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@lonewolfwilliams
Last active February 5, 2019 10:44
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Save lonewolfwilliams/bf3f2390f15cab478158e8efd77518cc to your computer and use it in GitHub Desktop.
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Observable:MonoBehaviour
{
//stub...
}
public interface ITuple //like a maybe
{
ITuple Add<T>(T item);
}
public class Tuple : ITuple //like a nothing
{
public ITuple Add<T>(T item)
{
return new Tuple<T>(item);
}
}
public class Tuple<A> : ITuple //like a something
{
public A itemOne;
public Tuple(A item)
{
itemOne = item;
}
public ITuple Add<B>(B item)
{
return new Tuple<A,B>(itemOne, item);
}
}
public class Tuple<A,B> : ITuple
{
public A itemOne;
public B itemTwo;
public Tuple(A itemOne, B itemTwo)
{
this.itemOne = itemOne;
this.itemTwo = itemTwo;
}
public ITuple Add<C>(C item)
{
return new Tuple<A,B,C>(itemOne,itemTwo,item);
}
}
public class Tuple<A,B,C> : ITuple
{
public A itemOne;
public B itemTwo;
public C itemThree;
public Tuple(A itemOne, B itemTwo, C itemThree)
{
this.itemOne = itemOne;
this.itemTwo = itemTwo;
this.itemThree = itemThree;
}
public ITuple Add<D>(D item)
{
return new Tuple<A,B,C,D>(itemOne,itemTwo,itemThree,item);
}
}
public class Tuple<A,B,C,D> : ITuple
{
public A itemOne;
public B itemTwo;
public C itemThree;
public D itemFour;
public Tuple(A itemOne, B itemTwo, C itemThree, D itemFour)
{
this.itemOne = itemOne;
this.itemTwo = itemTwo;
this.itemThree = itemThree;
}
public ITuple Add<E>(E item)
{
return this;
}
}
public class TestPromise : MonoBehaviour
{
void Start()
{
new CoroutineSequence(First).Then(Second).StartCoroutine(OnComplete);
}
private IEnumerator First(ITuple t, Action<ITuple> cc)
{
yield return new WaitForSeconds(1.0f);
cc.Invoke(t.Add("first"));
}
private IEnumerator Second(ITuple t, Action<ITuple> cc)
{
yield return new WaitForSeconds(1.0f);
cc.Invoke(t.Add("second"));
}
private void OnComplete(ITuple t)
{
var result = (t as Tuple<string,string>);
Debug.LogFormat("{0} {1}", result.itemOne, result.itemTwo);
}
}
public class CoroutineSequence
{
private CoroutineSequence next;
private CoroutineSequence prev;
private Func<ITuple, Action<ITuple>, IEnumerator> cr;
private Observable o;
public CoroutineSequence(Func<ITuple, Action<ITuple>, IEnumerator> cr)
{
this.o = new GameObject("[Promise]").AddComponent<Observable>();
this.cr = cr;
}
public void StartCoroutine(Action<ITuple> cc)
{
var first = this;
while(first.prev != null) first = prev;
first.resolve(cc, new Tuple());
}
public CoroutineSequence Then(Func<ITuple, Action<ITuple>, IEnumerator> cr)
{
next = new CoroutineSequence(cr);
next.prev = this;
return this;
}
private void resolve(Action<ITuple> cc, ITuple result)
{
var en = cr.Invoke(result, (_t)=>
{
if(next != null) next.resolve(cc, _t);
else cc.Invoke(_t);
GameObject.Destroy(o.gameObject);
});
o.StartCoroutine(en);
}
}
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