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January 26, 2024 05:38
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,96 @@ # NOTES ## Build VTK from src (cmake n Vs 2022) i followed mostly [this guide](https://github.com/Kitware/VTK/blob/master/Documentation/dev/build_windows_vs.md) - install cmake (latest) - install visual studio 2022 community - download vtk (latest), extract in src (like) - c:\vtk\src - c:\vtk\build (create empty dir) - run cmake gui from start, give 2 above dirs - run configure / generate - run open solution (project) in visual studio - set to Release and ALL_BUILD. build project ### NOW TO INSTALL THE BUILD - open cmake gui again, same settings - config / generate again ( make sure, vtk install path is good) - open solution(project) - make INSTALL project(solution default) - make sure, run as admin, so it can install - don't forget to add vtk\bin dir to path. ### to run example download any - even after path, i got error - so i have added that path in my project configuration (debugging) - Deebugging >> Environment >> PATH=$(PATH);C:\Program Files (x86)\VTK\bin ## ImGui in visual studio 2022 community based on guide [from here](https://www.youtube.com/watch?v=SP6Djf6ku1E&t=34s) 0- copy imgui source to vendor subdir, in a new c++ windows empty project (template) 1- decide/pick between ( dx9,10,12,opengl etc) i.e i picked dx9 2- put imgui src in a subdir under 'vendor' and in project settings, add that path in vc++ directories >> likee >> $(ProjectDir)vendor\ImGui 3- connect directx 9 static lib (project linker settings ) 4- then in project, show all files, and select related .h and .cpp files, RMB and add to project. 5- write my cpp code in main file and run and it worked... ## c++ , using msys2 (g++) in vscode (failed) - Get MSYS2 from [here](https://code.visualstudio.com/docs/cpp/config-mingw) - install it, run it via msys2.exe - it opens it bash shell, run cmd - pacman -S --needed base-devel mingw-w64-ucrt-x86_64-toolchain - add this to user env - C:\msys64\ucrt64\bin - run cpp file from code (run without debug) - pick g++ (g++.exe) as compiler - pick mingw64 as platform - pick g++ (g++.exe) as linker - run it - notice tasks.json being added - edit tasks.json like ```json { "tasks": [ { "type": "cppbuild", "label": "C/C++: g++.exe build active file", "command": "C:\\msys64\\ucrt64\\bin\\g++.exe", "args": [ "-fdiagnostics-color=always", "-std=c++23", "-g", "${fileDirname}\\imgui\\*.h", "${fileDirname}\\imgui\\*.cpp", "-o", "${fileDirname}\\${fileBasenameNoExtension}.exe", "-ld3d9", "-ldwmapi", "-lgdi32", ], "options": { "cwd": "${fileDirname}" }, "problemMatcher": [ "$gcc" ], "group": { "kind": "build", "isDefault": true }, "detail": "Task generated by Debugger." } ], "version": "2.0.0" } ```