Skip to content

Instantly share code, notes, and snippets.

@marcthenarc
marcthenarc / Perlin_Tiled.cs
Created September 8, 2017 12:18 — forked from Flafla2/Perlin_Tiled.cs
A slightly modified implementation of Ken Perlin's improved noise that allows for tiling the noise arbitrarily.
public class Perlin {
public int repeat;
public Perlin(int repeat = -1) {
this.repeat = repeat;
}
public double OctavePerlin(double x, double y, double z, int octaves, double persistence) {
double total = 0;