| name | suno-sfx-trimmer | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| description | Generate Suno Sounds prompts for game/app SFX and auto-trim the output to precise durations using ffmpeg. Use when user asks to create sound effects, write Suno prompts for SFX, trim audio files to target durations, batch process game audio, or normalize sound effects. Triggers on "Suno sound effects", "SFX prompts", "trim audio", "sound effect generation", "game audio", "booster pack sounds", "normalize SFX". Do NOT use for music production, full song generation, or non-SFX audio work. | |||||||||||||
| metadata |
|
| name | gsap-game-animations | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| description | Create joyful, premium game-feel animations using GSAP and Canvas 2D. Use when user asks to build interactive animations, pack openings, reveal sequences, carousels, particle effects, or celebratory/gamified UI. Triggers on "GSAP animation", "particle effect", "card reveal", "pack opening", "carousel animation", "celebration effect", "game animation", "canvas particles". Do NOT use for simple CSS transitions, static layouts, React Spring/Framer Motion projects, or general frontend work without animation focus. | ||||||||||||
| metadata |
|
| name | product-readme | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| description | Creates polished, product-quality README.md files for open source projects. Use when user asks to "write a README", "productize the README", "make the README look professional", "add screenshots to README", or wants to improve an existing README's presentation and structure. | |||||||||||||
| license | MIT | |||||||||||||
| metadata |
|
Suno v5 has two input fields: a Style Prompt and a Lyrics/Structure Field. The style prompt defines the sound. The structure field defines the shape. Both matter, but they do different jobs. This document covers how to write both for any genre, any mood, any use case.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| LYRICS SECTION | |
| [Intro] | |
| (silence, then single deep sub pulse, heartbeat rhythm, darkness) | |
| . . . | |
| . . | |
| . | |
| [Build] | |
| (filtered noise rises, ghost kicks emerge, scattered hihats, faint acid murmur beneath) |
| name | demoscene-webgl-demo |
|---|---|
| description | Build audio-synchronized visual demos in a single HTML file using WebGL2/GLSL raymarching. Covers SDF-based 3D scenes, multi-pass rendering with bloom, phase-based timeline choreography, and real-time audio-reactive visuals via Web Audio API. Use when asked to create demoscene demos, WebGL raymarching, audio-reactive graphics, music visualizers, or choreographed visual experiences. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| import React, { useState, useRef, useCallback, useEffect } from 'react'; | |
| function calculateOtsuThreshold(imageData) { | |
| const histogram = new Array(256).fill(0); | |
| const data = imageData.data; | |
| let totalPixels = 0; | |
| for (let i = 0; i < data.length; i += 4) { | |
| if (data[i + 3] > 0) { | |
| const gray = Math.round(0.299 * data[i] + 0.587 * data[i + 1] + 0.114 * data[i + 2]); |
This skill covers building, testing, and deploying smart contracts for the Polkadot Asset Hub using PolkaVM (RISC-V based virtual machine).
- Runtime: PolkaVM (RISC-V based, not EVM)
- Network: Paseo Asset Hub TestNet
- RPC URL:
https://eth-rpc-testnet.polkadot.io/ - Language: Rust (
#![no_std])
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/bin/bash | |
| # Print the usage of the script if the SERVER_URL or ADMIN_TOKEN arguments are not provided | |
| if [ -z "$1" ] || [ -z "$2" ]; then | |
| echo "Usage: $0 SERVER_URL ADMIN_TOKEN" | |
| exit 1 | |
| fi | |
| # Get the SERVER_URL and ADMIN_TOKEN from the command line arguments | |
| SERVER_URL="$1" |
- Ensure all of your systems are kept up-to-date, especially with security updates.
- Ensure you can fully bootstrap a new system from scratch easily if needed.
- Upload archive chain backups frequently. Potentially make these available to the community down the road.
- Have database recovery methods in place.
- Use infrastructure as code. Never modify anything manually on your servers.
- Ensure you have a monitoring stack set up WITH alerts (alertmanager/grafana alerts/bots etc).
- Keep alerts actionable, otherwise they become noise.
- If a service crashes, make sure it automatically restarts in some way (via systemd or kubernetes).
NewerOlder