- How can we create new ways to build interpersonal connections in VR?
- How do we innovate VR interfaces with gesture-control?
- What are the boundaries of story-telling in VR?
Those were the questions our team explored in the three-day event of MIT’s Reality, Virtually Hackathon! The result is Hamsa - a story-driven, two-player puzzle experience in which one player literally transforms into a pair of magic hands.
<iframe src="https://player.vimeo.com/video/187478380" width="640" height="360" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>Team formation: I worked with two developers and an animator while I focused on UX, concept-development, moderating, story-telling, storyboard / wireframe and user-testing.

