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kyoz / mob.gd
Created July 26, 2023 13:22
Godot 2D Physic Server with AnimatedSprite
export(int) var collsion_size = 60
onready var body_rid := Physics2DServer.body_create()
onready var shape_rid := Physics2DServer.circle_shape_create()
func _ready():
set_physics_process(false)
create_collision()
set_physics_process(true)
@kyoz
kyoz / vim-lsp.log
Created February 21, 2019 03:26
github.com/ncm2/ncm2-vim-lsp/issues/5
This file has been truncated, but you can view the full file.
Thu 21 Feb 2019 10:20:56 AM +07:["lsp#register_server", "server registered", "lsp-ts"]
Thu 21 Feb 2019 10:20:56 AM +07:["lsp#register_server", "server registered", "lsp-json"]
Thu 21 Feb 2019 10:20:56 AM +07:["vim-lsp signs enabled"]
Thu 21 Feb 2019 10:20:56 AM +07:["s:on_text_document_did_open()", 2, "nerdtree", "/home/kyoz/Documents/Projects/ux", "file:///home/kyoz/Documents/Projects/ux/NERD_tree_1"]
Thu 21 Feb 2019 10:20:56 AM +07:["s:on_text_document_did_change()", 2]
Thu 21 Feb 2019 10:20:56 AM +07:["s:send_didchange_queue() will be triggered"]
Thu 21 Feb 2019 10:20:57 AM +07:["s:send_event_queue()"]
Thu 21 Feb 2019 10:20:58 AM +07:["s:on_text_document_did_change()", 2]
Thu 21 Feb 2019 10:20:58 AM +07:["s:send_didchange_queue() will be triggered"]
Thu 21 Feb 2019 10:20:59 AM +07:["s:send_event_queue()"]