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@marth8880
Created September 22, 2019 15:41
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AB CA A5 CA 8A BB 20 AB D8 D1 4C A5 BB
incompatible version
buffer error
insufficient memory
data error
stream error
file error
stream end
inflate 1.2.2 Copyright 1995-2004 Mark Adler
Snl
stack overflow (%s)
__mode
cannot read %s: %s
=stdin
_ALERT
bad argument #%d to `%s' (%s)
calling `%s' on bad self (%s)
method
%s expected, got %s
value expected
no value
Lua 5.0.2
traceback
debug
setupvalue
setlocal
sethook
getupvalue
gethook
getinfo
getlocal
function or level expected
func
namewhat
nups
currentline
what
linedefined
short_src
source
invalid option
flnSu
level out of range
tail return
count
line
return
call
external hook
cont
lua_debug>
in function <%s:%d>
in main chunk
in function `%s'
stack traceback:
_TRACEBACK
randomseed
random
rad
pow
deg
exp
log10
max
min
sqrt
ldexp
frexp
mod
floor
ceil
atan2
atan
acos
asin
tan
cos
sin
abs
.eBinterval is empty
wrong number of arguments
__pow
math
gsub
gfind
find
dump
format
byte
char
sub
len
invalid value
unable to dump given function
invalid capture index
invalid pattern capture
malformed pattern (ends with `%')
malformed pattern (missing `]')
unbalanced pattern
too many captures
missing `[' after `%%f' in pattern
unfinished capture
string or function expected
invalid format (too long)
invalid format (width or precision too long)
invalid option to `format'
obsolete option (d$) to `format'
string
not enough memory
yield
resume
wrap
create
require
loadstring
dofile
loadfile
gcinfo
collectgarbage
xpcall
pcall
rawset
rawget
rawequal
unpack
assert
type
tostring
tonumber
print
pairs
ipairs
next
setfenv
getfenv
setmetatable
getmetatable
`tostring' must return a string to `print'
base out of range
__metatable
cannot change a protected metatable
nil or table expected
no function environment for tail call at level %d
invalid level
level must be non-negative
__fenv
`setfenv' cannot change environment of given function
`setfenv' cannot change a protected environment
assertion failed!
table too big to unpack
nil
thread: %p
userdata: %p
function: %p
table: %p
__tostring
boolean or proxy expected
?;?.lua
too many marks in a path component
_REQUIREDNAME
could not load package `%s' from path `%s'
error loading package `%s' (%s)
`_LOADED' is not a table
_LOADED
too many results to resume
too many arguments to resume
coroutine expected
Lua function expected
suspended
dead
running
newproxy
_VERSION
coroutine
FILE*
__index
stderr
stdout
_output
stdin
_input
remove
insert
sort
setn
getn
foreachi
foreach
concat
table contains non-strings
invalid order function for sorting
table
main
tail
=(tail call)
global
local
%s:%d: %s
value for `lua_getinfo' is not a function
attempt to %s %s `%s' (a %s value)
attempt to %s a %s value
concatenate
perform arithmetic on
attempt to compare %s with %s
attempt to compare two %s values
error in error handling
stack overflow
C stack overflow
cannot yield a C function
attempt to yield across metamethod/C-call boundary
cannot resume non-suspended coroutine
cannot resume dead coroutine
thread
function
number
userdata
boolean
__call
__concat
__unm
__div
__mul
__sub
__add
__newindex
index
loop in gettable
loop in settable
string size overflow
`__pow' (`^' operator) is not a function
`for' step must be a number
`for' limit must be a number
`for' initial value must be a number
[string "
table overflow
table index is NaN
table index is nil
invalid key for `next'
Lua
memory allocation error: block too big
<eof>
*string
*number
*name
while
until
then
repeat
not
for
end
elseif
else
break
and
%s:%d: %s near `%s'
malformed number
ambiguous syntax (decimal point x string concatenation)
too many %s (limit=%d)
lines in a chunk
unfinished long comment
unfinished long string
unfinished string
escape sequence too large
invalid control char
char(%d)
$a $ a4A
`%s' expected
`%s' expected (to close `%s' at line %d)
<name> expected
local variables
upvalues
arg
parameters
constant table overflow
items in a constructor
<name> or `...' expected
self
ambiguous syntax (function call x new statement)
function arguments expected
unexpected symbol
too many syntax levels
syntax error
`while' condition too complex
(for step)
(for limit)
(for state)
(for generator)
`=' or `in' expected
no loop to break
<eof> expected
unexpected end of file in %s
bad integer in %s
bad nupvalues in %s: read %d; expected %d
bad constant type (%d) in %s
bad code in %s
bad signature in %s
virtual machine mismatch in %s: size of %s is %d but read %d
unknown number format in %s
Instruction
size_t
int
%s too old: read version %d.%d; expected at least %d.%d
%s too new: read version %d.%d; expected at most %d.%d
binary string
control structure too long
function or expression too complex
code size overflow
km>ir!>o
=rO7>z
?;nH>r
3L?shQ
RHn
yS?Z
>YRZ
=Nay?
AdY?
W%?S[J>
KxB
G>fgu
C?XX
Djz?
lm?j
R?fN
[>KuM?
:Yj>v
%O?PrG?) ]>6
km>ir!>o
=rO7>z
?;nH>r
3L?shQ
RHn
yS?Z
>YRZ
=Nay?
AdY?
W%?S[J>
KxB
G>fgu
C?XX
Djz?
lm?j
R?fN
[>KuM?
:Yj>v
%O?PrG?) ]>6
*>Software\Microsoft\Direct3D
DisableMMX
GenuineIntel
DisableD3DXPSGP
DisablePSGP
AuthenticAMD
UnknownVendr
D3DXDoNotMute
d3d9d.dll
DebugSetMute
d3d9.dll
D3DX: (WARN) D3DX relies upon this behavior.
D3DX: (WARN) least zero bytes. Deletion of a null pointer should quietly do nothing.
D3DX: (WARN) An allocation of zero bytes should return a unique non-null pointer to at
D3DX: (WARN) Overloaded ::new and ::delete operators do not conform to C++ standards:
4h!"4h!"4h!"4h!"4
@Invalid func.
No callback.
The connection has already been disconnected.
Invalid profile.
\final\
\reason\
\newprofileid\
\sesskey\
\addbuddy\
Invalid reason.
Invalid index.
Invalid status.
\locstring\
\statstring\
\status\
Invalid locationString.
Invalid statusString.
\productid\
\profileid\
Out of memory.
Can't get info on file.
\rate\
CD Key or challenge too long
ctime
dtime
%s_t%d
length
0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
Crypt
Software\GameSpy\GameSpy 3D\Registration
%s.available.gamespy.com
http://motd.gamespy.com/motd/motd.asp?userid=%d&productid=%d&versionuniqueid=%s&distid=%d&uniqueid=%s&gamename=%s
final
queryid
ping
final\\queryid\1.1
%s.master.gamespy.com
publicport
publicip
statechanged
natneg
localport
localip%d
No challenge value was received from the master server.
natneg2.gamespy.com
natneg1.gamespy.com
score_t
team_t
pid_
deaths_
team_
ping_
skill_
score_
player_
groupid
roundelapsed
roundtime
timelimit
timeelapsed
teamfraglimit
fraglimit
teamplay
gamemode
numteams
gamevariant
hostport
gamever
%s%d%s
Error saving profiles to disk.
The server has closed the connection.
There was an error reading from the server.
Received an unrecognized, unsolicited message.
No matching operation found for id %d
CMD: %s
gpiInitialize
\fatal\
\errmsg\
\err\
\error\
There was an error checking for a completed connection.
Parse Error.
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789
There was an error connecting a socket.
Could not resolve connection mananger host name.
There was an error getting a socket's addres.
There was an error listening on a socket.
There was an error binding a socket.
There was an error making a socket non-blocking.
There was an error creating a socket.
\namespaceid\
\gamename\
\port\
\firewall\1
\response\
\userid\
\user\
\uniquenick\
\authtoken\
\challenge\
\login\
%s%s%s%s%s%s
\cdkeyenc\
\passwordenc\
\nick\
\email\
\newuser\
Unexpected data was received from the server.
Could not authenticate server.
\proof\
Unexepected data was received from the server.
\nur\
\pid\
The server has refused the connection.
\logout\\sesskey\
Invalid firewall.
Invalid connection.
Could not resolve search mananger host name.
No search criteria.
Error reading from the search server.
Could not connect to the search manager.
usdone
last
first
odone
others
nur
cur
statuscode
psr
psrdone
ndone
more
email
lastname
firstname
uniquenick
nick
bsr
bsrdone
\preferrednick\
\uniquesearch\
\others\
\cdkey\
\productID\
\check\
\pmatch\
\pass\
\nicks\
\valid\
\skip\
\icquin\
\lastname\
\firstname\
\search\
conntypeid=%d
ownership1=%d
interests1=%d
childcount=%d
marriedid=%d
incomeid=%d
industryid=%d
occupationid=%d
pic=%d
aimname=%s
publicmask=%d
sex=Pat
sex=Female
sex=Male
birthyear=%d
birthmonth=%d
birthday=%d
countrycode=%s
zipcode=%s
icquin=%d
homepage=%s
lastname=%s
firstname=%s
email=%s
uniquenick=%s
nick=%s
valid=1
userid=%d
\npr\
Failed to open the disk cache file.
Unrecognized key: %s=%s
valid
conntypeid
ownership1
interests1
childcount
marriedid
incomeid
industryid
occupationid
pic
aimname
publicmask
sex
birthyear
birthmonth
birthday
countrycode
zipcode
icquin
homepage
userid
%d: %s=%s
Reading profile %d from disk cache:
Loaded %d profiles from disk cache.
Invalid date.
\updateui\\sesskey\
\updatepro\\sesskey\
\chc\
\mar\
\inc\
\ind\
\occ\
\pic\
\sex\
\zipcode\
\aim\
\countrycode\
\homepage\
\birthday\
\getprofile\\sesskey\
\sig\
\conn\
\pmask\
\loc\
\lat\
\lon\
SENDXXXX(%s): Connection closed
There was an error sending on a socket.
RECVTOTL(%s): %d
RECVXXXX(%s): Connection closed
There was an error reading from a socket.
\len\
\msg\
\fromprofileid\
\authadd\
\delprofileid\
\delbuddy\
Profile not a buddy.
|signed|
\date\
\mtime%d\
\size%d\
\name%d\
\version\%d\num\%d
\file\%d\reason\%d
\num\
\version\
\result\
%sgpt_%d_%d_%d.gpt
\mtime\
\size\
\file\
HNDLDATA(PT): %d
\version\%d\result\%d
%d %u %u
\xfer\
\file\%d\size\%d\mtime\%u
SENTTOTL(PT): %d
\aack\
\anack\
%s%d%d
\auth\
Tried to remove peer not in list.
Error connecting to a peer.
\msg\
\m\%d\xfer\%d %u %u
\len\%d\msg\
Error parsing buddy message.
Error getting buddy authorization.
http://
Content-Type
Content-Length
Connection
close
User-Agent
GameSpyHTTP/1.0
Host:
Host
HTTP/1.1
GET
HEAD
POST
HTTP/%d.%d %d%n
Transfer-Encoding: chunked
Content-Length:
http://%s:%d%s
Location:
abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_@-.*
application/x-www-form-urlencoded
multipart/form-data; boundary=Qr4G823s23d---<<><><<<>--7d118e0536
0123456789ABCDEF
%sContent-Disposition: form-data; name="%s"; filename="%s"
Content-Type: %s
%sContent-Disposition: form-data; name="%s"
--Qr4G823s23d---<<><><<<>--7d118e0536
--Qr4G823s23d---<<><><<<>--7d118e0536
--Qr4G823s23d---<<><><<<>--7d118e0536--
Query Error:
%s.ms%d.gamespy.com
\basic\\info\
gpiProcessOperation was passed an operation with an invalid type (%d)
>CorExitProcess
mscoree.dll
HH:mm:ss
dddd, MMMM dd, yyyy
MM/dd/yy
December
November
October
September
August
July
June
April
March
February
January
Dec
Nov
Oct
Sep
Aug
Jul
Jun
May
Apr
Mar
Feb
Jan
Saturday
Friday
Thursday
Wednesday
Tuesday
Monday
Sunday
Sat
Fri
Thu
Wed
Tue
Mon
Sun
am/pm
Microsoft Visual C++ Runtime Library
(Press Retry to debug the application - JIT must be enabled)
For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts
Expression:
Line:
File:
<program name unknown>
Program:
Assertion failed!
EEE
ppxxxx
(null)
dUu
hUu
SunMonTueWedThuFriSat
JanFebMarAprMayJunJulAugSepOctNovDec
dpu
hpu
modf
exp2
exp10
log2
runtime error
TLOSS error
SING error
DOMAIN error
- This application cannot run using the active version of the Microsoft .NET Runtime
Please contact the application's support team for more information.
- unable to initialize heap
- not enough space for lowio initialization
- not enough space for stdio initialization
- pure virtual function call
- not enough space for _onexit/atexit table
- unable to open console device
- unexpected heap error
- unexpected multithread lock error
- not enough space for thread data
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
- not enough space for environment
- not enough space for arguments
- floating point not loaded
Runtime Error!
Program:
A buffer overrun has been detected which has corrupted the program's
internal state. The program cannot safely continue execution and must
now be terminated.
Buffer overrun detected!
A security error of unknown cause has been detected which has
corrupted the program's internal state. The program cannot safely
continue execution and must now be terminated.
Unknown security failure detected!
GAIsProcessorFeaturePresent
KERNEL32
Illegal byte sequence
Directory not empty
Function not implemented
No locks available
Filename too long
Resource deadlock avoided
Result too large
Domain error
Broken pipe
Too many links
Read-only file system
Invalid seek
No space left on device
File too large
Inappropriate I/O control operation
Too many open files
Too many open files in system
Invalid argument
Is a directory
Not a directory
No such device
Improper link
File exists
Resource device
Unknown error
Bad address
Permission denied
Not enough space
Resource temporarily unavailable
No child processes
Bad file descriptor
Exec format error
Arg list too long
No such device or address
Input/output error
Interrupted function call
No such process
No such file or directory
Operation not permitted
No error
_nextafter
_logb
fmod
_hypot
_cabs
fabs
tanh
cosh
sinh
GetProcessWindowStation
GetUserObjectInformationA
GetLastActivePopup
GetActiveWindow
MessageBoxA
1#QNAN
1#INF
1#IND
1#SNAN
DrawTextW
FindFirstFileW
FindNextFileW
CreateDirectoryW
DeleteFileW
GetFullPathNameW
LCMapStringW
GetCurrentDirectoryW
FreeEnvironmentStringsW
GetEnvironmentStringsW
CompareStringW
GetStringTypeW
CreateFileW
UYVY
RGBG
YUY2
GRGB
DXT1
DXT2
DXT3
DXT4
DXT5
Saved by D3DX
#?RADIANCE
#File created by Microsoft (R) D3DX library
FORMAT=32-bit_rle_rgbe
#Timestamp:
Application transferred too many scanlines
Invalid SOS parameters for sequential JPEG
Corrupt JPEG data: found marker 0x%02x instead of RST%d
Premature end of JPEG file
Warning: unknown JFIF revision number %d.%02d
Corrupt JPEG data: bad Huffman code
Corrupt JPEG data: premature end of data segment
Corrupt JPEG data: %u extraneous bytes before marker 0x%02x
Inconsistent progression sequence for component %d coefficient %d
Unknown Adobe color transform code %d
Obtained XMS handle %u
Freed XMS handle %u
Unrecognized component IDs %d %d %d, assuming YCbCr
JFIF extension marker: RGB thumbnail image, length %u
JFIF extension marker: palette thumbnail image, length %u
JFIF extension marker: JPEG-compressed thumbnail image, length %u
Opened temporary file %s
Closed temporary file %s
Ss=%d, Se=%d, Ah=%d, Al=%d
Component %d: dc=%d ac=%d
Start Of Scan: %d components
Start of Image
Component %d: %dhx%dv q=%d
Start Of Frame 0x%02x: width=%u, height=%u, components=%d
Smoothing not supported with nonstandard sampling ratios
RST%d
At marker 0x%02x, recovery action %d
Selected %d colors for quantization
Quantizing to %d colors
Quantizing to %d = %d*%d*%d colors
%4u %4u %4u %4u %4u %4u %4u %4u
Unexpected marker 0x%02x
Miscellaneous marker 0x%02x, length %u
with %d x %d thumbnail image
JFIF extension marker: type 0x%02x, length %u
Warning: thumbnail image size does not match data length %u
JFIF APP0 marker: version %d.%02d, density %dx%d %d
%3d %3d %3d %3d %3d %3d %3d %3d
End Of Image
Obtained EMS handle %u
Freed EMS handle %u
Define Restart Interval %u
Define Quantization Table %d precision %d
Define Huffman Table 0x%02x
Define Arithmetic Table 0x%02x: 0x%02x
Unknown APP14 marker (not Adobe), length %u
Unknown APP0 marker (not JFIF), length %u
Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d
Caution: quantization tables are too coarse for baseline JPEG
6b 27-Mar-1998
Copyright (C) 1998, Thomas G. Lane
Write to XMS failed
Read from XMS failed
Image too wide for this implementation
Virtual array controller messed up
Unsupported marker type 0x%02x
Application transferred too few scanlines
Write failed on temporary file --- out of disk space?
Seek failed on temporary file
Read failed on temporary file
Failed to create temporary file %s
Invalid JPEG file structure: SOS before SOF
Invalid JPEG file structure: two SOI markers
Unsupported JPEG process: SOF type 0x%02x
Invalid JPEG file structure: missing SOS marker
Invalid JPEG file structure: two SOF markers
Cannot quantize to more than %d colors
Cannot quantize to fewer than %d colors
Cannot quantize more than %d color components
Insufficient memory (case %d)
Not a JPEG file: starts with 0x%02x 0x%02x
Quantization table 0x%02x was not defined
JPEG datastream contains no image
Huffman table 0x%02x was not defined
Backing store not supported
Requested feature was omitted at compile time
Not implemented yet
Invalid color quantization mode change
Scan script does not transmit all data
Cannot transcode due to multiple use of quantization table %d
Premature end of input file
Empty input file
Maximum supported image dimension is %u pixels
Missing Huffman code table entry
Huffman code size table overflow
Fractional sampling not implemented yet
Output file write error --- out of disk space?
Input file read error
Didn't expect more than one scan
Write to EMS failed
Read from EMS failed
Empty JPEG image (DNL not supported)
Bogus DQT index %d
Bogus DHT index %d
Bogus DAC value 0x%x
Bogus DAC index %d
Unsupported color conversion request
Too many color components: %d, max %d
CCIR601 sampling not implemented yet
Suspension not allowed here
Buffer passed to JPEG library is too small
Bogus virtual array access
JPEG parameter struct mismatch: library thinks size is %u, caller expects %u
Improper call to JPEG library in state %d
Invalid scan script at entry %d
Bogus sampling factors
Invalid progressive parameters at scan script entry %d
Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d
Unsupported JPEG data precision %d
Invalid memory pool code %d
Sampling factors too large for interleaved scan
Wrong JPEG library version: library is %d, caller expects %d
Bogus marker length
Bogus JPEG colorspace
Bogus input colorspace
Bogus Huffman table definition
IDCT output block size %d not supported
DCT coefficient out of range
Invalid component ID %d in SOS
Bogus buffer control mode
MAX_ALLOC_CHUNK is wrong, please fix
ALIGN_TYPE is wrong, please fix
Sorry, there are legal restrictions on arithmetic coding
Bogus message code %d
0123456789ABCDEF
PNG
IHDR
IDAT
IEND
PLTE
gAMA
sRGB
tRNS
vs_3_sw
vs_2_x
vs_2_sw
vs_2_a
vs.3.sw
vs.2.x
vs.2.sw
vs.2.a
ps_3_sw
ps_2_x
ps_2_sw
ps_2_b
ps_2_a
ps.3.sw
ps.2.x
ps.2.sw
ps.2.b
ps.2.a
jHq
PNG
IHDR
IDAT
IEND
PLTE
deflate 1.1.4 Copyright 1995-2002 Jean-loup Gailly
IDAT
def
endif
vFace
vPos
oDepth
oFog
oPts
oPos
break_c
if_c
phase
texldl
setp
texldd
dsy
dsx
dp2add
bem
cmp
texdepth
texm3x3
texdp3
texm3x2depth
texdp3tex
texreg2rgb
defb
defi
cnd
logp
expp
texm3x3vspec
texm3x3spec
texm3x3tex
texm3x3pad
texm3x2tex
texm3x2pad
texreg2gb
texreg2ar
texbeml
texbem
texldb
texldp
texld
tex
texkill
texcrd
texcoord
mova
breakp
endrep
sincos
nrm
sgn
crs
dcl
endloop
ret
loop
callnz
frc
lrp
dst
lit
sge
slt
rsq
rcp
mul
mad
add
mov
nop
DEPTH
COLOR
TEXCOORD
PSIZE
POSITION
UNKNOWN
bias
POz
LOz
DOz
tNz
hNz
TNz
LNz
DNz
DNz
xMz
lMz
transpose
texCUBEproj
texCUBElod
texCUBEgrad
texCUBEbias
texCUBE
tex3Dproj
tex3Dlod
tex3Dgrad
tex3Dbias
tex3D
tex2Dproj
tex2Dlod
tex2Dgrad
tex2Dbias
tex2D
tex1Dproj
tex1Dlod
tex1Dgrad
tex1Dbias
tex1D
step
smoothstep
sign
saturate
rsqrt
round
refract
reflect
radians
normalize
noise
lerp
isnan
isinf
isfinite
fwidth
frac
faceforward
dot
distance
determinant
degrees
ddy
ddx
cross
clip
clamp
any
D3DCOLORtoUBYTE4
VPos
VFace
Psize
Tessfactor
Specular
Diffuse
Sample
Depth
Fog
Color
PositionT
Binormal
Tangent
Texcoord
PSize
BlendIndices
BlendWeight
proj
SPECIAL
VOID
inflate 1.1.4 Copyright 1995-2002 Mark Adler
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
oNJA
:DEST
oNJA
:DEST
R62)cB
b`NO
UYZ
qauds
kNv
oNv
fOv
jOv
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
TSv
XSv
GetLocaleInfoW
=IFaceSoldierAnimator
;Asteroid
AsteroidClass
;EntityCloth
EntityClothClass
8Entity
EntityEx
EntityClass
;EntityBuilding
EntityBuildingClass
;EntityBuildingAnimated
EntityBuildingAnimatedClass
AEntityBuildingAnimatedArmed
EntityBuildingAnimatedArmedClass
AEntityBuildingArmed
EntityBuildingArmedClass
AEntityBuildingArmedDynamic
EntityBuildingArmedDynamicClass
AEntityCarrier
EntityCarrierClass
AEntityDefenseGridTurret
EntityDefenseGridTurretClass
AEntityDoor
EntityDoorClass
DEntityDroid
EntityDroidClass
DEntityDroideka
EntityDroidekaClass
;EntityEffectClass
`AEntityFlyer
EntityFlyerClass
;EntityGeometry
EntityGeometryClass
;EntityHologram
EntityHologramClass
Afff?
DEntityHover
EntityHoverClass
;EntityItem
EntityItemClass
?EntityLight
EntityLightClass
AEntityMine
EntityMineClass
AEntityPortableTurret
EntityPortableTurretClass
;EntityProp
EntityPropClass
AEntityPropAnimated
EntityPropAnimatedClass
AEntityRemoteTerminal
EntityRemoteTerminalClass
@EntitySoldier
EntitySoldierClass
>fff?ff&?
Q8?ff
;EntityTrap
EntityTrapClass
DEntityWalker
EntityWalkerClass
AGameObject
GameObjectClass
=MountedTurretClass
MountedTurret
;PassengerSlot
;RotatingModel
M>Qn
AController
APlayerController
@UnitController
AUnitFlyController
AUnitMobileController
AUnitStationaryController
ANavigator
ANavigatorFollowTarget
ANavigatorGraphFollower
ANavigatorPathFollower
ANavigatorSlide
Agent
@UnitAgent
AUnitBoardAgent
AUnitCaptureCPAgent
AUnitCombatAgent
AUnitCTFOffenseAgent
AUnitDeathmatchAgent
AUnitDefendAgent
AUnitDestroyAgent
AUnitFlyAgent
AUnitFollowAgent
AUnitHoldAgent
AUnitRandomAgent
AUnitTrooperAgent
AUnitUnBoardAgent
AUnitWaitAgent
AUnitWaitSecondaryAgent
thV
AAIGoal
AConquestGoal
ACTFGoal
ACTFGoalD
ADeathmatchGoal
ADefendGoal
ADestroyGoal
AFollowGoal
RSB
@Ordnance
OrdnanceClass
AOrdnanceBeacon
OrdnanceBeaconClass
AOrdnanceBeam
OrdnanceBeamClass
AOrdnanceBullet
OrdnanceBulletClass
AOrdnanceEmitterClass
AOrdnanceFatRay
OrdnanceFatRayClass
AOrdnanceGrapplingHook
OrdnanceGrapplingHookClass
AOrdnanceGrenade
OrdnanceGrenadeClass
;OrdnanceHaywire
OrdnanceHaywireClass
AOrdnanceLaser
OrdnanceLaserClass
L>OrdnanceMeleeThrow
OrdnanceMeleeThrowClass
AOrdnanceMissile
OrdnanceMissileClass
AOrdnanceShell
OrdnanceShellClass
AOrdnanceSticky
OrdnanceStickyClass
AOrdnanceTowCable
OrdnanceTowCableClass
AWeapon
WeaponClass
AWeaponAreaEffect
WeaponAreaEffectClass
AWeaponBinoculars
WeaponBinocularsClass
AWeaponCannon
WeaponCannonClass
AWeaponCatapult
WeaponCatapultClass
AWeaponDestruct
WeaponDestructClass
AWeaponDetonator
WeaponDetonatorClass
AWeaponDisguise
WeaponDisguiseClass
=WeaponDispenser
WeaponDispenserClass
AWeaponGrapplingHook
WeaponGrapplingHookClass
=WeaponGrenade
WeaponGrenadeClass
AWeaponInvisibility
WeaponInvisibilityClass
AWeaponLaser
WeaponLaserClass
AWeaponLauncher
WeaponLauncherClass
=WeaponMelee
WeaponMeleeClass
=WeaponMeleeThrow
WeaponMeleeThrowClass
AWeaponRemote
WeaponRemoteClass
AWeaponRepair
WeaponRepairClass
AWeaponShield
WeaponShieldClass
AWeaponTowCable
WeaponTowCableClass
;CommandBuilding
CommandBuildingClass
ACommandBuildingAnimatedArmed
CommandBuildingAnimatedArmedClass
ACommandBuildingArmed
CommandBuildingArmedClass
;CommandFlyer
CommandFlyerClass
ACommandHover
CommandHoverClass
ACommandWalker
CommandWalkerClass
AFlagItem
FlagItemClass
APowerupItem
PowerupItemClass
APowerupStation
PowerupStationClass
f@l0b
Jso.W
4qE<w|
y?!vJ?l
pI?V
V0??W'?wjb?
Z?4Hu?
:?tz.>C
>#jb>I
x?Hmz?
?MHG?&p
8EntitySound
EntitySoundClass
8EntitySoundStatic
EntitySoundStaticClass
;EntitySoundStream
EntitySoundStreamClass
>FoleyFX
>FoleyFXImpact
>FoleyFXSoldier
>FoleyFXWalker
Efff?
L>fff?
;fff?
;[NULL]
[NULL]
[NULL]
;Red3DModelAnimator
Unknown Error!
Feb 7 2006 08:56:07
main : PC Final UKSPIT
EUR
JAP
Arg %i: %s
%i Arguments Found
Hardware
TAT
Data\_LVL_PS2
lvl
tat2
script
AddDownloadableContent
shell\eng\shell.lvl
addme
AddOn
Temp
Runtime
Artist
Lua
Gamespy
Application
Movies\
type_%s
common.lvl
core.lvl
SpecialFont
ScriptPreInit
Could not open %s
MISSION\%s.lvl
Could not open mission.lvl
MISSION.lvl
Could not initialize sound engine!
.\Source\GameState.cpp
Feb 6 2006
flag
remoteterminal
cloth
asteroid
effectprop
rumbleeffect
hologram
light
leafpatch
grasspatch
cloudcluster
dusteffect
mine
powerupitem
powerupstation
vehiclepad
vehiclespawn
commandflyer
commandwalker
commandhover
commandarmedanimatedbuilding
commandarmedbuilding
commandpost
SoundAmbienceStreaming
SoundAmbienceStatic
defensegridturret
portableturret
treaded
hover
carrier
flyer
walkerdroid
walker
droid
soldier
trap
door
armedbuildingdynamic
armedbuilding
armedanimatedbuilding
animatedbuilding
destructablebuilding
animatedprop
building
prop
towcableweapon
shield
remote
meleethrow
melee
repair
launcher
invisibility
grapplinghookweapon
dispenser
disguise
detonator
destruct
catapult
cannon
binoculars
areaeffectweapon
weapon
towcable
sticky
shell
missile
meleethrowordnance
laser
haywire
grenade
grapplinghook
fatray
emitterordnance
bullet
beam
beacon
bolt
explosion
soundstream
soundstatic
soundspace
damage
IFaceSoldierAnimator
Memory File
raw:
\Data\_lvl_pc\
mission.lvl
data\_lvl_pc\sound\common.bnk
%s%s%s
%s%s%s.%s
_lvl_pc\
%s\Data\
data\
data\_lvl_pc\
Attract mode launching %s
end1a
Team2
Team1
Side
Map
%Y-%m-%d %H%M
BUFFER TOO SMALL
ifs.gsprofile.bademail
gamespy.errors.nick_validchars
gamespy.errors.nick_nospaces
gamespy.errors.nick_nonumber
ifs.gsprofile.badchars
%02d:%02d:%02d
BeginScreenTransition
ScriptCB_PostLoadHack
ScriptCB_EnableScene
DrawParticleAt
DrawBeamBetween
ScriptCB_DisableFlyerShadows
SetDefeatMovie
SetVictoryMovie
ScriptCB_MetagameSetSide
ScriptCB_MetagameSetBonus
ScriptCB_SetLastBattleVictoryValid
ScriptCB_GetLastBattleVictory
ScriptCB_UnlockUnlockable
ScriptCB_UnlockableState
ScriptCB_SetSPProgress
ScriptCB_GetSPProgress
ScriptCB_UpdateScreen
ScriptCB_GetBuildStr
ScriptCB_GetTeamName
ScriptCB_Freecamera
ScriptCB_GetMissionTime
ScriptCB_CheckPlayerListDone
ScriptCB_ResetSkipToPlayerList
ScriptCB_SkipToPlayerList
ScriptCB_Unpause
ScriptCB_MinimizeWindow
ScriptCB_QuitFromStats
ScriptCB_QuitToWindows
ScriptCB_QuitToShell
ScriptCB_IsGameOver
ScriptCB_Reboot
ScriptCB_PausingIsPrimary
ScriptCB_GetPausingJoystick
ScriptCB_GetPausingViewport
ScriptCB_RestartMission
ScriptCB_LaunchDemo
ScriptCB_EnterMission
ScriptCB_HideDownloadableContent
ScriptCB_SetDCMap
ScriptCB_ShowMultipageText
ScriptCB_IndexMultipageText
ScriptCB_DoneCheckPatch
ScriptCB_ShouldCheckPatch
ScriptCB_SetHasSeenDNASEULA
ScriptCB_HasSeenDNASEULA
ScriptCB_DoneCheckDNAS
ScriptCB_ShouldCheckDNAS
ScriptCB_ShouldShowDemoPostscreen
ScriptCB_PauseDemoTimer
ScriptCB_ShouldShowLegal
ScriptCB_GetQuitPlayer
ScriptCB_SetQuitPlayer
ScriptCB_GetAutoNetScript
ScriptCB_SetupAutoNetIsLan
ScriptCB_SetupAutoNetMissions
ScriptCB_GetAutoGetPlayerCount
ScriptCB_GetAutoNetGameName
ScriptCB_GetAutoNetIsDedicated
ScriptCB_ReadLeftstick
ScriptCB_GetMaxControllers
ScriptCB_GetNumControllers
ScriptCB_SetIgnoreControllerRemoval
ScriptCB_RestorePrimaryController
ScriptCB_SetHotController
ScriptCB_SwapPrimaryController
ScriptCB_IsControllerBound
ScriptCB_IsControllerConnected
ScriptCB_GetSecondaryController
ScriptCB_GetPrimaryController
ScriptCB_UnbindController
ScriptCB_ReadAllControllers
ScriptCB_SetAutoAcquireControllers
ScriptCB_GetShellActive
ScriptCB_GetDateStr
ScriptCB_random
ScriptCB_srand
ScriptCB_ustrupper
ScriptCB_usprintf
ScriptCB_getlocalizestr
ScriptCB_UnicodeStrCat
ScriptCB_ununicode
rote
profile
G K`KpK
ScriptCB_tounicode
ScriptCB_GetMaxMissionQueue
ScriptCB_SetMissionNames
ScriptCB_SetTeamNames
ScriptCB_IsLegalGamespyString
ScriptCB_GetVKeyboardCharacter
ScriptCB_FormatTimeString
ScriptCB_GetLanguage
ScriptCB_GetPlatform
ScriptCB_DoFile
color
direction
directional
bottom
top
ambient
blue
green
red
keyStr
actionStr
ifs_opt_pckeyboard_listbox_contents
RepaintListbox
LongestLiving
LastGamePlayed
TotalTimePlayed
HeroPoints
Deaths
Kills
Finishes
Starts
ratingfield
namefield
rankfield
leaderboard_listbox_contents
overall
title
level
name
leaderboarddetails_data
baitKills
bait
nemesisDeaths
nemesis
favoriteWeapon
favoriteVehicle
favoriteClass
skill
experience
game_rank
game_finish
game_start
hero_points
points
pointMan
deadEye
meat
publicEnemy
traitor
survivalist
camper
killingSpree
tankBuster
losses
wins
totalTimePlayed
lastGamePlayed
%04d-%02d-%02d %02d:%02d:%02d
vehiclesDestroyed
captures
deaths
kills
narrowEscapes
livingStreak
headShots
accuracy
ShowStr
debugmenu
gConsoleCmdList
ingamegr.mvs
ingamefr.mvs
ingame.mvs
lower
upper
ScriptCB_SetInputRepeat
ScriptCB_ShowLoadDisplay
ScriptCB_RemoveTexture
ScriptCB_SetIFaceLighting
ScriptCB_GetIFaceLighting
ScriptCB_GetEntityLabel
ScriptCB_GetEntityWeaponMesh
ScriptCB_GetEntityMesh
ScriptCB_MrMrsEval
ScriptCB_EnableCursor
ScriptCB_ResetControl
ScriptCB_GetActionFromIdx
ScriptCB_SetBinding
ScriptCB_GetKeyBoardCmds
ScriptCB_DoConsoleCmd
ScriptCB_GetConsoleCmds
ScriptCB_IFModel_SetLighting
ScriptCB_SetSunlight
ScriptCB_IsEnableLeaderBoard
ScriptCB_GetEnumerateLeaderBoardData
ScriptCB_EnumerateLeaderBoardDone
ScriptCB_EnumerateLeaderBoard
ScriptCB_SetLeaderBoardID
ScriptCB_ResetLeaderBoardPlayerData
ScriptCB_CancelLeaderBoardPlayerData
ScriptCB_DownloadLeaderBoardData
ScriptCB_LeaderBoardDownloadDone
ScriptCB_GetLeaderBoardPlayerData
ScriptCB_GetSafeScreenInfo
ScriptCB_GetScreenInfo
ScriptCB_GetErrorLevel
ScriptCB_CloseErrorBox
ScriptCB_OpenErrorBox
ScriptCB_StopInGameMovie
ScriptCB_PlayInGameMovie
ScriptCB_IsPropertyPlayingNow
ScriptCB_SetMovieAudioBus
ScriptCB_StopMovie
ScriptCB_AreMoviePropertiesPlaying
ScriptCB_IsMoviePlaying
ScriptCB_PlayMovie
ScriptCB_CloseMovie
ScriptCB_OpenMovie
ScriptCB_SetIgnoreInputs
ScriptCB_IsPopupOpen
ScriptCB_IsErrorBoxOpen
ScriptCB_ClosePopup
ScriptCB_OpenPopup
ScriptCB_IsScreenInStack
ScriptCB_PopScreen
ScriptCB_PushScreen
ScriptCB_SetIFScreen
ScriptCB_IFObj_SetUseSafezone
ScriptCB_IFObj_SetScreenPosition
ScriptCB_IFModel_SetAnimationLooping
ScriptCB_IFModel_UpdateAnimation
ScriptCB_IFModel_SetOmegaY
ScriptCB_IFModel_GetDepth
ScriptCB_IFModel_SetDepth
ScriptCB_IFModel_GetTranslation
ScriptCB_IFModel_SetTranslation
ScriptCB_IFModel_GetRotation
ScriptCB_IFModel_SetRotation
ScriptCB_IFModel_GetScale
ScriptCB_IFModel_SetScale
ScriptCB_IFModel_AttachModel
ScriptCB_IFModel_SetAnimationTime
ScriptCB_IFModel_SetAnimationBanks
ScriptCB_IFModel_QueueAnimation
ScriptCB_IFModel_SetAnimation
ScriptCB_IFModel_SetModel
ScriptCB_IFBorder_SetTexCoords
ScriptCB_IFBorder_GetTexCoords
ScriptCB_IFBorder_SetRect
ScriptCB_IFBorder_GetRect
ScriptCB_IFBorder_SetTexture
ScriptCB_IFMaskImage_GetMaskTexCoords
ScriptCB_IFMaskImage_SetMaskTexCoords
ScriptCB_IFMaskImage_SetMaskTexture
ScriptCB_IFImage_SetTexCoords
ScriptCB_IFImage_GetTexCoords
ScriptCB_IFImage_SetRect
ScriptCB_IFImage_GetRect
ScriptCB_IFImage_SetTexture
ScriptCB_IFFlashyText_StartFlashiness
ScriptCB_IFFlashyText_SetBackgroundRightJustify
ScriptCB_IFFlashyText_SetBackgroundSize
ScriptCB_IFFlashyText_SetBackground
ScriptCB_IFFlashyText_SetTextColor
ScriptCB_IFFlashyText_Setup
ScriptCB_IFText_GetLeading
ScriptCB_IFText_SetLeading
ScriptCB_IFText_SetTextStyle
ScriptCB_IFText_GetDisplayRect
ScriptCB_IFText_GetTextExtent
ScriptCB_IFText_GetTextScaleY
ScriptCB_IFText_GetTextScaleX
ScriptCB_IFText_SetTextScale
ScriptCB_IFText_SetTextBreak
ScriptCB_IFText_SetJustify
ScriptCB_IFText_GetTextBox
ScriptCB_IFText_SetTextBox
ScriptCB_IFText_GetIntercharacterSpacing
ScriptCB_IFText_SetIntercharacterSpacing
ScriptCB_IFText_SetFont
ScriptCB_IFText_SetTextPosition
ScriptCB_IFText_SetUString
ScriptCB_IFText_SetString
ScriptCB_GetFontHeight
ScriptCB_IFObj_RemoveHotSpot
ScriptCB_IFObj_CreateHotSpot
ScriptCB_IFObj_TestHotSpot
ScriptCB_IFObj_MouseOver
ScriptCB_IFObj_IsGroup
ScriptCB_IFObj_IsEnabled
ScriptCB_IFObj_Enable
ScriptCB_IFObj_SendToBack
ScriptCB_IFObj_BringToFront
ScriptCB_IFObj_GetPosition
ScriptCB_IFObj_GetWidthHeight
ScriptCB_IFObj_GetVis
ScriptCB_IFObj_GetZOrder
ScriptCB_IFObj_GetColor
ScriptCB_IFObj_GetAlpha
ScriptCB_IFObj_GetPos
ScriptCB_IFObj_SetRotation
ScriptCB_IFObj_SetRelativeRotation
ScriptCB_IFObj_SetBasicRotation
ScriptCB_IFObj_SetPosition
ScriptCB_IFObj_SetWidthHeight
ScriptCB_IFObj_SetEnabled
ScriptCB_IFObj_SetVis
ScriptCB_IFObj_SetZOrder
ScriptCB_IFObj_SetColor
ScriptCB_IFObj_SetAlpha
ScriptCB_IFObj_SetPos
ScriptCB_IFObj_GetCPointer
ScriptCB_IsFileExist
ScriptCB_IsPAL
ScriptCB_EndIFScreen
ScriptCB_SetIFScreenViewport
ScriptCB_AddIFScreen
ScriptCB_EndIFObj
ScriptCB_AddIFContainer
ScriptCB_AddIFModel
ScriptCB_AddIFBorder
ScriptCB_AddIFMaskImage
ScriptCB_AddIFImage
ScriptCB_AddIFFlashyText
ScriptCB_AddIFText
japanese
systemfont
world
isCurrent
datestr
namestr
filename
ifs_saveop_DeleteCampaignDone
ifs_saveop_SaveCampaignDone
ifs_saveop_LoadCampaignDone
ifs_saveop_DeleteMetagameDone
ifs_saveop_SaveMetagameDone
ifs_saveop_LoadMetagameDone
ifs_saveop_SaveProfileDone
ifs_saveop_DeleteProfileDone
ifs_saveop_LoadProfileDone
Star Wars Battlefront II v. %s
ifs_saveop_PreOpDone
ifs_saveop_InitialMemcardCheckDone
memslot
showstr
ScriptCB_DoesCampaignExistOnCard
ScriptCB_StartNewCampaign
ScriptCB_GetSavedCampaignList
ScriptCB_DoesMetagameExistOnCard
ScriptCB_StartNewMetagame
ScriptCB_GetSavedMetagameList
ScriptCB_IsMissionSetupSaved
ScriptCB_ClearMissionSetup
ScriptCB_LoadMissionSetup
ScriptCB_SaveMissionSetup
ScriptCB_GetInTrainingMission
ScriptCB_SetInTrainingMission
ScriptCB_IsCampaignStateSaved
ScriptCB_ClearCampaignState
ScriptCB_LoadCampaignState
ScriptCB_SaveCampaignState
ScriptCB_IsMetagameStateSaved
ScriptCB_ClearMetagameState
ScriptCB_LoadMetagameState
ScriptCB_SaveMetagameState
ScriptCB_IsUniqueLoginName
ScriptCB_GetUniqueLoginName
ScriptCB_TrimLoginName
ScriptCB_Logout
ScriptCB_GetCurrentPCTitleVersion
ScriptCB_GetProfileName
ScriptCB_GetCurrentProfileName
ScriptCB_GetCurrentProfileNetName
ScriptCB_IsPlayerLoggedIn
ScriptCB_SwapActiveProfileSlots
ScriptCB_AddProfile
ScriptCB_GetLoginList
ScriptCB_CheckIfOkToExitMemoryMode
ScriptCB_SetMemoryProfileMode
ScriptCB_InMemoryProfileMode
ScriptCB_DoesProfileExistOnCard
ScriptCB_IsMemoryCardInsertted
ScriptCB_IsMemoryCardUnformatted
ScriptCB_CheckMemoryCardMark
ScriptCB_MarkMemoryCard
ScriptCB_StartDeleteCampaign
ScriptCB_IsCurrentCampaign
ScriptCB_StartSaveCampaign
ScriptCB_StartLoadCampaign
ScriptCB_StartDeleteMetagame
ScriptCB_IsCurrentMetagame
ScriptCB_StartSaveMetagame
ScriptCB_StartLoadMetagame
ScriptCB_StartSaveProfile
ScriptCB_StartDeleteProfile
ScriptCB_HasProfileChanged
ScriptCB_ReloadMarkedProfile
ScriptCB_MarkCurrentProfile
ScriptCB_RestoreDefaultProfile
ScriptCB_SetProfileAsDefault
ScriptCB_MakeFakeProfiles
ScriptCB_StartLoadProfile
ScriptCB_StartPreOp
ScriptCB_StartInitialMemcardCheck
ScriptCB_DoInitialMemcardCheck
ScriptCB_LoadSavePopupResult
ScriptCB_SetProfileNotDirty
ScriptCB_IsProfileDirty
ScriptCB_IsCurProfileDirty
Invalid AI Command
stopfollowchr
followchr
waitforpickup
getoutofvehicle
getintovehicle
EntityDroideka
WalkerBlendUnit
WalkerBlend
WalkerLegPair
EntityWalker
EntityLight
SIDE\snw.lvl
snw_inf_wampa
false
true
_tdm
_con
game_interface
gFinalBuild
gDemoHost
gNoControllerChanges
gDemoBuild
ingame.lvl
SetEffectActive
IsEffectActive
SetEffectMatrix
GetEffectMatrix
AttachEffectToMatrix
AttachEffectToObject
RemoveEffect
CreateEffect
DisableSmallMapMiniMap
Print3D
GetFlagCarrier
CanCharacterInteractWithFlag
ForceHumansOntoTeam1
SetMapNorthAngle
AddShieldStrength
TranslateAICommand
SetAIDamageThreshold
AICanCaptureCP
ForceAIOutOfVehicles
DisableBarriers
EnableBarriers
ToggleBarriers
UnblockPlanningGraphArcs
BlockPlanningGraphArcs
TogglePlanningGraphArcs
AddAIGoal
DeleteAIGoal
ClearAIGoals
SetMissionEndMovie
MissionDefeat
MissionVictory
GetCommandPostTeam
GetCommandPostBleedValue
GetCommandPostCaptureRegion
GetCharacterControllable
GetCharacterRemote
GetCharacterVehicle
GetCharacterUnit
SpawnCharacter
SelectCharacterClass
GetCharacterClass
AllowAISpawn
BatchChangeTeams
IsCharacterHuman
SelectCharacterTeam
GetCharacterTeam
GetTeamMember
GetTeamClassCount
GetTeamSize
SetAnimationStartPoint
PlayAnimationFromTo
RewindAnimation
PauseAnimation
PlayAnimation
GetScreenPosition
GetWorldPosition
CreateMatrix
GetNumTeamMembersAlive
GetPathPoint
EnableFlyerPath
ExitVehicle
EnterVehicle
EntityFlyerInitAsLanded
EntityFlyerInitAsFlying
EntityFlyerLand
EntityFlyerTakeOff
SetClassProperty
GetEntityClassPtr
DeleteEntity
CreateEntity
SetProperty
GetEntityMatrix
SetEntityMatrix
GetEntityClassName
GetEntityClass
GetEntityName
GetEntityPtr
RespawnObject
KillObject
GetObjectLastHitWeaponClass
GetObjectShield
GetObjectHealth
IsObjectAlive
GetObjectTeam
SetObjectTeam
DeactivateObject
ActivateObject
GetObjectPtr
SetVictoryTimer
SetMissionTimer
SetDefeatTimer
GetTimerName
GetTimerRate
SetTimerRate
GetTimerValue
SetTimerValue
StopTimer
StartTimer
DestroyTimer
CreateTimer
FindTimer
EnableBuildingLockOn
MapHideCommandPosts
MapRemoveClassMarker
MapAddClassMarker
MapRemoveEntityMarker
MapAddEntityMarker
MapRemoveRegionMarker
MapAddRegionMarker
SetParticleLODBias
SetMaxCollisionDistance
ScriptCB_PlayerSuicide
BroadcastVoiceOver
ShowSelectionTextPopup
ShowTimer
ShowObjectiveTextPopup
ShowPopup
ShowMessageText
GetWorldFilename
IsCampaign
SpaceAssaultGetScoreLimit
SpaceAssaultSetupBitmaps
SpaceAssaultSetupTeamNumbers
SpaceAssaultLinkCriticalSystems
SpaceAssaultAddCriticalSystem
SpaceAssaultEnable
SetFlagGameplayType
AddMissionHint
CompleteObjective
ActivateObjective
AddMissionObjective
SetAIDifficulty
DisableAIAutoBalance
EnableAIAutoBalance
SetGroundFlyerMap
AISnipeSuitabilityDist
SetAIViewMultiplier
SetAIVehicleNotifyRadius
AddWalkerType
ClearWalkers
RemoveRegion
AddLandingRegion
AddDeathRegion
FillAsteroidPath
FillAsteroidRegion
SetFishType
SetNumFishTypes
SetBirdFlockMinHeight
SetBirdType
SetNumBirdTypes
SetMemoryPoolSize
SetStayInTurrets
SetDefenderSnipeRange
SetAttackerSnipeRange
SetDenseEnvironment
SetUrbanEnvironment
SetSpawnDelayTeam
SetSpawnDelay
SetCarrierClass
GetBleedRate
SetBleedRate
ActivateBonus
ShowTeamPoints
ShowAllUnitsOnMinimap
AcceptHero
UnlockHeroForTeam
EnableSPScriptedHeroes
SetHeroRespawnRule
SetHeroPlayerRule
SetHeroTeamRule
SetHeroUnlockRule
EnableSPHeroRules
SetHeroClass
AddUnitClass
GetTeamFactionId
AddSpaceAssaultDestroyPoints
AddAssaultDestroyPoints
AddFlagCapturePoints
AddTeamPoints
GetTeamPoints
SetTeamPoints
AddReinforcements
GetReinforcementCount
SetReinforcementCount
GetUnitCount
SetUnitCount
SetTeamAsFriend
SetTeamAsNeutral
SetTeamAsEnemy
SetTeamIcon
SetStationaryWaitTime
SetAllowBlindJetJumps
SetUberMode
SetMaxPlayerFlyHeight
SetMinPlayerFlyHeight
SetMaxFlyHeight
SetMinFlyHeight
SetTeamAggressiveness
SetTeamName
SetHistorical
SetState
SnapMapCamera
GetMapCameraZoom
SetMapCameraZoom
SetMapCameraPitch
SetMapCameraOffset
SetMapCameraPosition
GetMapCameraPosition
MoveCameraToEntity
SetCameraPosition
SetCameraRotation
AddCameraShot
ClearTempHeap
SetupTempHeap
ReadDataFileInGame
ReadDataFile
StealArtistHeap
SetWorldExtents
SetPS2ModelMemory
FindEntityClass
HTTP
2.0 Final
GameVersion =
Content-Length:
GET /games/swbattlefrontii/auto_updates/auto_updates.htm HTTP/1.1
Host: www.lucasarts.com
www.lucasarts.com
BACK
REMOVE
FEEDBACK
NOINVITE
YESINVITE
NEVER
DECLINE
ACCEPT
JOIN
ADDVOICE
ADD
UNINVITE
INVITEVOICE
INVITE
StateIcon
VoiceIcon
gsfriends_listbox_layout
CursorIdx
iMaxPlayers
iNumPlayers
iNumSessions
pingint
servertype
bWrongVer
bLocked
bFavorite
mapname
numplayers
ClearListbox
eli
ass
ifs.mp.sessionlist.servertypes.xboxdedicated
ifs.mp.sessionlist.servertypes.xbox
ifs.mp.sessionlist.servertypes.ps2dedicated
ifs.mp.sessionlist.servertypes.ps2
ifs.mp.sessionlist.servertypes.pcdedicated
ifs.mp.sessionlist.servertypes.pc
common.era.gcw
common.era.cw
ifs.gsprofile.all
heropoints
modename.name.elimination
_eli
modename.name.hunt
_hunt
modename.name.ass
_ass
modename.name.obj
_obj
modename.name.ctf
_ctf
modename.name.1flag
_1flag
modename.name.con
text
RepaintExtraInfo
mpsessionlist_playerlist_contents
mpsessionlist_serverinfo_contents
fnFindReady
ifs_mp_sessionlist
sessionIdx
mpsessionlist_listbox_contents
SelectedIdx
mpsessionlist_listbox_layout
boot
ifs_mp_lobby_quick.launching
ifs_mp_lobby
ColorB
ColorG
ColorR
iViewport
bIsLocal
iTeam
iQOS
bwstr
killsstr
pingstr
indexstr
%s_listbox_contents
launchflag
AUTONET
ifs.mp.joinerrors.password
ifs.mp.joinerrors.full
LAN
direct
wan
lan
ScriptCB_SetPlayerAwardsEnabled
ScriptCB_GetPlayerAwardsEnabled
ScriptCB_SetBandwidth
ScriptCB_GetBandwidth
ScriptCB_SearchStatsRank
ScriptCB_CanClientLeaveStats
ScriptCB_GetVoiceTVGain
ScriptCB_GetVoiceCaptureConnected
ScriptCB_GetVoiceRenderConnected
ScriptCB_GetVoiceReceiveStatus
ScriptCB_SetVoiceReceiveEnable
ScriptCB_GetVoiceSendStatus
ScriptCB_SetVoiceSendEnable
ScriptCB_GetVoiceReceivePreset
ScriptCB_SetVoiceReceivePreset
ScriptCB_GetVoiceSendPreset
ScriptCB_SetVoiceSendPreset
ScriptCB_SetVoiceLocalEchoEnable
ScriptCB_GetVoiceEnable
ScriptCB_VoiceEnable
ScriptCB_GetLobbyPlayerCount
ScriptCB_ResetSkipToNTGUI
ScriptCB_GetSkipToNTGUIProfileName
ScriptCB_SkipToNTGUI
ScriptCB_GetFriendListIcon
ScriptCB_DoFriendAction
ScriptCB_GetFriendActions
ScriptCB_GetFriendStateStr
ScriptCB_UpdateFriends
ScriptCB_CancelFriends
ScriptCB_BeginFriends
ScriptCB_CheckForPatch
ScriptCB_AllowSkipDNAS
ScriptCB_GetIPAddr
ScriptCB_SetNoticeNoCable
ScriptCB_IsNetCableIn
ScriptCB_IsNetHWPresent
ScriptCB_IsLeaveDone
ScriptCB_CancelLeave
ScriptCB_LaunchLeave
ScriptCB_UpdateLeave
ScriptCB_BeginLeave
ScriptCB_IsJoinDone
ScriptCB_CancelJoin
ScriptCB_LaunchJoin
ScriptCB_UpdateJoin
ScriptCB_BeginJoin
ScriptCB_CanSupportMaxPlayers
ScriptCB_IsBadNetworkConnection
ScriptCB_IsQuickmatchPassworded
ScriptCB_IsQuickmatchDone
ScriptCB_CancelQuickmatch
ScriptCB_LaunchQuickmatch
ScriptCB_UpdateQuickmatch
ScriptCB_BeginJoinSpecial
ScriptCB_BeginJoinIP
ScriptCB_BeginQuickmatch
ScriptCB_IsGamespyArcadePasswordReady
ScriptCB_GetCmdlineLogin
ScriptCB_IsCmdlineJoinPending
ScriptCB_IsSpecialJoinPending
ScriptCB_PreviousHost
ScriptCB_NextHost
ScriptCB_SetAsFavorite
ScriptCB_SetSessionSortMode
ScriptCB_GetSessionSortMode
ScriptCB_ApplyFilters
ScriptCB_SetFilters
ScriptCB_GetFilters
ScriptCB_GetExtraSessionInfo
ScriptCB_GetSessionListPercent
ScriptCB_IsSessionReady
ScriptCB_GetSessionList
ScriptCB_PauseSessionList
ScriptCB_CancelSessionList
ScriptCB_LaunchSessionList
ScriptCB_UpdateSessionList
ScriptCB_BeginSessionList
ScriptCB_ClearPrevSessionId
ScriptCB_VoteOrNominate
ScriptCB_VoteKick
ScriptCB_LobbyAction
ScriptCB_CancelLobby
ScriptCB_LaunchLobby
ScriptCB_HasServerLaunched
ScriptCB_UpdateLobby
ScriptCB_BeginLobby
ScriptCB_IsGuest
ScriptCB_TrackLoginErrors
ScriptCB_CancelLogin
ScriptCB_StartLoginDedicatedServer
ScriptCB_StartLogin
ScriptCB_GetLoginName
ScriptCB_IsLoggedIn
ScriptCB_IsLoginDone
ScriptCB_SetGSProfileInfo
ScriptCB_GetGSProfileInfo
ScriptCB_ClearError
ScriptCB_GetError
ScriptCB_GetLatestError
ScriptCB_EnablePlayback
ScriptCB_EnableJournal
ScriptCB_GetConnectType
ScriptCB_SetConnectType
ScriptCB_GetAutoAssignTeams
ScriptCB_IsBootInvitePending
ScriptCB_CloseNetShell
ScriptCB_IsNetworkOn
ScriptCB_OpenNetShell
ScriptCB_GetAutoNetMode
ScriptCB_EndAutoNet
ScriptCB_IsAutoNet
ScriptCB_IsInShell
ScriptCB_IsDedicated
ScriptCB_SetDedicated
ScriptCB_NetWasClient
ScriptCB_NetWasDedicatedQuit
ScriptCB_NetWasDedicated
ScriptCB_NetWasHost
ScriptCB_InNetSession
ScriptCB_InMultiplayer
ScriptCB_SetInNetGame
ScriptCB_InNetGame
ScriptCB_GetLobbyPlayerFlags
ScriptCB_GetLobbyPlayerlist
ScriptCB_GetGameName
ScriptCB_SetNumBots
ScriptCB_SetGameName
ScriptCB_GetWasHost
ScriptCB_GetAmHost
ScriptCB_SetAmHost
ScriptCB_SetNetLoginName
ScriptCB_GetOnlineService
ScriptCB_AutoNetJoin
friends_listbox_contents
iHeroTeam
iHeroRespawnVal
iHeroRespawn
iHeroPlayer
iHeroUnlockVal
iHeroUnlock
PasswordStr
bIsPlayerAwardsEnabled
bIsDedicated
bRandomizePlaylist
iCONTimer
iCTFTimer
iHUNTimer
iHUNTScoreLimit
iCTFScore
iASSScoreLimit
iASSNumBots
iELINumBots
iCTFNumBots
iCONNumBots
iCONMult
iDMMult
iVoiceModeDedicatedMax
iVoiceModeMax
iVoiceModeMin
iVoiceMode
iMaxDedicatedBots
iMaxDedicatedPlayers
bHeroesEnabled
iStartCnt
bAutoAssignTeams
bIsPrivate
bShowNames
iAutoAim
iTeamDmg
iMaxBots
iNumBots
iVote
iWarmUp
bAllRegions
iOnlineIcon
iTurnsPerSecond
iPlayersSupported
iVoicePlayVol
iVoiceRecordVol
iTVVoiceVol
bVoiceMask
bAppearOffline
iReticuleAlpha
bSoldierHints
bMovieSubtitles
bObjectiveDetails
bFlyerRolling
bStickyReticule
bAimAssist
bToolTipAuto
bToolTips
iDifficulty
bHeroes
iFriendlyFire
bAutoAim
bRumble
bFirstPersonFlyer
bFirstPerson
ScriptCB_SetNetHeroDefaults
ScriptCB_GetNetHeroDefaults
ScriptCB_SetNetGameDefaults
ScriptCB_GetNetGameDefaults
ScriptCB_GetOnlineOpts
ScriptCB_SetOnlineOpts
ScriptCB_GetSideSelectButtonSetting
ScriptCB_GetSpectatorMode
ScriptCB_SetSpectatorMode
ScriptCB_SetAIDifficulty
ScriptCB_GetGameRules
ScriptCB_SetGameRules
ScriptCB_SetCanSwitchSides
ScriptCB_SetMetaAllMapsOn
ScriptCB_IsMetaAllMapsOn
ScriptCB_GetControlMode
ScriptCB_SetControlMode
ScriptCB_ResetToolTips
ScriptCB_SetToolTipState
ScriptCB_PrevToolTipState
ScriptCB_NextToolTipState
ScriptCB_GetHUDScale
ScriptCB_SetHUDScale
ScriptCB_SetHorizontalSplitScreen
ScriptCB_IsHorizontalSplitScreen
ScriptCB_SetGeneralOptions
ScriptCB_GetGeneralOptions
ScriptCB_ResetOnlineOptionsToDefault
ScriptCB_ResetSoundToDefault
ScriptCB_ResetGameOptionsToDefault
ScriptCB_ResetControlsToDefault
ScriptCB_SetControlScale
ScriptCB_GetControlScale
ScriptCB_SetMouseTurnAssist
ScriptCB_GetMouseTurnAssist
ScriptCB_SetYAxisFlip
ScriptCB_GetYAxisFlip
ScriptCB_SetFunctionIdForAnalogId
ScriptCB_GetFunctionIdForAnalogId
ScriptCB_SetFunctionIdForButtonId
ScriptCB_GetFunctionIdForButtonId
ScriptCB_GetASSNumBots
ScriptCB_GetCTFNumBots
ScriptCB_GetCONNumBots
ScriptCB_GetCONMaxTimeLimit
ScriptCB_GetCTFMaxTimeLimit
ScriptCB_SetUberScoreLimit
ScriptCB_GetUberScoreLimit
ScriptCB_GetAssaultScoreLimit
ScriptCB_ShowHuntScoreLimit
ScriptCB_GetHuntScoreLimit
ScriptCB_GetHuntMaxTimeLimit
ScriptCB_GetCTFCaptureLimit
ScriptCB_GetDifficulty
ScriptCB_SetDifficulty
ScriptCB_SetPlayerSide
ScriptCB_WasSplitscreen
ScriptCB_IsSplitscreen
ScriptCB_GetNumCameras
ScriptCB_SetSplitscreen
metagame
campaign
instantaction
common.off
ifs_opt_pcvideo_fsaalistbox_contents
%d x %d
ifs_opt_pcvideo_reslistbox_contents
multisampleQuality
multisampleType
resY
resX
data
label
ScriptCB_GetKeyboardPCFlags
ScriptCB_CheckMouseMark
ScriptCB_ResetMouseMark
ScriptCB_SetMouseMark
GetMultisamplingModeDescription
GetNumMultisamplingQualityModes
GetMaxMultisamplingModeForScreenSize
GetMaxScreenSizeForMultisamplingMode
IsMultisamplingModeSupported
IsMultisamplingModeForcedFromDriver
IsVideoModeSupported
ScriptCB_ResetPCVideoOptionsToDefault
ScriptCB_SetProfileJoinIP
ScriptCB_GetProfileJoinIP
ScriptCB_IsPCVideoFixedFunction
ScriptCB_SetPCBrightnessContrast
ScriptCB_SetPCVideoOptions
ScriptCB_GetCustomVideoOptions
ScriptCB_GetAutodetectPCVideoOptions
ScriptCB_GetPCVideoOptions
ScriptCB_GetCustomResolution
ScriptCB_GetIdealResolution
ScriptCB_SetResolution
ScriptCB_FillMultisampleTable
ScriptCB_FillResolutionTable
ScriptCB_GetReticuleTransparency
ScriptCB_SetReticuleTransparency
ScriptCB_SetJoystickEnabled
ScriptCB_IsJoystickEnabled
ScriptCB_SetDeadZone
ScriptCB_SetJoySensitivity
ScriptCB_SetMouseSensitivity
ScriptCB_GetDeadZone
ScriptCB_GetJoySensitivity
ScriptCB_GetMouseSensitivity
ScriptCB_TriggerSoundRegionEnable
ScriptCB_EnableHeroVO
ScriptCB_EnableHeroMusic
ScriptCB_EnableCommandPostVO
ScriptCB_StopInGameMusic
ScriptCB_PlayInGameMusic
ScriptCB_SetDopplerFactor
ScriptCB_SoundDisable
ScriptCB_SoundEnable
ScriptCB_ShellPlayDelayedStream
ScriptCB_IsShellMusicPlaying
ScriptCB_SetShellMusicInterval
ScriptCB_SetShellMusic
ScriptCB_PlayAuditionEffect
ScriptCB_GetBassManagement
ScriptCB_SetBassManagement
ScriptCB_GetMixConfigChanged
ScriptCB_GetEAXVersion
ScriptCB_NextMixConfig
ScriptCB_PreviousMixConfig
ScriptCB_SetMixConfig
ScriptCB_GetMixConfig
ScriptCB_SetOutputMode
ScriptCB_NextOutputMode
ScriptCB_PreviousOutputMode
ScriptCB_GetOutputMode
ScriptCB_HWSupport
ScriptCB_ToggleEffects
ScriptCB_EffectsEnabled
ScriptCB_SetVolumes
ScriptCB_GetVolumes
ScaleSoundParameter
SetOutOfBoundsVoiceOver
SetDefeatMusic
SetVictoryMusic
SetAttackingTeam
SetAmbientMusic
ScriptCB_SetSpawnDisplayGain
SetSoundEffect
SetLowReinforcementsVoiceOver
ScriptCB_SetBleedingRepeatTime
SetBleedingVoiceOver
SetReservesVO
SetPlanetaryBonusVoiceOver
AudioStreamAppendSegments
AudioStreamComplete
CloseAudioStream
OpenAudioStream
StopAudioStream
PlayAudioStreamUsingProperties
PlayAudioStream
ScriptCB_SndPlaySound
ScriptCB_SndBusFade
point_gain
stats_medalbox_right_contents
stats_medalbox_left_contents
medaltype
ifs_awardstats_seticonstartside
ifs_awardstats.IconModels.%d.model
teamstats_awardsListbox_contentsR
teamstats_awardsListbox_contentsL
stats_listbox_contents
com_icon_CIS
com_icon_republic
com_icon_imperial
com_icon_alliance
fix MP stats
teamstats_listbox_contentsR
teamstats_listbox_contentsL
val4str
val3str
val2str
val1str
contentsustr
contentsstr
labelustr
ScriptCB_GetPlayerIDAtRank
ScriptCB_GetRank
ScriptCB_SetPlayerStatsPoints
ScriptCB_PersonalStatsSetTitles
ScriptCB_TeamStatsSetTitles
ScriptCB_TeamStatsGetTeamColor
ScriptCB_TeamStatsGetTeam1
ScriptCB_TeamStatsValidatePos
ScriptCB_GetCareerMedalLevel
ScriptCB_GetCareerMedals
ScriptCB_GetCareerRank
ScriptCB_GetCareerPersonalStats
ScriptCB_GetMedalStats
ScriptCB_GetAwardStats
ScriptCB_GetPersonalStats
ScriptCB_SetTeamStatsSortMode
ScriptCB_GetTeamstats
ScriptCB_ClientGotStats
.lua
Lua out of memory (%d used in %d blocks, trying to alloc %d)
Lua%d
Portal
Sector
Sector2
Sector1
height
width
Rotation
Position
UpperCorner
LowerCorner
Object
Point
Height
Base
util::NewAllocator::Allocate failed - new[] failed - out of memory!
incorrect data check
need dictionary
incorrect header check
invalid window size
unknown compression method
invalid literal/length code
invalid distance code
invalid bit length repeat
too many length or distance symbols
invalid stored block lengths
invalid block type
TreeGridStack
Display Next Frame Data
ALT+RIGHTARROW
Display Previous Frame Data
ALT+LEFTARROW
Expand Current Sample
ALT+W
Highlight Next Sample
ALT+DOWNARROW
Highlight Previous Sample
ALT+UPARROW
Pause Profile Data
ALT+P
Toggle Summary
ALT+H
Toggle Profiler
ALT+E
PCE
PCE
%f %f %f %f
%f %f %f
ppE
droidekafp
humanfp
droidekafp_rifle_reload
droidekafp_rifle_shoot
droidekafp_rifle_walk
droidekafp_rifle_idle
humanfp_grenade_charge
humanfp_grenade_shoot2
humanfp_grenade_shoot
humanfp_tool_jump_land
humanfp_tool_flail
humanfp_tool_jump
humanfp_tool_repair
humanfp_tool_reload
humanfp_tool_shoot
humanfp_tool_run
humanfp_tool_idle
humanfp_bazooka_jump_land
humanfp_bazooka_flail
humanfp_bazooka_jump
humanfp_bazooka_reload
humanfp_bazooka_shoot
humanfp_bazooka_run
humanfp_bazooka_idle
humanfp_rifle_jump_land
humanfp_handsdown
humanfp_rifle_flail
humanfp_rifle_jump
humanfp_rifle_reload
humanfp_rifle_shoot
humanfp_rifle_run
humanfp_rifle_idle
coll_
PCE
PCE
POF
pMF
pMF
Pta
pPF
PNF
main_body
CollisionMesh
AsteroidClass
Asteroid
%s %f %f
ClothData
EntityClothClass
EntityCloth
EnergyBar
PMF
pMF
pMF
PCE
entity.%s
EntityClass
EntityEx
Entity
pMF
pMF
Pta
PNF
UnbuiltCollisionMesh
DestroyedCollisionMesh
EntityBuildingClass
EntityBuilding
PNF
Pta
EntityBuildingAnimatedClass
EntityBuildingAnimated
Pea
Pta
pBG
pHG
PNF
EntityBuildingAnimatedArmedClass
EntityBuildingAnimatedArmed
pKG
pOG
pMF
pMF
Pta
pLG
PNF
EntityBuildingArmedClass
EntityBuildingArmed
pOG
pMF
pMF
Pta
PNF
EntityBuildingArmedDynamicClass
EntityBuildingArmedDynamic
pkG
PNF
PaG
plG
pvJ
pvJ
PlG
pMF
pMF
paG
EntityCarrierClass
EntityCarrier
ppG
PpG
pOG
pMF
pMF
Pta
PoG
PNF
EntityDefenseGridTurretClass
EntityDefenseGridTurret
PuG
pqG
PqG
PNF
EntityDoorClass
EntityDoor
pvJ
pvJ
pMF
pMF
PNF
player_shadow
EntityDroidClass
EntityDroid
pvJ
pvJ
pMF
pMF
PBH
pbH
PNF
unfold
roll
fold
death01
turnr
turnl
rightfoot_to_idle
leftfoot_to_idle
walk_rightfoot_leftfoot
walk_leftfoot_rightfoot
idle_to_leftfoot
idle
coll_ball
RollToIdle
Rolling
IdleToRoll
RightToIdle
LeftToIdle
RightToLeft
LeftToRight
IdleToRight
IdleToLeft
Dead
Dying
TurnRight
TurnLeft
Idle
EntityDroidekaClass
EntityEffectClass
PaG
pvJ
pvJ
pMF
pMF
paG
PNF
fins
takeoff
flyer.contrailsActive
EntityFlyerClass
EntityFlyer
PNF
PyI
pMF
pMF
static
dynamic
%s %s %s %f %f %f %f %f %f
EntityGeometryClass
EntityGeometry
pMF
pMF
build
aligned
%u %u %u %u
EntityHologramClass
EntityHologram
PJJ
PvJ
pvJ
pvJ
PCJ
pMF
pMF
PNF
SpringBody%d
EntityHoverClass
EntityHover
pMF
pMF
Pta
pwJ
PNF
%d %d %d %d
EntityItemClass
EntityItem
EntityLightClass
PNF
pMF
pMF
Pta
EntityMineClass
EntityMine
pOG
pMF
pMF
Pta
PNF
EntityPortableTurretClass
EntityPortableTurret
pMF
pMF
PNF
%i %i %i %i
EntityPropClass
EntityProp
PNF
%s %s %f
%s %f %s %s %f %s %s
EntityPropAnimatedClass
EntityPropAnimated
pvJ
pvJ
pMF
pMF
PZa
Pta
PNF
EntityRemoteTerminalClass
EntityRemoteTerminal
pML
pvJ
pvJ
PsL
pMF
pMF
pqL
PzL
PiK
pwL
pxL
PNF
%s %f %f %f
coll_body_medium2
coll_body_medium
coll_body_upper
coll_body_lower
coll_body
geo_inf_acklay%d
humanlz
human
jawalz
jawa
zcoll_torso
coll_head
acklaystepright
acklaystepleft
AcklayData
SoldierPolyCount
EntitySoldierClass
EntitySoldier
pMF
pMF
pqL
Pta
PNF
EntityTrapClass
EntityTrap
pvJ
pvJ
pMF
pMF
PNF
turnr turnr_leftup turnr_rightup
turnl turnl_leftup turnl_rightup
rightfoot_to_idle rightfoot_to_idle_leftup rightfoot_to_idle_rightup
leftfoot_to_idle leftfoot_to_idle_leftup leftfoot_to_idle_rightup
walk_rightfoot_leftfoot walk_rightfoot_leftfoot_leftup walk_rightfoot_leftfoot_rightup
walk_leftfoot_rightfoot walk_leftfoot_rightfoot_leftup walk_leftfoot_rightfoot_rightup
idle_to_rightfoot idle_to_rightfoot_leftup idle_to_rightfoot_rightup
idle_to_leftfoot idle_to_leftfoot_leftup idle_to_leftfoot_rightup
idle idle_leftup idle_rightup
attack4
attack3
attack2
attack1
walker.ShowDamage
EntityWalkerClass
PNF
pMF
pMF
Pta
FLYER
HUGE
MEDIUM
SMALL
HOVER
SOLDIER
GameObjectClass
GameObject
pMF
pMF
MountedTurretClass
MountedTurret
PDN
PDN
pBN
pMF
pMF
PCE
PassengerSlot
RotatingModel
Q8>TentacleSimulator
runforward
SoldierAnimation
alert
noalert
right
left
backward
forward
prone
%s_full
%s_%s_%s
full
NONE
pjO
pjO
pjO
_full
rifle_stand_death_backward
rifle_stand_runforward
rifle_thrown_flail
rifle_diveforward
rifle_jetpack_hover
rifle_crouch_idle_takeknee
rifle_crouch_idle_emote
rifle_stand_idle_emote
[INVALID]
_lower
_upper
pronealert
crouchalert
standalert
crouch
stand
[INVALID_COMBO_ANIMATION]
reload
charge
shoot_secondary2
shoot_secondary
shoot2
shoot
idle_takeknee
runleft
walkleft
runright
walkright
runbackward
walkbackward
walkforward
turnright
turnleft
idle_lookaround
idle_checkweapon
idle_emote
stand_hitright
stand_hitleft
stand_hitback
stand_hitfront
stand_death_right
stand_death_left
stand_death_backward
stand_death_forward
prone_getup_crouch
crouch_getdown_prone
prone_getup_stand
stand_deadhero
jetpack_hover
diveforward
thrown_restbacksoft
thrown_restfrontsoft
stand_getupback
stand_getupfront
thrown_landbacksoft
thrown_landfrontsoft
thrown_bouncebacksoft
thrown_bouncefrontsoft
thrown_tumbleback
thrown_tumblefront
thrown_flyingright
thrown_flyingleft
thrown_flyingback
thrown_flyingfront
thrown_flail
fall
landhard
landsoft
jump_right
jump_left
jump_backward
jump_forward
jump
sprint
aivis
danger
Controller
PlayerController
pXP
pXP
UnitController
pXP
UnitFlyController
pXP
PwP
UnitMobileController
pXP
pxP
UnitStationaryController
Navigator
NavigatorFollowTarget
NavigatorGraphFollower
NavigatorPathFollower
NavigatorSlide
Agent
UnitAgent
UnitBoardAgent
UnitCaptureCPAgent
UnitCombatAgent
UnitCTFOffenseAgent
UnitDeathmatchAgent
UnitDefendAgent
UnitDestroyAgent
UnitFlyAgent
UnitFollowAgent
UnitHoldAgent
UnitRandomAgent
PJQ
UnitTrooperAgent
PXQ
UnitUnBoardAgent
PZQ
UnitWaitAgent
UnitWaitSecondaryAgent
PjQ
BaseHint
RayRequest
VOUnitNum
AIGoal
ConquestGoal
CTFGoal
CTFGoalD
DeathmatchGoal
DefendGoal
DestroyGoal
FollowGoal
ConnectivityGraphFollower
PathNode
Obstacle
PathFollower
PathRequest
AIPath
AIPathNode
%i %f %f %f
entitypathbranch
Aimer
AmmoCounter
Combo::Deflect
Combo::DamageSample
Combo::Attack
Combo::Condition
Combo::Transition
Combo::State
Combo
l?PZT
PZT
LightFlash
PdT
OrdnanceClass
Ordnance
PdT
pKU
OrdnanceBeaconClass
OrdnanceBeacon
PdT
OrdnanceBeamClass
OrdnanceBeam
PdT
OrdnanceBulletClass
OrdnanceBullet
OrdnanceEmitterClass
PdT
OrdnanceFatRayClass
OrdnanceFatRay
PdT
OrdnanceGrapplingHookClass
OrdnanceGrapplingHook
PdT
OrdnanceGrenadeClass
OrdnanceGrenade
PdT
pKU
OrdnanceHaywireClass
OrdnanceHaywire
OrdnanceLaserClass
OrdnanceLaser
PdT
fromedge
OrdnanceMeleeThrowClass
OrdnanceMeleeThrow
PdT
OrdnanceMissileClass
OrdnanceMissile
PdT
OrdnanceShellClass
OrdnanceShell
PdT
pKU
OrdnanceStickyClass
OrdnanceSticky
PwU
pQU
PdT
OrdnanceTowCableClass
OrdnanceTowCable
StickInfo
pxU
weapons.%s
WeaponClass
Weapon
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WeaponAreaEffectClass
WeaponAreaEffect
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WeaponBinocularsClass
WeaponBinoculars
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WeaponCannonClass
WeaponCannon
pxU
WeaponCatapultClass
WeaponCatapult
pxU
WeaponDestructClass
WeaponDestruct
pxU
WeaponDetonatorClass
WeaponDetonator
pxU
WeaponDisguiseClass
WeaponDisguise
pxU
WeaponDispenserClass
WeaponDispenser
pxU
pLV
WeaponGrapplingHookClass
WeaponGrapplingHook
PMV
pMV
pxU
pVV
WeaponGrenadeClass
WeaponGrenade
pxU
PYV
pYV
WeaponInvisibilityClass
WeaponInvisibility
pxU
WeaponLaserClass
WeaponLaser
ptV
PnV
poV
WeaponLauncherClass
WeaponLauncher
pxU
PvV
%s %f %f %f %f %f %f
%f %f %s
%2x%2x%2x%2x
stand_block_rear2
stand_block_rear1
stand_block_left2
stand_block_left1
stand_block_right2
stand_block_right1
stand_block_front2
stand_block_front1
RECOVER3
ATTACK3
RECOVER2
ATTACK2
RECOVER1
ATTACK1
IDLE
stand_attack1b
stand_attack1a
default
WeaponMeleeClass
WeaponMelee
pxU
WeaponMeleeThrowClass
WeaponMeleeThrow
pxU
WeaponRemoteClass
WeaponRemote
pxU
WeaponRepairClass
WeaponRepair
pxU
WeaponShieldClass
WeaponShield
pxU
WeaponTowCableClass
WeaponTowCable
IsCharacterInRegion
GetRegionName
DeactivateRegion
ActivateRegion
GetRegion
ActiveRegion
rep
imp
cis
all
_them_
sensor_array
advanced_blasters
combat_shielding
garrison_used_by
garrison
autoturrets
supplies
energy_boost
sabotage
bacta_tanks
leader
team_bonus_
Player %d
psW
PsW
Pta
pvW
puW
prW
PNF
CommandBuildingClass
CommandBuilding
SaveGames
c[NULL]
w w@w`wpw
ppa
Pta
PNF
CommandBuildingAnimatedArmedClass
CommandBuildingAnimatedArmed
pMF
pMF
Pta
PNF
CommandBuildingArmedClass
CommandBuildingArmed
PaG
pvJ
pvJ
pMF
pMF
PNF
CommandFlyerClass
CommandFlyer
PJJ
pvJ
pvJ
PCJ
pMF
pMF
PNF
CommandHoverClass
CommandHover
defer
level.%s.%s
pvJ
pvJ
pMF
pMF
pla
PNF
CommandWalkerClass
CommandWalker
buildingunbuiltscale
buildingdeadscale
buildingscale
vehiclescale
droidscale
animalscale
personscale
damagerate
PNF
pMF
pMF
Pta
FlagItemClass
FlagItem
game.awards.bonus.
game.awards.medal.
warhero
guardian
endurance
regulator
marksman
technician
demolition
frenzy
gunslinger
Team2Name
Team1Name
ifs_missionselect
PHX
pQX
PGX
pMF
pMF
Pta
PNF
PowerupItemClass
PowerupItem
poX
pMF
pMF
pNa
Pta
PRX
PNF
PowerupStationClass
PowerupStation
player%dspaceassaultgroup
SpaceAssault::ViewportData
level.%s.local
level.%s.locals
%s.lastnames.%02d
%s.firstnames.%02d
common.sides.neu
common.sides.cis
common.sides.rep
common.sides.imp
common.sides.all
Timer
PCE
VehicleSpawn::VehicleTracker
ParticleEmitter
ParticleEmitterInfoData
ParticleEmitterObject
ParticleTransformer::ColorTransformer
ParticleTransformer::RotationTransformer
ParticleTransformer::SizeTransformer
ParticleTransformer::PositionTransformer
pAY
pLY
pSY
YouKilledHero%d
HeroDefeated%d
HeroSpawned%d
HeroSelectable%d
HeroUnlocked%d
Load\load
ifs.briefing.%s
modename.name.%s
mapname.name.%s
mapname.name.spa_%s
spa
white
common.loading
_off
cheats.slowmo
cheats.nohud
cheats.pow
cheats.lowres
cheats.ammo
cheats.invincible
ifs_teamstats
ifs_pausemenu%d
ifs_pausemenu
debug.TogglePauseReverb
SetFlyerControllerConfig
debugmenu.ToggleQosDisplay
net.toggleqostext
U-%d, IO-%dK/%dK
U-%d, L-%d, TS-%.2f
P-%d, IO-%d/%d, L-%d
U-%d, L-%d
ifs_readyselect%i.Helptext_Back
FIXME: Localize game.tooltips.leaving_battlefield
game.squadcommand.%s.%s
down
gunner
passenger
driver
field
PBZ
TeamAssist
pKZ
pgZ
ifs_pc_Spectator
ifs_pc_SpawnSelect.Info.SlotWindow%i
ifs_pc_SpawnSelect.Info.SlotWindow%i.InfoText
ifs_pc_SpawnSelect.Info.SlotWindow%i.titleBarElement
ifs_pc_Spectator.change_view.label
ifs_pc_Spectator.join_game.label
ifs_pc_spawnselect.Helptext_Back.label
ifs_readyselect1.Helptext_Back.label
ifs_pc_SpawnSelect.Info.Ok.label
ifs_pc_SpawnSelect.Info.UnitCount
ifs_pc_SpawnSelect.Info.SideModel%i
ifs_pc_SpawnSelect.Info.SideIcon%i.skin
ifs_pc_SpawnSelect.Info.SideIcon%i
ifs_pc_SpawnSelect.Info.PopupWindow
ifs_pc_SpawnSelect.Info.PopupWindow.titleBarElement
ifs_pc_SpawnSelect.Info.PopupWindow.Text
ifs_pc_SpawnSelect_fnInit
ifs_sideselect1.Info
ifs_sideselect1
ifs_readyselect%i
ifs_pc_SpawnSelect
ifs_pc_SpawnSelect.Info
ifs_pc_spawnselect_animateicons
game.spawndisplay.numtospawn
paG
paG
paG
Frame
Viewport
Screen
Pixels
Additive
Alpha
paG
paG
paG
paG
Segment
paG
paG
Bottom
Top
Right
Center
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Shadow
Normal
paG
Unnamed
paG
paG
map_mask
%s_map
hud_map_northpointer
North%s
hud_icon_flash
PostSelect%s
PostText%s
Post%s
Target%s
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PlayerFOV%s
Backdrop%s
Marker%s
PostSelected%s
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Small
paG
paG
paG
Format
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paG
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LockedOffScreenBehind
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LockedOnScreenBehind
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paG
Selected
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Word Reformat
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Word
None
paG
paG
Backdrop
AIText
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SelfText
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Self
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level.%s.hints
player%d.reticule.alpha
player%d.missileLockDistance
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player%d.lockOnFlagCarrierDisable
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player%d.lockOnTeamColor
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player%d.lockOnDirection
player%d.lockOnDistance
player%d.lockOnDisableShieldName
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player%d.lockOnDisable
player%d.lockOnHealthFraction
player%d.lockOnHealth
player%d.lockOnClassName
player%d.lockOnName
player%d.commandPost.disputeDisable
player%d.commandPost.disputeEnable
player%d.commandPost.disputeColor
player%d.commandPost.color
player%d.commandPost.disable
player%d.commandPost.charge
player%d.flag.enemy.dropped.number.disable
player%d.flag.enemy.dropped.number
player%d.flag.enemy.dropped.disable
player%d.flag.enemy.dropped
player%d.flag.enemy.carried.number.disable
player%d.flag.enemy.carried.number
player%d.flag.enemy.carried.disable
player%d.flag.enemy.carried
player%d.flag.player.disable
player%d.flag.player.dropped
player%d.flag.player.carried
player%d.flag.friend.dropped.number.disable
player%d.flag.friend.dropped.number
player%d.flag.friend.dropped.disable
player%d.flag.friend.dropped
player%d.flag.friend.carried.number.disable
player%d.flag.friend.carried.number
player%d.flag.friend.carried.disable
player%d.flag.friend.carried
player%d.heroSelect.disable
player%d.heroSelect.message
player%d.heroSelect.timer
player%d.heroSelect.timerFraction
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player%d.statistic.%sDelta
player%d.statistic.%s
player%d.team%d.bleedRate
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player%d.team%d.reinforcementsDisable
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player%d.team%d.pointsText
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player%d.team%d.points
player%d.message.disable
player%d.message.color
player%d.message
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player%d.spawnDisplay.spawninfo
player%d.spawnDisplay.vehicle
player%d.spawnDisplay.message
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player%d.map.refreshMarker
player%d.map.refreshPost
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player%d.index
player%d.map.spawnLargeDisable
player%d.map.spawnLarge
player%d.map.spawn
player%d.map.disable
player%d.map.enable
player%d.map.modeToggle
player%d.map.mode
player%d.map.hideCPs
player%d.weaponsDisable
player%d.weaponsEnable
player%d.weaponsOverheat
player%d.weapon%d.lockOnDisable
player%d.weapon%d.lockOnPosition
player%d.weapon%d.reticule.position
player%d.weapon%d.reticule.disable
player%d.weapon%d.target.hitColor
player%d.weapon%d.target.hitCritical
player%d.weapon%d.target.hit
player%d.weapon%d.target.teamColorBright
player%d.weapon%d.target.teamColor
player%d.weapon%d.target.disableShieldName
player%d.weapon%d.target.disable
player%d.weapon%d.target.healthFraction
player%d.weapon%d.target.health
player%d.weapon%d.target.shieldName
player%d.weapon%d.target.className
player%d.weapon%d.target.name
player%d.weapon%d.name
player%d.weapon%d.refire
player%d.weapon%d.charge
player%d.weapon%d.heat
player%d.weapon%d.ammoInfinite
player%d.weapon%d.totalClipFraction
player%d.weapon%d.totalClipBullets
player%d.weapon%d.totalAmmoFraction
player%d.weapon%d.totalAmmoBullets
player%d.weapon%d.disable
player%d.weapon%d.change
player%d.vehicle.hackedTimeDisable
player%d.vehicle.hackedTimeFraction
player%d.vehicle.hackedTime
player%d.vehicle.hackingTimeDisable
player%d.vehicle.hackingTimeFraction
player%d.vehicle.hackingTime
player%d.spaceAssaultStatus.disable
player%d.spaceAssaultStatus
player%d.pressSelectToReturn.disable
player%d.pressSelectToReturn
player%d.hintsAvailable.disable
player%d.hintsAvailable
player%d.objectiveDetails.disable
player%d.objectiveDetails
player%d.objectivesUpdated.disable
player%d.objectivesUpdated
player%d.objectivelist.disable
player%d.objectivelist.enable
player%d.energyDisable
player%d.energyRegenPulseRate
player%d.energyOverburn
player%d.energyFraction
player%d.energy
player%d.jetFuelThreshold
player%d.jetFuelWarning
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player%d.jetDisable
player%d.vehicle.seatingMesh
player%d.vehicle.healthDisable
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player%d.vehicle.health
player%d.hero.healthDisable
player%d.hero.healthFraction
player%d.hero.health
player%d.healthInVehicleFraction
player%d.healthInVehicleDisable
player%d.healthInVehicle
player%d.healthRegenPulseRate
player%d.bonusHealthFraction
player%d.healthFraction
player%d.healthDisable
player%d.health
player%d.die
player%d.spawn
time
initialize
levelHintText
targetResetCommon
selectionPopup.disable
selectionPopup
objectivePopup.disable
objectivePopup
hintPopup.pageNumber
hintPopup.disable
hintPopup
defeattimer.disable
defeattimer
victorytimer.disable
victorytimer
objectivetimer.disable
objectivetimer
Vertical
Horizontal
paG
paG
paG
%s%s.lvl
FPM\
%d.%d.%d.%d
%d.%d.%d.%d:%d
%d.%d.%d.%d:%d/%d.%d.%d.%d:%d
swbfront2pc
gamespy.status.pending
Battlefront2 Request
%s%lu
http://gamestats.gamespy.com/swbfront2pc/web/getmyrankings.asp?pid=
Rankings=
endfaction
player
playerpoints
rating
timePlayed
finishes
starts
total_rows_count
%s_%d_%d%s
.txt
http://gamestats.gamespy.com/swbfront2pc/web/leaderboard
auth
pid
error
GameMode
gameComplete
losingCnt
winningCnt
losingTeam
winningTeam
gametype
%d - start
%s\BattlefrontII.pid
ServerBans
ServerRotation
ServerSettings
/configdir
/gamename
/autonet
%s\%s.cfg
admin
%-3d %-3d %-3d %-4d
1 "b" Non 112 15 11 120 1.2.3.4 36b7ae01b85eef9ecea666b441d5acd3
detected and set bandwidth %d kbps
score: %s(%d) to %s(%d)
Unknown
Game has ended
game over
game started: %s
hello
OPTION
ADMIN
client will keep late updates
/nodroplateupdate
client will drop late updates
/droplateupdate
not logged in
command not found
command not handled
Heroes : %s
FF enabled : %s
yes
Tickets : %d/%d
Scores : %d/%d/%d
Players : %d/%d/%d
Game mode : %s
Next map : %s
Current map : %s
Password : %s
Max players : %d
Version : 1.00
Server IP : %s
Server name : %s
window size %d
window size not set
setting window size to %d
bandwidth: used(%d) limit(%d)
bandwidth not set
setting bandwidth to %d kbps
quitting
invalid player
no player id
done
map not found
next map set
map not dropped
map dropped
map '%s' not added
map added
booted player %d (%s)
can't boot player %d
36b7ae01b85eef9ecea666b441d5acd3
ended
waitlate(%d) lagversion(%d) splitupdate(%d)
host will split update
host will not split update
host will use lag version %d
host will drop lag jumps
host will not drop lag jumps
host will wait for late moves
host will not wait for late moves
logged in
/login
CON
ASS
HUN
CTF2
CTF1
changemap
restart
awards
unbanall
unbanip
banip
unbankey
bankey
ban
swap
warn
setnextmap
idlemap
mapnext
whatmap
paused
status
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autoannounce
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autokickwordwarnings
autokickword
highpingwarnings
autokickpingvalue
autokickping
autokickscorevalue
autokickscore
eliaiperteam
assaiperteam
ctfaiperteam
conaiperteam
bots
teamvotethreshold
kickvotethreshold
pregametime
spawn
difficulty
aimassist
shownames
autoassignteams
banteamkillers
numtksbeforekick
forgivetks
teamdamage
assreinforcements
conreinforcements
huntscorelimit
assscorelimit
ctfscorelimit
huntimelimit
elitimelimit
ctftimelimit
contimelimit
hrrespawn
hrteam
hrplayer
hrunlockvalue
hrunlock
heroes
voicemode
videostd
netregion
password
tps
gameport
version
playercount
playerlimit
rconport
gamename
adminpw
windowsize
detectbandwidth
bandwidth
shutdown
randomize
maps
adminsay
say
settings
droplagjumps
lagversion
endgame
kick
players
splitupdate
nextmap
addmap
dropmap
waitlate
added player %s
removed player %s
Admin
ifs_sideselect%d.buttons.team%d.label
spec
auto
team2
team1
CurButton
ifs_sideselect%d
mission
toolong.dat
.\values_%c_%d.dat
.\journal_%c_%d.dat
.\journal_f_0.dat
.\enbljrnl.dat
front(%.2f,%.2f,%.2f)
center(%.2f,%.2f,%.2f)
%d: handleId(%d) type(%s) playerId(%d) pos(%.2f,%.2f,%.2f) frontCount(%d) frontAngle(%.2f) frontDist(%.2f)
%s Left
%s Joined
ifs.mp.joinerrors.booted
ifs.mp.joinerrors.hostquit
ifs.mp.joinerrors.connectlost
chat%d.txt
net.nearobjects
HostRemoteTerminal
HostFlag
HostAsteroid
HostOrdnanceTowCable
HostTreeGrid
HostEnergyBar
HostAmmoCounter
HostWeapon
HostAimer
HostWalkerBlendUnit
HostWalkerBlend
HostWalkerLegPair
HostArmedDynamic
HostPowerup
HostMountedTurret
HostCommandHover
HostHover
HostCarrier
HostFlyer
HostDroideka
HostCommandFlyer
HostCommandWalker
HostWalker
HostDroid
HostSoldier
ClientRemoteTerminal
ClientFlag
ClientAsteroid
ClientOrdnanceTowCable
ClientTreeGrid
ClientEnergyBar
ClientAmmoCounter
ClientWeapon
ClientAimer
ClientWalkerBlendUnit
ClientWalkerBlend
ClientWalkerLegPair
ClientArmedDynamic
ClientPowerup
ClientMountedTurret
ClientCommandHover
ClientHover
ClientCarrier
ClientFlyer
ClientDroideka
ClientCommandFlyer
ClientCommandWalker
ClientWalker
ClientDroid
ClientSoldier
NetObjState
NetObj
gamespy.status.unknown
gamespy.status.GP_AWAY
gamespy.status.GP_CHATTING
gamespy.status.GP_STAGING
gamespy.status.GP_PLAYING
gamespy.status.GP_ONLINE
gamespy.status.GP_OFFLINE
ifs.error.netcable_removed
%s://%d.%d.%d.%d:%d/%d.%d.%d.%d:%d
gamespy.errors.backend_temp_unavailable
gamespy.errors.backend_unavailable
SWBFront %s NetVer %d Lang %d
GP_SEARCH_CONNECTION_FAILED
GP_SEARCH
GP_DELPROFILE_LAST_PROFILE
GP_DELPROFILE
GP_DELBUDDY_NOT_BUDDY
GP_DELBUDDY
GP_GETPROFILE_BAD_PROFILE
GP_GETPROFILE
GP_BM_NOT_BUDDY
GP_BM
GP_STATUS
GP_AUTHADD_BAD_SIG
GP_AUTHADD_BAD_FROM
GP_AUTHADD
GP_ADDBUDDY_ALREADY_BUDDY
GP_ADDBUDDY_BAD_NEW
GP_ADDBUDDY_BAD_FROM
GP_ADDBUDDY
GP_UPDATEPRO_BAD_NICK
GP_UPDATEPRO
GP_NEWPROFILE_BAD_OLD_NICK
GP_NEWPROFILE_BAD_NICK
GP_NEWPROFILE
GP_UPDATEUI_BAD_EMAIL
GP_UPDATEUI
GP_NEWUSER_BAD_PASSWORD
GP_NEWUSER_BAD_NICK
GP_NEWUSER
GP_LOGIN_SERVER_AUTH_FAILED
GP_LOGIN_CONNECTION_FAILED
GP_LOGIN_PROFILE_DELETED
GP_LOGIN_BAD_PROFILE
GP_LOGIN_BAD_PASSWORD
GP_LOGIN_BAD_EMAIL
GP_LOGIN_BAD_NICK
GP_LOGIN_TIMEOUT
GP_LOGIN
GP_CONNECTION_CLOSED
GP_FORCED_DISCONNECT
GP_NETWORK
GP_DATABASE
GP_BAD_SESSKEY
GP_NOT_LOGGED_IN
GP_PARSE
gamespy.errors.%s
GP_GENERAL
xlive.errors.nocable
xlive.errors.nocable_syslink
maxplayers
(numplayers < maxplayers) and (swbregion = %d)
(numplayers < maxplayers)
hostname
score
unknown
openwaiting
openplaying
exiting
ifs.mp.hosterrors.register_failed
heropoints_
kills_
invincibilitytime
showplayernames
aidifficulty
minplayers
team2reinforcements
team1reinforcements
numai
autoteam
herorespawnval
herorespawn
heroplayer
heroteam
herounlockval
herounlock
autoaim
swbregion
prevsession
session
pMF
pMF
pMF
dl_%s
sendfile.dat
team
CD Key
SOFTWARE\LucasArts\Star Wars Battlefront II\1.0\
swbf2.zip
player %s had crash at 0x%x
crashes.txt
Input_Back
ifs_mp_lobbyds
ifs_lobby
hot1i
ifs_mp_gameopts
ifs_mp_maptype
Input_GeneralUp
Input_GeneralLeft
ifs_mp_createoptsds
ifs_mp_createopts
AcceptString
<NULL>
ifs_vkeyboard
ifs_mp_main
ifs_mp
ifs_mpxl_login
Input_GeneralDown
ifs_main
ifs_login
Input_Start
ifs_start
ifs_legal
Input_GeneralRight
ifs_mpgs_login
Input_Accept
Popup_LobbyOpts
ifs_mp_autonet
common.mp.errors.nocable
lobby_listbox_layout
duel
Direct
GameSpy
dedicated
client
host
ifs.mp.joinerrors.cdkey
ifs.mp.joinerrors.missingdc
ifs.mp.joinerrors.version
ifs.mp.joinerrors.game
ifs.mp.joinerrors.banned
common.sides.cis.name
common.sides.rep.name
common.sides.imp.name
common.sides.all.name
gbWantMousedownEvents
HandleMouse
fnSetTitle
fnActivate
Reactivate
gCurPopup
Open
KeyDown
GeneralLeft
GeneralDown
GeneralRight
GeneralUp
DPadLeft
DPadDown
DPadRight
DPadUp
RAJoyLeft
RAJoyDown
RAJoyRight
RAJoyUp
LAJoyLeft
LAJoyDown
LAJoyRight
LAJoyUp
RTrigger3
LTrigger3
RTrigger2
LTrigger2
RTrigger
LTrigger
Action4
Action3
Action2
Action1
Start
Select
Misc2
Misc
Back
Accept
Update
Cleanup
Enter
Exit
Init
Input_
GuiManager::Event
Popup_Error.title
Popup_Error
Players: {
Time: %dm%ds
Score: %d to %d
Teams: %s vs %s
Mission: %s
Game: %s
%du@%d%c
Neu
All
Imp
Rep
CIS
Loc
finalscore.log
common.waitforhost
ScriptPostLoad
DedicatedTitleText
ScriptInit
Star Wars Battlefront II
Dedicated
/autonet
952F41D039DB4507A84B40488E76932F 0123456789ABCDECAT0123456IPA
Debug
PlayBF
bEverSkipped
shell_interface
gMovieAttractMode
gDemoHasSplitscreen
gDemoHasMP
gE3Demo
gXBox_DVDDemo
gNoNewProfiles
shell.lvl
fnPostMissingController
Battlefront II
Star Wars
PCE
rumble
gPopup_Loadsave2_fnSetTitleStr
Popup_LoadSave2_SelectButton
Popup_LoadSave2_ResizeButtons
ifs.loadsave_pc.save23
ifs.loadsave_pc.save22
ifs.loadsave_pc.save17
ifs.loadsave_pc.save18
ifs.loadsave_pc.save03
ifs.loadsave_pc.ok
ifs.loadsave_pc.save16
ifs.loadsave_pc.save15
ifs.loadsave_pc.no
ifs.loadsave_pc.yes
ifs.loadsave_pc.save14
ifs.loadsave_pc.save13
ifs.loadsave_pc.save11
common.yes
common.no
ifs.loadsave_pc.save10
ifs.loadsave_pc.save07
ifs.loadsave_pc.cancel
ifs.loadsave_pc.save06
ifs.loadsave_pc.continue
ifs.loadsave_pc.freemoreblocks
ifs.loadsave_pc.save02
ifs.loadsave_pc.save19
common.ok
ifs.loadsave_pc.save08
%04d-%02d-%02d %02d:%02d.%02d
Name
i3dl2reverb
bus
soundparameterized
soundlayered
sound
soundtrigger
TriggerSoundRegion
TriggerSoundRegion::Properties
TriggerSoundRegion::Group
Music
SoundSpaceRegion
EntitySoundClass
EntitySound
EntitySoundStaticClass
EntitySoundStatic
EntitySoundStreamClass
EntitySoundStream
render : mix %s, aux %s %s %2d:%2d
capture: src %s, agc %s, vad %s, enc %s
No other players connected
in %2d, bfd %2d:%2d, %s, %s, ltc %04.02f, sfq %04.02f, sct %2d, seq %2d %s %s, dec %2d
dis
act
stv
total out %2.02f
out %2d, dsc %04d, dst %04.02f, tsc %04d, tst %04.02f, drp %3d, kps %02.02f : %02.02f
Headset %d (player id=%d)
stp
psg
psd
ply
Stopping
Stopped
Starting
Playing
Pausing
Paused
0x%08x, %s, %s, 0x%08x, %02.02f, %02.02f, %02.02f
Active , Cur. PS, Des. PS, Pos., Inact., Play, Pri.
Height %03.03f
FH %d %d %d %03.03f
Acceleration %03.03f
Speed %03.03f
0x%08x, %.02f, %.02f, %.02f, 0x%08x, %.02f, %.02f, %.02f
voice, pri., dist., 3d gain, play pos., min, max, roll
ReverbPreset : 0x%08x
RoomRollOff : %f
RoomHFGain : %f
RoomGain : %f
Priority : %f
OcclusionLFRatio : %f
OcclusionHFGain : %f
ObstructionLFRatio : %f
ObstructionHFGain : %f
DirectHFGain : %f
DirectGain : %f
Name : 0x%08x %s
Default
Space
%s %f %d
FoleyFX
FoleyFXImpact
foleyfx
FoleyFXSoldier
Walker%d
FoleyFXWalker
Decal
FLEffectObject::OffsetMatrix
PCE
LightningBoltEffectObject
pPd
Ped
psd
pwd
Pxd
p?ShieldEffect
water_sink_region
rainshadow
pQf
pMf
Class
Team
On%s%s
On%s
Release%s
ScoreChange
DeathsChange
KillsChange
CharacterIssueAICommand
CharacterEnterVehicle
CharacterLandedFlyer
CharacterDispenseControllable
CharacterDispensePowerup
CharacterChangeClass
CharacterSpawn
CharacterDeath
Pjf
CommandPostRespawn
CommandPostKill
FinishCapture
AbortCapture
BeginCapture
FinishNeutralize
AbortNeutralize
BeginNeutralize
TargetChange
PlayerChange
TeamChange
WeaponChange
FlagReset
FlagCapture
FlagReturn
FlagDrop
FlagPickUp
CreateUserEvent
Trigger%s
Match
ShieldChange
HealthChange
ObjectDelete
ObjectRespawn
ObjectHeadshot
ObjectKill
ObjectHack
ObjectRepair
ObjectDamage
ObjectInit
ObjectCreate
On%s%s%s
LeaveRegion
EnterRegion
TeamPointsChange
TicketBleedChange
TicketCountChange
TimerElapse
DummyRoot
DirectSound Error: Undocumented DirectSound error has occurred.
DirectSound Error: The IDirectSound8::Initialize method has not been called or has not been called successfully before other methods were called.
DirectSound Error: A circular loop of send effects was detected.
DirectSound Error: The caller does not have the priority level required for the function to succeed.
DirectSound Error: The DirectSound subsystem could not allocate sufficient memory to complete the caller's request.
DirectSound Error: Another application has a higher priority level, preventing this call from succeeding.
DirectSound Error: The requested object was not found.
DirectSound Error: The requested COM interface is not available.
DirectSound Error: No sound driver is available for use, or the given GUID is not a valid DirectSound device ID.
DirectSound Error: The object does not support aggregation.
DirectSound Error: An invalid parameter was passed to the returning function.
DirectSound Error: This function is not valid for the current state of this object.
DirectSound Error: An undetermined error occurred inside the DirectSound subsystem.
DirectSound Error: The effects requested could not be found on the system, or they are in the wrong order or in the wrong location; for example, an effect expected in hardware was found in software.
DirectSound Error: A DirectSound object of class CLSID_DirectSound8 or later is required for the requested functionality. For more information, see IDirectSound8.
DirectSound Error: The buffer control (volume, pan, and so on) requested by the caller is not available.
DirectSound Error: The buffer size is not great enough to enable effects processing.
DirectSound Error: The buffer memory has been lost and must be restored.
DirectSound Error: The GUID specified in an audiopath file does not match a valid mix-in buffer.
DirectSound Error: The specified wave format is not supported.
DirectSound Error: The object is already initialized.
DirectSound Error: The request failed because resources, such as a priority level, were already in use by another caller.
DirectSound Error: The request failed because access was denied.
.\source\win\sndengine.cpp
Unable to create semaphore out of system resources!
Unable to start thread : out of system resources!
Unable to create semaphore : out of system resources!
Unable to set primary buffer format
.\source\win\snddsbuffer.cpp
.\source\win\snddsbufferrenderer.cpp
.\source\win\sndstreamauxrenderer.cpp
.\source\win\sndstreamcapturesource.cpp
PTh
.\source\win\sndsoftoutput.cpp
.\source\win\snddsdeviceenumerator.cpp
.\source\win\snddsdmo.cpp
.\source\win\sndstreamdsdmo.cpp
num >= 0 && denum >= num
s1 != MIN_WORD
SO <= 0x3FFC
SO >= -0x4000
0 <= Mc && Mc <= 3
temp <= 7 && temp >= -7
*xMc <= 7 && *xMc >= 0
temp1 >= 0 && temp1 < 16
exp <= 4096 && exp >= -4096
temp <= 11 && temp >= 0
exp <= 6 && exp >= 0
exp <= 5
mant >= 0 && mant <= 7
exp >= -4 && exp <= 6
temp >= 26112
temp >= 11059
temp >= 0
*r != MIN_WORD
temp >= 0 && temp < 32
scalauto <= 4
smax > 0
.\source\gsm-1.0.10\gsm_encode.c
brp != MIN_WORD
Nr >= 40 && Nr <= 120
dpp
Nc <= 120 && Nc >= 40
scal <= 100 && scal >= -100
scal >= 0
dmax > 0
.\source\gsm-1.0.10\long_term.c
polish
thai
uk_english
german
french
italian
spanish
english
Unsupported
%d %d %d %d %d
[Vendor 0x%04X Device 0x%04X Hint 0x%08X]
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vidmode.ini
Data\_LVL_PC\vidmode.ini
Athlon
ProcessorNameString
~MHz
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device:
vendor:
Data\_LVL_PC\device.def
never
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always
none
copy
stretch
mixed
hardware
software
uncompressed
fixed
compressed
low
medium
high
off
numTexUsed
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specularlighting
perpixeldiffuselighting
pervertexdiffuselighting
zprepass
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numSetIndices
numSetStream
numSetPShader
numSetVShader
numSetTex
perFrame
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nearScene.PushInfinite
mousecursor
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Interface.Enable
lightbeam
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BFront2
log
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vis.DebugDraw
vis.ProximityTest
vis.BackFaceCull
vis.SaveCam
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pZl
terrain.ForceFullDetail
Terrain2
Interface
RedShadingPose::Entry
RedShadingState
stencilshadow
RedOmniLight
numPrims
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numDrawP
numDrawIP
Ptm
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null_detailmap
diffuse3
diffuse2
diffuse1
noise0
terrain_amb
fractal0
diffuse0
height0
normal_terrain_shader.xml
ScreenShots\temp%03d
ScreenShots\screenshot_%04d.tga
ScreenShots
Arial
pFn
linear_ramp
terrain_shader.xml
Terrain
Clear
FilterCopy
pFn
specularspot
shield_shader.xml
Shield
RedMoviePlayer_0x%08x_0x%08x
pFn
stencilshadow_shader.xml
StencilShadow
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Pen
pen
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fx_ringbump
fx_splash
Ocean
Water
NormalMapAdder
PreReflection
pFn
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pFn
normal_shader.xml
pFn
hemisphere_normalizationmap
normalmapadder_shader.xml
Pno
pto
pFn
refration_shader.xml
Refraction
pFn
filtercopy_shader.xml
pFn
interface_shader.xml
pFn
rain_shader.xml
Rain
VertexShaders
load
pFn
cube_normalizationmap
ocean_shader.xml
PixelShaders
pFn
particle_shader.xml
pFn
flare_shader.xml
flare
pFn
water_shader.xml
pFn
default_spotlight
attenuation_volume
perpixeldiffuselighting_shader.xml
pFn
sample_shader.xml
sample
pFn
specularcubemap
specularlighting_shader.xml
pFn
shadowquad_shader.xml
ShadowQuad
pFn
skyfog_shader.xml
SkyFog
pFn
zprepass_shader.xml
pFp
pFn
flames1
pervertexdiffuselighting_shader.xml
pFn
prereflection_shader.xml
pFn
hdr_shader.xml
hdr
pFn
lightbeam_shader.xml
LightBeam
Pgp
pFn
decal_shader.xml
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Direct3DCreate9
d3d9.dll
WS2_32.dll
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SetThreadPriority
FindFirstFileA
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GetThreadPriority
DeleteFileA
GetCurrentProcessId
CreateFileA
SleepEx
WriteFile
CreateDirectoryA
CloseHandle
GetLastError
CreateMutexA
IsDebuggerPresent
GetLocalTime
FreeLibrary
CompareStringA
InterlockedExchange
GetModuleHandleA
GetModuleFileNameA
GetWindowsDirectoryA
GetSystemDirectoryA
LoadLibraryA
SetLastError
GetSystemInfo
IsProcessorFeaturePresent
GetProcAddress
OutputDebugStringA
KERNEL32.dll
GetForegroundWindow
PostMessageA
ShowWindow
ReleaseDC
GetDC
DrawTextA
FillRect
RegisterClassA
LoadCursorA
FindWindowA
DestroyMenu
AdjustWindowRect
DispatchMessageA
GetDesktopWindow
DefWindowProcA
PeekMessageA
CreateWindowExA
SetRect
GetMenu
TranslateMessage
SendMessageA
GetClientRect
LoadIconA
PostQuitMessage
SetCursor
DestroyWindow
USER32.dll
GetStockObject
SelectObject
SetICMMode
GetDeviceGammaRamp
GDI32.dll
RegQueryValueExA
RegOpenKeyExA
RegCloseKey
RegOpenKeyA
ADVAPI32.dll
WSOCK32.dll
_BinkSetIOSize@4
_BinkSetSoundSystem@8
_BinkClose@4
_BinkOpen@8
_BinkSetIO@4
_BinkDX9SurfaceType@4
_BinkDoFrame@4
_BinkSetMemory@8
_BinkWait@4
_BinkNextFrame@4
_BinkSetVolume@12
_BinkCopyToBuffer@28
_BinkOpenDirectSound@4
binkw32.dll
DSOUND.dll
DirectInput8Create
DINPUT8.dll
timeGetTime
WINMM.dll
WaitForSingleObject
CreateSemaphoreA
ReleaseSemaphore
GetFileSize
SetFilePointer
ReadFile
GetDiskFreeSpaceA
GetVersionExA
InterlockedIncrement
InterlockedDecrement
GetUserDefaultLangID
lstrcpyA
FileTimeToSystemTime
FileTimeToLocalFileTime
FindNextFileA
GetFullPathNameA
ExitProcess
TerminateProcess
GetCurrentProcess
GetSystemTimeAsFileTime
GetTimeFormatA
GetDateFormatA
MoveFileA
GetFileType
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HeapAlloc
GetStartupInfoA
GetCommandLineA
RtlUnwind
GetFileInformationByHandle
PeekNamedPipe
HeapReAlloc
HeapSize
GetDriveTypeA
GetCurrentDirectoryA
GetTimeZoneInformation
VirtualProtect
VirtualAlloc
VirtualQuery
LCMapStringA
SetHandleCount
GetStdHandle
SetEndOfFile
SetStdHandle
FlushFileBuffers
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HeapCreate
VirtualFree
IsBadWritePtr
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GetEnvironmentStrings
GetCurrentThreadId
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GetStringTypeA
GetACP
GetOEMCP
GetLocaleInfoA
SetUnhandledExceptionFilter
IsBadReadPtr
IsBadCodePtr
SetEnvironmentVariableA
SetWindowPos
GetWindowPlacement
GetFocus
ToUnicode
SystemParametersInfoA
MapVirtualKeyA
GetKeyboardState
GetKeyState
ToAscii
DialogBoxParamA
SetWindowTextA
EndDialog
GetDlgItem
GetCursorPos
SetCursorPos
TextOutA
GetObjectA
SetMapMode
CreateCompatibleDC
DeleteObject
SetBkMode
GdiFlush
SetBkColor
CreateFontIndirectA
CreateDIBSection
DeleteDC
SetTextColor
LineTo
MoveToEx
RegSetValueExA
RegCreateKeyExA
CoCreateInstance
CoUninitialize
CoInitialize
ole32.dll
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e:\Battlefront2\main\Battlefront2\Build\PC Final LTCG\Battlefront2.pdb
d3d9.dll
Direct3DCreate9
WS2_32.dll
KERNEL32.dll
CreateFileA
SleepEx
WriteFile
CreateDirectoryA
CloseHandle
GetLastError
CreateMutexA
IsDebuggerPresent
GetLocalTime
FreeLibrary
CompareStringA
InterlockedExchange
GetModuleHandleA
GetModuleFileNameA
GetWindowsDirectoryA
GetSystemDirectoryA
LoadLibraryA
SetLastError
GetSystemInfo
IsProcessorFeaturePresent
GetProcAddress
OutputDebugStringA
GetCurrentProcessId
SetEnvironmentVariableA
IsBadCodePtr
IsBadReadPtr
SetUnhandledExceptionFilter
GetLocaleInfoA
DeleteFileA
GetACP
GetStringTypeA
RaiseException
GetCurrentThreadId
GetEnvironmentStrings
FreeEnvironmentStringsA
UnhandledExceptionFilter
IsBadWritePtr
VirtualFree
HeapCreate
HeapDestroy
FlushFileBuffers
SetStdHandle
SetEndOfFile
GetStdHandle
SetHandleCount
GetThreadPriority
FindClose
FindFirstFileA
SetThreadPriority
GetCurrentThread
CreateThread
GetTickCount
QueryPerformanceFrequency
QueryPerformanceCounter
Sleep
LCMapStringA
VirtualQuery
VirtualAlloc
VirtualProtect
GetTimeZoneInformation
GetCurrentDirectoryA
GetDriveTypeA
HeapSize
HeapReAlloc
PeekNamedPipe
GetFileInformationByHandle
RtlUnwind
GetCommandLineA
GetStartupInfoA
HeapAlloc
HeapFree
GetFileType
MoveFileA
GetDateFormatA
GetTimeFormatA
GetSystemTimeAsFileTime
GetCurrentProcess
TerminateProcess
GetOEMCP
ExitProcess
GetFullPathNameA
WaitForSingleObject
CreateSemaphoreA
ReleaseSemaphore
GetFileSize
SetFilePointer
ReadFile
GetDiskFreeSpaceA
GetVersionExA
InterlockedIncrement
InterlockedDecrement
GetUserDefaultLangID
lstrcpyA
FileTimeToSystemTime
FileTimeToLocalFileTime
FindNextFileA
EnterCriticalSection
GetShortPathNameA
GetFileAttributesA
LeaveCriticalSection
lstrcmpA
GetTempPathA
LockResource
FindResourceA
LoadResource
CreateProcessA
InitializeCriticalSection
WaitNamedPipeA
SetNamedPipeHandleState
ReleaseMutex
GetProcessHeap
ReadConsoleInputA
SetConsoleMode
GetConsoleMode
OpenEventA
OpenMutexA
SetErrorMode
lstrcmpiA
SetPriorityClass
DeleteCriticalSection
GetVolumeInformationA
GetLogicalDrives
FlushConsoleInputBuffer
GlobalMemoryStatus
GetVersion
UnmapViewOfFile
CompareStringW
SetConsoleCtrlHandler
DeviceIoControl
ResetEvent
CreateEventA
MapViewOfFile
CreateFileMappingA
SetCurrentDirectoryA
QueryDosDeviceA
FormatMessageA
lstrlenA
CompareFileTime
LocalFree
SetFileAttributesA
CopyFileA
WideCharToMultiByte
MultiByteToWideChar
FreeEnvironmentStringsW
GetEnvironmentStringsW
LCMapStringW
GetStringTypeW
GetCPInfo
GetPriorityClass
USER32.dll
FillRect
FindWindowA
SetCursorPos
GetCursorPos
GetDlgItem
EndDialog
SetWindowTextA
DialogBoxParamA
ToAscii
GetKeyState
GetKeyboardState
MapVirtualKeyA
SystemParametersInfoA
ToUnicode
GetFocus
GetWindowPlacement
SetWindowPos
GetForegroundWindow
PostMessageA
ShowWindow
ReleaseDC
GetDC
DrawTextA
DestroyMenu
RegisterClassA
DestroyWindow
SetCursor
PostQuitMessage
LoadIconA
GetClientRect
SendMessageA
TranslateMessage
GetMenu
SetRect
CreateWindowExA
PeekMessageA
DefWindowProcA
GetDesktopWindow
DispatchMessageA
AdjustWindowRect
LoadCursorA
CopyImage
MessageBoxIndirectA
GetProcessWindowStation
GetUserObjectInformationW
GetWindowTextA
GetParent
GetClassNameA
FindWindowExA
LoadImageA
EnumWindows
LoadStringA
GetSysColorBrush
SendDlgItemMessageA
MessageBoxA
GetSubMenu
GetMenuState
SetSystemCursor
CharLowerA
wsprintfA
RegisterClassExA
DialogBoxIndirectParamA
LoadCursorFromFileA
EnableMenuItem
CheckMenuItem
SetWindowTextW
UpdateWindow
LoadStringW
EnableWindow
SetFocus
GetSysColor
SetDlgItemTextW
SetDlgItemTextA
GDI32.dll
CreateCompatibleDC
SetMapMode
GetObjectA
TextOutA
LineTo
SetTextColor
DeleteDC
CreateDIBSection
CreateFontIndirectA
SetBkColor
GdiFlush
SetBkMode
GetDeviceGammaRamp
SetICMMode
SelectObject
GetStockObject
MoveToEx
DeleteObject
ADVAPI32.dll
RegQueryValueExA
RegOpenKeyA
RegOpenKeyExA
RegCloseKey
RegCreateKeyExA
RegSetValueExA
RegisterEventSourceA
ReportEventA
DeregisterEventSource
RegQueryInfoKeyA
RegDeleteValueA
GetSidSubAuthorityCount
GetSidSubAuthority
GetSidIdentifierAuthority
IsValidSid
RegFlushKey
RegQueryValueA
RegEnumKeyExA
RevertToSelf
OpenThreadToken
CloseServiceHandle
DeleteService
StartServiceA
OpenServiceA
CreateServiceA
OpenSCManagerA
OpenProcessToken
GetTokenInformation
AllocateAndInitializeSid
EqualSid
FreeSid
QueryServiceStatus
ControlService
WSOCK32.dll
binkw32.dll
_BinkOpenDirectSound@4
_BinkCopyToBuffer@28
_BinkNextFrame@4
_BinkWait@4
_BinkSetMemory@8
_BinkDoFrame@4
_BinkDX9SurfaceType@4
_BinkSetIO@4
_BinkOpen@8
_BinkClose@4
_BinkSetSoundSystem@8
_BinkSetIOSize@4
_BinkSetVolume@12
DSOUND.dll
DINPUT8.dll
DirectInput8Create
WINMM.dll
timeGetTime
ole32.dll
CoCreateInstance
CoUninitialize
CoInitialize
SHELL32.dll
ShellExecuteA
VERSION.dll
GetFileVersionInfoA
VerQueryValueA
GetFileVersionInfoSizeA
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