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| using System; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.SceneManagement; | |
| using UnityEngine.AI; |
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| ## Unity ## | |
| *.cs diff=csharp text | |
| *.cginc text | |
| *.shader text | |
| *.mat merge=unityyamlmerge eol=lf | |
| *.anim merge=unityyamlmerge eol=lf | |
| *.unity merge=unityyamlmerge eol=lf | |
| *.prefab merge=unityyamlmerge eol=lf |
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| // Copyright (C) 2017 Basile Fraboni | |
| // Copyright (C) 2014 Ivan Kutskir | |
| // All Rights Reserved | |
| // You may use, distribute and modify this code under the | |
| // terms of the MIT license. For further details please refer | |
| // to : https://mit-license.org/ | |
| // | |
| //! | |
| //! \file blur.cpp |
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| using UnityEngine; | |
| using UnityEngine.UI; | |
| using UnityEngine.EventSystems; | |
| /// <summary> | |
| /// Virtual joystick for mobile joystick control | |
| /// </summary> | |
| public class VirtualJoystick : MonoBehaviour, IDragHandler, IPointerUpHandler, IPointerDownHandler | |
| { | |
| private Image backPanel; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| using UnityEngine.Rendering; | |
| namespace Glitchers.UserInterface | |
| { | |
| public class CustomZTestUI : MonoBehaviour, IMaterialModifier | |
| { |
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| using System.Collections.Generic; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEditor.IMGUI.Controls; | |
| using UnityEditorInternal; | |
| using UnityEngine.SceneManagement; | |
| #if UNITY_6000_3_OR_NEWER | |
| using EntityId = UnityEngine.EntityId; | |
| #else | |
| using EntityId = System.Int32; |
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| #include <iostream> | |
| #include <openssl/aes.h> | |
| #include <openssl/evp.h> | |
| #include <openssl/rsa.h> | |
| #include <openssl/pem.h> | |
| #include <openssl/ssl.h> | |
| #include <openssl/bio.h> | |
| #include <openssl/err.h> | |
| #include <assert.h> |
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| #!/bin/sh -x | |
| # This script compiles Godot for GNU/Linux in 64-bit. | |
| # Place this script at the root of your Godot Git clone. | |
| # CC0 1.0 Universal | |
| # Build 64-bit Godot for GNU/Linux desktop, in debug and release mode | |
| scons p=x11 -j$(nproc) verbose=no tools=yes target=release_debug openssl=builtin | |
| scons p=x11 -j$(nproc) verbose=no tools=no target=release_debug openssl=builtin |
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| var renderer = PIXI.autoDetectRenderer(750, 600,{backgroundColor : 0x1099bb}); | |
| document.getElementById("rotating-honeypot").appendChild(renderer.view); | |
| // create the root of the scene graph | |
| var stage = new PIXI.Container(); | |
| // create a texture from an image path | |
| var texture = PIXI.Texture.fromImage('../assets/images/mascot.png'); | |
| // create a new Sprite using the texture |
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| ebook-convert broken-book.epub fixed-book.epub |
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