, | |
| Obj_2A = { | |
| [1] = { name = "XM2_obj_2_1", duration = 1.2 }, | |
| }, | |
| Obj_2B = { | |
| [1] = { name = "XM2_obj_2_2", duration = 1.55 }, | |
| }, | |
| Obj_2C = { | |
| [1] = { name = "XM2_obj_2_3", duration = 1.75 }, | |
| }, | |
| -- etc. | |
| } | |
| -- constants | |
| DIALOGUE_LINE_DELAY = 0.500 | |
| -- implementation | |
| -- 'lineBatch' : the table of voice lines to play, | |
| -- 'exitFunction' : an optional anonymous function that will be played after all dialogue lines have played if specified | |
| function PlayDialogueLines(lineBatch, exitFunction) | |
| local duration = 0 | |
| for i, line in ipairs(lineBatch) do | |
| print("PlayDialogueLines: Playing line "..line.name) | |
| duration = duration + line.duration | |
| ScriptCB_SndPlaySound(line.name) -- sound system automatically queues the requested sounds | |
| end | |
| SetTimerValue(PlayDialogueLines_DurationTimer, duration + DIALOGUE_LINE_DELAY) | |
| StartTimer(PlayDialogueLines_DurationTimer) | |
| -- ShowTimer(PlayDialogueLines_DurationTimer) | |
| local durationTimerElapseHandler = OnTimerElapse( | |
| function(timer) | |
| ReleaseTimerElapse(durationTimerElapseHandler) | |
| durationTimerElapseHandler = nil | |
| -- StopTimer(PlayDialogueLines_DurationTimer) | |
| if exitFunction then | |
| print("PlayDialogueLines: Executing exit function") | |
| exitFunction() | |
| exitFunction = nil | |
| end | |
| end, | |
| PlayDialogueLines_DurationTimer | |
| ) | |
| end | |
| -- Create reused timers | |
| PlayDialogueLines_DurationTimer = CreateTimer("PlayDialogueLines_DurationTimer") | |
| -- usage | |
| PlayDialogueLines(voiceLines.Obj_2B) | |
| -- with exit function | |
| PlayDialogueLines(voiceLines.Obj_4A, | |
| function() | |
| SetProperty("drunksanta1", "IsVisible", 0) | |
| SetProperty("collision_drunksanta1", "MaxHealth", 1e+37) | |
| SetProperty("collision_drunksanta1", "CurHealth", 0) | |
| KillObject("presentcollision") | |
| present_spawn = GetPathPoint("present_path", 0) | |
| give_present = CreateEntity("xms_item_life", present_spawn, "xms_item_life15") | |
| end | |
| ) |
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